Civilization 4; Rise of Mankind: A New Dawn picks up where the Rise of Mankind mod left off. It is a realistic mod, simulating the rise of civilizations from the immemorial times, past the current era, and far into the future.

Amongst the new Features are:

Advanced Diplomacy.
Players can once again trade contact with other civilizations, establish embassies, trade for rights of passage, and sell their excess workers and military units. The AI will initiate it's own trades, and often attempt to instigate or calm wars, using all of it's means at it's disposal. Expect to have to manage diplomacy much more to gain a foothold in the world. Fail to understand the AI's demands and expect to have to face "aggressive negotiations." 

Ruthless AI

The Ruthless AI Gameoption will make the AI much more manipulative and harder to beat than normal or Aggressive AI. The AI will use techs and gold to hire war allies, often sparking small border disputes into raging world wars that ultimately will work to their advantage. Expect to be sneak attacked, or worse, blitzed, as the AI seizes poorly defended border cities, and gobbles up smaller city-states.

Expanded Cities

With the Larger Cities, your cities will expand to a third level of workable tiles at "Influential" culture. Your cities will be able to work 37 tiles, and become large powerhouses. Just be warned, unhappiness and unhealthiness will plague the cities, as their size spirals out of control. 

Usable Mountains

With Usable Mountains, every peak will give 3 :hammers:, and will become passable after the research of "Mountaineering". Mountains give +75%, the largest in the game, and become strategically important to research, especially if others already have the ability to cross them. A special promotion is available to Great Generals that allows them to cross peaks before researching Mountaineering, so that your armies can elude more backwards defenders and raid and pillage enemy land with easy.

Defender Retreat

With Defender Retreat, defending units that have a withdraw chance, and are not in a city have a chance, if possible, to retreat backwards towards a safe tile. (A safe tile is one where there are no enemy units around it in any direction).

Great Commanders

Great Commanders replaces the ability for Great Generals to join with a unit, and instead, they lead units into battle by being near battles. If a great general is near or on the site of a battle they will earn 1XP each time your forces win (up to 5XP a turn), and can earn special commander-only promotions that apply to your entire nearby army. 

Fixed and Realistic Borders

Fixed Borders stops enemy culture from shifting your borders, but only with certain civics. Yours, and enemy units can claim tiles and shift their allegiance to you, even without any culture. Forts that have defending units in them also give off aZone of Control, one tile around them. Enemy units that enter this zone of control will be forced to confront and attack the fort, or retreat out of the area. Realistic Borders causes culture to spread based on the terrain and features on the land, more quickly on grassland and plains, but slower over peaks and densely vegetated areas.

United Nations

Ever wanted to play with the UN, but hated when the AI used it to win the game? Use the United Nations gameoption, and the UN will still be active without Diplomatic Victory, and no one will be able to use it to win, but you can still have all the other normal votes.

Fine-Tuned Automations

Ever want to automate your units, but feel like they make too many mistakes? Wish you could fine tune what they can and cannot do? Now you can. 

There is far too much new content to list here, so visit my forum to read all the info and download it yourself! 

Installation Instructions:

  1. Download the Mod, and Run the Installer
  2. Install into your Mods folder
  3. Install RAND with the components you want, launch BTS, load Rise of Mankind, and play!

If you still have errors, read the FAQ or post in my forum.

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Mastery Victory Screen RoM Settings Page Guilds Civilopedia
Blog RSS Feed Report abuse Latest News: Desura modding support for Civilization IV (update)

9 comments by Henley on Jun 25th, 2011

More good news for the modders out there with their eyes set on the world scale, Civilization IV is now supported by Desura. Which means developers will be able to upload and make available their works to the community surrounding Desura. Let's welcome Civilization IV and the flagship mods to Desura!


We are always looking for more fantastic mods to support over the service, if you know of a mod or are apart of a mod that you think needs to be on Desura let us know support@desura.com and we will do our best to get it ready, even if we do not support the game the mod is currently for let us know either way.

Update Jun 25th, 2011

A larger amount of mods for Civilization IV is currently supported.

