Rise of the Reds – or ROTR for short – improves upon the C&C Generals formula while also adding its own distinct elements to it. Most notably, the mod adds two completely new factions, the tank-heavy Russian Federation and the defence-oriented European Continental Alliance. In addition, the three original factions China, USA and GLA have been greatly expanded and redesigned in a variety of ways, with several new units, buildings, powers and abilities to explore and combine in your in-game tactics.
New Survival map, since the other one is a huge map, and people asked me to make a smaller version of it. So here it is .. it uses Map.ini so you need to download it here and then manually place this map in your maps, don't try to transfer it. Details.. A 2v2 or ffa map Each player starts off with one Oil Derek The infantry capture upgrade is removed and every army can cap its oil as soon as they build basic infantry. Changes made to the factions for balance purposes.. Russia: no sw, no silos or topols, the general point upgrade is removed. ECA: no sw, no Howitzer position, no Claymores, no attack helicopter, no SAM sites GLA: no sw, no informant, no demo traps (by worker) USA: no sw China: no sw Reasons for eca and russia changes is cuz I am removing the super long range weapons, since this is a tiny map.
nice
which attack helicopter is being removed from ECA and why? i cant emediately recall a long range helicopter of the ECA...
The Marksman, an "air Avenger" it points out enemys and friendly units get increased rate of fire(i guess, dont remember thought).
It can also mark targets for howitzer positions.
The real-life equivalent would be the lynx.
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