The Empire has fallen and a New Republic is born out of the conflict. But in the ashes of civil war, yet another life stirs...
A huge masterpiece that would make any Mandalorian fan proud, I know i am. It have a lot of different units, not just for the Mandalorian oriented but also for the Republic/New Republic and Empire/Revnant some still need a little tweaking but that is the only reason i'm not going 10/10. It have a whole new map made for the war, battles that make you be careful about your heroes since they are less overpowered but still better than the average groups of unit.
I also see the author keeps replying to people as fast as possible and listening to people's ideas.
While you're continuing your work on the next release we will still enjoy playing your last. Thanks for a nice mod and Merry Christmas!
I am a fandalroian so my vote was biased to begin with, but the facts also speak for themselves. The new models are great, the animation is awesome and I had no problems, I mean any. The new faction is also balanced and the new units have new sound effects too.
I'm late to the game in finding this mod because I bought the Gold Pack this year and I am glad as ever that I found this amazing mod. First to compliment is the unit re-balancing. Now every single unit has clear advantages and disadvantages compared to other units and the new units added give it all a fresh feel.
This brings me to the next thing to compliment: the graphics. All the models are supremely detailed and explosions, lasers, just everything looks better than ever. I'm not just playing a Star Wars game, I'm watching epic, visceral battles unfold before my eyes. I wish the vanilla game looked like it does in this mod. Hell, I wish the vanilla game played like this mod. Oh, and let's not forget the new animations. Is your Imperial army tearing through the Rebel scum? Their burning T4-B Tank husks say yes, yes you are. And that's just one thing.
Finally, the sound. Sound sometimes makes a game, and boy does this add some fun. Now missiles sound like they're crashing against a target instead of rocks against a window. The music as well; we have more true blue Star Wars music gracing our ears. Just a few minutes ago, I finished a space battle with music from the final moments of the original Death Star playing. Star Destroyers and the enemy base went down in blazes of fire. I felt like a hero.
If you want to play any mod, play this one. You'll have fun, I guarantee it.
Really great mod , well balanced I have been playing it the last week and I have tried a lot of mods and some of them were really off the balance scale with overpowered units and bogus mechanics.
The bad thing is the A.I. and I know with engine limitations it can't be that better without serious lag like the RAW mod but I have noticed that when they get a planet(Imperial Remnants) don't build anything on it and the Mandalorians don't upgrade their space stations past level 1 and all they send at me are starvipers(like a 100 squadrons) with crusaders and interceptors.
Also they spam a lot of Mals and Canderous outside your 3 point landing zone but I now counter that with tons of Airspeeders and wait for bomber support, so I can't say if a covert raid can succeed now under these odds .
I noticed that mandalorian vehicle factories don't produce garrisons , their barracks still do.
I am playing with the rebels and it is nice to see stuff added like that CD-710 correlian destroyer , its not stronger than it has to be , if I had a suggestion that would be to add more units and buildings that are only produced on certain planets like the CD-710(same thing you did for the Calamaris) could be produced on Correlia for the rebels or jedi academy on coruscant that can produce padawans and eta-2s or a dark jedi academy on bastion that can produce dark acolytes and eta-2s , making it a goal to get that planet.
A problem(?) I have encountered with the Rebels erm Republic is the Ion Cannon , it doesn't disable the Intereceptors they continue moving and firing with only their shields down , they never send anything bigger other than that Mandalorian hero with that Aggresor(it stops when hit with Ion cannon so its ok this one).
Now for the Galactic Conquest , the custom map is nice but it has a lot of empty planets which I can exploit , outproduce and wipe out everyone early , I say fill it with minor factions and give them strong fleets so they can't get conquered with ease by me or the other major factions also make it so when you conquer those pirate planets like nul hutta , I can produce pirate vehicles and starships.
I give it a 10 , its not perfect , nothing humans make will ever be perfect but it is close enough , I recon that is a lot of good and hard work that went into this mod with all the limitations of a now 10 year old engine this game is based on.