Rise of Mankind: A New Dawn is an expansion of the existing, and incredibly popular Civilization 4: Beyond the Sword Mod, Rise of Mankind, by Zappara. Rise of Mankind attempts to simulate history, but was not intended to be a perfect historical simulator, like Rhye's and Fall of Civilization is; instead it follows mostly historical lines, but allows for those "What-If" scenarios to occur. Rise of Mankind serves as an expansion from Beyond the Sword, adding a huge new technology tree, putting great importance on buildings and creating infrastructure, along with incorporating other successful mods, like Revolutions, Influence Driven War, Next War, and much more. The Goal of Rise of Mankind: A New Dawn is to provide the player with the same enthralling experience that Rise of Mankind gave, without forcing any unwanted features or constraints onto them. This goal has been the central piece in all of A New Dawn development. This means that every single feature is completely optional.

Report abuse A New Dawn 1.73 Patch I
May 28th, 2010
10.18mb (10,677,334 bytes)
155 (1 today)
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A New Dawn Patches are save-friendly and any game that you have started with 1.73A-H is will load fine with Patch I.

Patch I Changes:

  • Fixed Enabled-Disabled Buildings, and message notifying the player
  • AI will not ask for peace multiple times during one turn
  • If the player A declines a request for war from Player B against Player C, player C will be happier with player A
  • Fixed possible memory leaks
  • Fixed Defending Dynamic XP gain
  • Fixed AI calculations for buildings that create specific units faster
  • Added RevDCM's Latest Religous & Inquistion AI code
  • Added Vincentz improved Icons
  • The Diplomacy Settings tab no longer over-rides game option choices.
  • AI will look for farther away tiles when settling cities
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A New Dawn 1.73 Patch I
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Released Dec 8, 2009
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Civilization IV: Beyond the Sword
Civilization IV: Beyond the Sword Single & Multiplayer Turn Based Strategy