To list them all, some prominent total conversion mods such as Planetfall (a take on creating an Sid Meier's Alpha Centauri's sequel), Dune Wars and Rise from Erebus, as well as smaller ones (Hundred Years' War) and those striving to create a feel of "unofficial expansion packs" - Legends of Revolution, Rise of Mankind: A New Dawn, The Ancient Mediterranean and Thomas' War.

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Rise of Mankind 2.20 (Build #805)

Rise of Mankind 2.20 (Build #805)

Sep 5, 2014 Full Version 2 comments

Major new release. Rise of Mankind - A New Dawn 2.2

A New Dawn 1.75 Patch B

A New Dawn 1.75 Patch B

Oct 31, 2010 Patch 0 comments

Patch B For A New Dawn 1.75. Install Overtop of an existing AND 1.75 installation.

A New Dawn 1.75 Patch A

A New Dawn 1.75 Patch A

Oct 8, 2010 Patch 0 comments

Patch A For A New Dawn 1.75. Install Overtop of an existing AND 1.75 installation.

Rise of Mankind: A New Dawn 1.75

Rise of Mankind: A New Dawn 1.75

Sep 27, 2010 Full Version 1 comment

The 1.75 release will be the final release for A New Dawn. I may release patches later on, for any bugs that are found. Hopefully you enjoy the release!

A New Dawn 1.74

A New Dawn 1.74

Jul 24, 2010 Full Version 0 comments

Lots of new features, documentation in the civilopedia. Enjoy!

A New Dawn 1.73 Patch J

A New Dawn 1.73 Patch J

May 30, 2010 Patch 0 comments

Bugfixes, Bugfixes, Bugfixes. The unit hover correctly displays fractional XP values, nations will not hate you for "Being Committed to Peace", AI's will...

Post comment Comments  (80 - 85 of 85)
stargateshipfan
stargateshipfan Jan 12 2010, 1:55pm says:

i have same problem I was installing A New Dawn I did get an error at the end of the install.

Error: Windows cannot find 'woc_installer.jar' make sure you typed in the name correctly and then try again.
What i am doing wrong?

+1 vote     reply to comment
jasonjay77
jasonjay77 Dec 31 2009, 5:32am says:

I found out what my problem was....I did not have it set to install to the correct path. It is supposed to go: programs/2kgames

sry

+1 vote     reply to comment
Afforess
Afforess Dec 31 2009, 3:56am says:

You can check by entering the civilopedia. Inside it should have a new section at the bottom, label "A New Dawn Concepts" If it isn't there, you need to follow the installation directions on the summary.

Also, please post bug reports or help requests in the CivFanatics Forum, I don't check here very often.

+1 vote     reply to comment
jasonjay77
jasonjay77 Dec 31 2009, 4:35am replied:

Thx for replying. I checked and A New Dawn concepts isn't there.

Whenever I was installing A New Dawn I did get an error at the end of the install.

Error: Windows cannot find 'woc_installer.jar' make sure you typed in the name correctly and then try again.

However, and uninstall icon for A New Dawn appeared on my desktop and the install wizard said it was successful so I went ahead and installed the patch. But like I said....the A New Dawn concepts did not appear in the civilopedia and their did not appear to be any new nukes or nuke abilities.

I also posted about this on your bug thread forum (concept of belts and suspenders is what i'm adhering to by posting this problem in two places...forgive me). Thanks in advance for your help.

+1 vote     reply to comment
jasonjay77
jasonjay77 Dec 31 2009, 3:26am says:

Hi, awesome mod!! I just downloaded A New Dawn and installed it and the patch however I am curious as to how I should know if i'm playing it? I mean that whenever I play Rise of Mankind it does not say that it is the "A New Dawn" version.....should it? Or, should I be seeing that as a scenario or another mod in the mods section...because if I am I am not. I would also like to point out that if there is no verbage to connote that I am using the "A New Dawn" mod whenever I load "Rise of Mankind" I do not notice any new nukes or nuke ability's.

Thanks...And Thanks for the mod.

+1 vote     reply to comment
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Civilization IV: Beyond the Sword Icon
Platform
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Afforess
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Released Dec 8, 2009
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