The Empire has fallen and a New Republic is born out of the conflict. But in the ashes of civil war, yet another life stirs...
The CR-90 Corvette is known by most as the "blockade runner" because of it's respectable speed for its size. This ship was made famous by its great success against the Empire in the navy of the Rebellion.
In ROTM, it will have fully independent and functional turrets as well a n improved flight model similar to that of a fighter, but not as dramatic. This will allow it to dip and weave between bigger ships; a behavior more indicative of it's name than simply flying in straight lines on a level plane. This will be mimicked for all corvette-class ships and possibly others.
In addition to the notes in the caption, I realize there is a shadow mesh issue near the cabin window. This has already been corrected and will not appear in the final release.
Wait what? I'm sure we would never even realize something as small as that, because our eyes would be admiring the rest of the ship :P
Lol thanks. As the artist, I notice...its like a red flashing light.
This is a really simpel model compared to the fighters you've done and their size to model quality ratio, I really hope you wont oversimplify the larger capital ships in the same ratio as this. Texture is amazing on the other hand.
Huh? Most of my fighters are around 700 tris. This model is almost 3000. Hardly simple for an RTS model ;)
However, parhaps I can comb over the mesh to optimize it and free up some polys for additional detail.
Just to add... Part of the problem with this specific ship is that it has lots of cylinders...which eat polys real quick. Further, most of the details you see in my fighters is actually just texture work and actual effective use of the normal maps, which the original game was sadly lacking.
In fact, one or two of my fighters are actually lower poly than the stock version, believe it or not.
Yeah cilinders really hurt on the polies. There's no RTS featuring spaceship combat as focussed as EAW, which inherently allow for more detail on ships since you wont have 50 of them rendering at once, around anymore so I don't think that any comparison to another rts' tri count holds a lot of water. When I say simple I mean that for example the engine block is completely flat, 1 or 2 simple boxes with good placement can do wonders there. Same goes for the top and bottom of the ridge running along the middle turret section, a simple indentation could be so good, especially with the shadows. Nitpicky perhaps, but on other models you managed to realize more potential than this one imo.
Oh Jeroenimo.. You so nerdy but that's why we love you! :3
I can respect this feedback :) I'll take another look at the mesh tonight and clean it up a bit and add some detailing to the engine especially.
What a beautiful ship. it'll be cool to see it weaving around some imperial destroyers
It is indeed cool. It adds so much depth and reality to space battles. It really is fun to watch :)
Holy damn Emperor! What you managed here on model and overall aesthetics is somewhere beyond mindblowing. Seriously, as I first saw the picture loading on my screen due to my low internet connection I was shocked. Not because of my internet, but because of the pure awesomeness blowing me away. The colors, aesthetics and the engine glows really fit to the overall design. Amazing work!
Great work. Nice to see a bigger type of ship as well. Well not really big but bigger than a fighter hehe. :)
God damn that looks cool!
Thanks for the comments everyone.
This looks really cool. Will be nice to see it actually move like you'd expect.
Also...Unless you changed the image, I'm not seeing this shadow mesh issue (not that I know what I'm looking for, but still).
Black triangles on either side of the cockpit area. Notice on the rear-view image how you can still see them on the back of the cabin cylinder.
Glad you like it though :)