The Empire has fallen and a New Republic is born out of the conflict. But in the ashes of civil war, yet another life stirs...

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Report RSS T-47 Airspeeder (view original)
T-47 Airspeeder
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Chimera1138
Chimera1138 - - 138 comments

This is...amazing! The level of detail is astonishing, great work!

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Plejadenwolf
Plejadenwolf - - 520 comments

Man, that deserves indeed the name of a Badassspeeder. The texture on it looks so sharp and detailed, I can't even believe it. Damn amazing work!

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Mitthrawnuruodo
Mitthrawnuruodo - - 261 comments

You sure the game engine will work. I feel like the models are gonna crash the game. That's how much they're amazing!

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the_Farseer Author
the_Farseer - - 6,407 comments

90% of the pictures I upload are rendered with the game engine via the ALO viewer. I test all models in-game asap as well. Haven't encountered any issues yet :)

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Clonetrooper163
Clonetrooper163 - - 810 comments

This engine the game runs on can support many thousands of polies on just 1 model you just need a good pc to run it, but from what i can tell that most likely isn't even over 1k and looks really damn good.

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the_Farseer Author
the_Farseer - - 6,407 comments

It's just over 800 verts. The highest poly unit I've incorporated so far is just under 2k verts and it has no negative impact on the game whatsoever.

Like you said, the only real limitation is the power of your PC.

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Adrien_Victus
Adrien_Victus - - 3,823 comments

EaW is pretty old, if your computer cant handle what it's engine is capable of it probably needs upgrading anyway :P

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the_Farseer Author
the_Farseer - - 6,407 comments

Yes and no...but mostly yes. Lol. Most modern machines should be able to run it flawlessly...barring issues related to my post below about processors.

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Jeroenimo
Jeroenimo - - 6,765 comments

Masterpiece.

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the_Farseer Author
the_Farseer - - 6,407 comments

Thank you all!

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the_Farseer Author
the_Farseer - - 6,407 comments

Side post... If any modders out there know how/if animations can be added to units with the "flying" locomotor, I would love to know! I really want to give this turn animations that cause the flaps to lift and lower accordingly...but animations don't seem to work on flying units.

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Admiral-Ash
Admiral-Ash - - 1,809 comments

You should be able to get that to work. There's a mod called Strategic Improvement that has a Snow Speeder model with moving flaps. It's in the most recent version on this site. Forum.reseau-js.com It's a French site.

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the_Farseer Author
the_Farseer - - 6,407 comments

I'll give it a look. Thanks!

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the_Farseer Author
the_Farseer - - 6,407 comments

I downloaded and installed the mod but it didn't seem to have anything related to the Snowspeeder in it...

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Omega117a
Omega117a - - 254 comments

On the topic of game performance that someone else brought up, is there any way to force the game to use my CPU and GPU to their full potential? My AMD 8-core and GeForce 680 seem to be massively underutilized by EAW which ends in less-than 30FPS space battles most of the time. :(

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the_Farseer Author
the_Farseer - - 6,407 comments

This is one area that I am not an expert but I can say that the game was design very poorly in terms of processor utilization and it's an issue that I've even emailed Petro about directly. My conversation with them lasted all of 3 emails and then the representative dropped off the face of the earth...

The game has issues with non-Intel processors and again with any processor that would be considered "modern." Essentially, there was a list compiled of all acceptable processors and the engine was given instructions for how to handle graphics for each type listed. Any processor that isn't on that list is left to guesswork, which usually results in poor performance, missing or disabled shaders, etc.

When I asked if there was a fix or workaround...I never got a reply.

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Omega117a
Omega117a - - 254 comments

Well,that sucks. I wonder if Petroglyph's willingness to address the problem would be different now that Lucas Arts no longer exists. After LA shut down, Raven Software released the source code for Jedi Outcast and Jedi Academy, so one could hope Petro might have at least a tenth of that generosity now that they are free from restrictions regarding EAW.

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the_Farseer Author
the_Farseer - - 6,407 comments

Might be worth a shot. From what I've heard others say, they are typically unresponsive...

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Plejadenwolf
Plejadenwolf - - 520 comments

Hm, maybe it will change up until the game Vol'talkes may be released. It's based on the same engine as Empire at War and is made by the guys who made Awakening of the Rebellion and Steiner's Advanced Units in the glory old days. There is also the possibility to fully implement your EaW mods completely to Vol'talkes as they say. It's like a massive enhanced, modding friendly EaW without Star Wars theme. Sounds interestingly enough for me to follow the development phase. If you're interested: Everythingeaw.com and Facebook.com and finally Nomada's post about it with some very first images: Moddb.com

Coincidentally, at the time I am writing this, they're uploading a first tech-demo, so you guys may test it for yourselves.

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Mirsh
Mirsh - - 1,776 comments

Very cool. Also Badassspeeder is an awesome word (triple s ftw).

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OsoDEADLY
OsoDEADLY - - 668 comments

"Function is the same as it has always been...". Damn, I was hoping you were going to make them fire bursts of 10 proton torpedoes every 2 seconds. Seriously though, amazing job, you would think you were a professional game designer the way your work is going!

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the_Farseer Author
the_Farseer - - 6,407 comments

I'm flattered. Thank you!

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Burntstrobe
Burntstrobe - - 3,471 comments

Awesome work Far, could use some dirt/scorch marks, but damn awesome nonetheless

Well done man :)

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the_Farseer Author
the_Farseer - - 6,407 comments

There are dirt and scratches on it but I plan to add damage alts that will increase the amount of damage/burns as it loses life.

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Darth_Saber
Darth_Saber - - 917 comments

There are not words enough to praise your skill, the_Farseer. This product of your awesome skills is beyond any eloquence to describe.

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the_Farseer Author
the_Farseer - - 6,407 comments

Thanks! As always.

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Aetherial87
Aetherial87 - - 449 comments

THAT is how a T-47 should look :D

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Wordsmith_Vithar
Wordsmith_Vithar - - 504 comments

So, how much are you willing to take for this beaut? I wouldn't mind a new ride, even if it's used. Just imagine the places I could go with this ride!

Although, I am wondering. Will it still have just the tow cable ability? I think a power to engines/speed boost ability might be useful.

For cutting down trip time, of course.

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the_Farseer Author
the_Farseer - - 6,407 comments

A short Power to Engines might be doable... That's the ability it had in Rouge Squadron/Leader/Rebel Strike, after all.

:)

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Wordsmith_Vithar
Wordsmith_Vithar - - 504 comments

Cool. I think that will help give it more use, unless the AI will use more AT-ATs?

...There's another vehicle that would be great for getting around.

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Description

Also known as the Badassspeeder (for speeding over all of badassery), this versatile and rugged machine now has the makeover that it hopefully deserves. Function is the same as it has always been...