Rise of Rome is a total conversion for EA Game's Battle for Middle Earth by AtomicWienerDog. The goal is to turn BFME into Europe during the rise of the Roman Empire. Command the disciplined legions or Rome or the powerful cavalry of Carthage in a fight for control of the ancient world. Special powers now represent figures from mythology which buff your troops, making them even more deadly on the battlefield. Rise of Rome features all new units, buildings, upgrades, and special powers along with a new musical soundtrack and 30 brand new skirmish/multiplayer maps. RoR also comes with a custom installer/launcher which will automatically set the mod up for you while keeping your original BFME intact.

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Rise of Rome V0.7 now available!

Rise of Rome V0.7 now available!

News

AtomicWienerDog's Roman invasion continues with the release of V0.7 of Rise of Rome for BFME1! This long-awaited update is now fully compatible with...

Rise of Rome v0.45 Released

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The new version of Rise of Rome, the total conversion for BFME, has been released to the public. This version includes many bug fixes, some new animations...

Rise of Rome v0.45 Released

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The new version of Rise of Rome, the total conversion for BFME, has been released to the public. This version includes many bug fixes, some new animations...

v0.42 Released

News 1 comment

Ladies and Gentlemen, it is with great pleasure that I am able to announce the first public release of Rise of Rome. You can all now fight your own epic...

Ad Campaign Blitz - Week 3

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Another week, another 4 screenshots to showcase. Once again, we are concentrating on showing off the Carthage stuff since it's newer. So here we...

Ad Campaign Blitz - Week 2

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Welcome to week 2 of our ad campaign. This week the fighting between Rome and Carthage continues. We have some infantry battles as well as some Carthaginian...

Ad Campaign Blitz - Week 1

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Every week from now until Rise of Rome goes public I am going to release 4 new screenshots. Here is this week's batch: I was messing around with...

Internal Alpha

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The internal alpha has been released to the testers. We are right on schedule for getting out a public release in late June early July.

Last screenshots before Alpha 1

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I am releasing the last 2 screenshots before Alpha 1 goes out to the testers. They are images of the Roman Centurion and Catapult. The Centurion is Rome's...

Roman Preview Trailer

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Well we are closing in on the release date for the internal alpha. Things are going very well. If you want to check out a detailed progress update for...

Media Update

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Hello again boys and girls, its time for another Rise of Rome media content update! We are really gearing up for the first internal alpha release some...

When in Rome...

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I have a treat for everyone today. Screenshots! That's right, 6 of them, and all of them ingame screenshots of Rome's staple soldier, the Legionary...

Rise of Rome Media Update

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It's been awhile since I updated anything about Rise of Rome but here is some eyecandy for everyone. I present the first ingame screenshots of Rise...

Forums

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Rise of Rome now has a forums page. You can go there to discuss the mod or ask me any questions that you didn't get a chance to ask me before. Check...

An Excellent Deal for The Rise of Rome

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Thanks to SA Indal and his company InLo Productions, The Rise of Rome is now going to have a completely original musical score. SA has also agreed to...

Roman Barracks

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About a month ago, on the Rise of Rome homepage, I posted the first ever model released to the public. It was the Roman Barracks and it was unskinned...

Roman Model Render

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Even though we here in the BFME modding community are hitting major snags with the engine it doesn't mean that work has stopped on Rise of Rome...

Building an Empire Part 2

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I have just finished Part 2 of "Building an Empire" which showcases all of the currently planned Roman structures. The video is a little over...

Building an Empire Part 1

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I recently release a small video that shows some of the research that is going into Rise of Rome. Research is being done on the siege engines and architectural...

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