Picking up where the original Rise of Kobol proof of concept modification for BATTLEFIELD 2 left off....

We are happy to announce the beginning of the closed beta stage for Rise of Kobol II!
The new MOD team is trying to bring the rich and detailed re-imagined BATTLESTAR GALACTICA TV series (2003 to – ) to BATTLEFIELD 2.
You as a fan will be able to clime into a cockpit of a zero gravity or air capable Colonial Defense Force Viper MKII or a Cylon Raider.
Transport troops to the enemy capital ships with a Cylon Heavy Raider or with a Colonial Raptor.
If flying is not your thing, no worries we got all your Infantry needs covered! kit up & lock and load with the Colonial Marine Corps and fight off Cylon Centurion's from ground, air and space!

Rise of Kobol II will throw you into battle from all the aspects you know and love from BATTLEFIELD 2.
Play not only in space but on the ground as well, man a Colonial Marine Corps Mamba hover tank or a Cylon Specter tank.
You will also have access to Armoured Personal Carriers (APC), Static & Mobile Anti-Air Vehicles (AAV), Static & Mobile Artillery.
Plus a whole lot more!

The Rise of Kobol II MOD team's goal is to make a fun modification and to explore the “what if's” of the BATTLESTAR GALACTICA universe.

The fight for humanity will begin soon!

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0 comments by Airborne3502 on Nov 2nd, 2009 digg this super bookmark


The Rise of Kobol II Battlestar Galactica Mod are looking for new team members to help bring the Battlestar Galactica universe to Battlefield 2. Here is a list of the skill sets we need:

python programmer
skinners/texture artists (UV mapping helpful, but not required)
UV mapper
modelers (3ds max or the ability to convert work to .max/3ds format)
refractor 2 (bf2) coder
bf2 mappers
sound programmers
animations coder

If anyone is a programmer/coder in real life but have never done any game coding, we are willing to teach if you have C, C+, python or lua experience.

Anyone interested in joining the mod team please contact me at airborne@rokii.net or on XFire: airborne101

RoKII Web site: Rokii.net

RoKII Gallery: Rokii.net

-AB

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Comments  (0 - 10 of 48)
Major_Iceman
Major_Iceman Dec 4 2009, 8:26pm says:

Hi everyone sorry but no release as yet we have had a few other issues but these are being resolved very quickly and we are just going though everything and getting the build ready for the last beta test.

We are just wanting to make sure that when we release this build you can download and play with no problem.

so if you can bare with us for a bit longer i am sure you wont be disappointed but watch this space as over the next few days i will try and get some new renders up for you to have a look at.

+1 vote     reply to comment
shinmg92
shinmg92 Dec 4 2009, 9:40pm replied:

i'm okay with that. cuz this mod is so great

+1 vote     reply to comment
BFG_Punkbuster
BFG_Punkbuster Nov 28 2009, 9:09am says:

what about deleting the release date instead of changing it every week? ^^

+1 vote     reply to comment
Airborne3502
Airborne3502 Nov 29 2009, 1:02pm replied:

Good Idea, sorry everyone we ran into some svn issue's and got set back. Updated news and renders will be posted a little later today.

-AB

+1 vote     reply to comment
xb385
xb385 Nov 25 2009, 5:03am says:

the wait will be worthwhile, trust me ;)

+1 vote     reply to comment
Brunez
Brunez Nov 23 2009, 8:43am says:

This mod look amazing!

+1 vote     reply to comment
Brunez
Brunez Nov 25 2009, 10:32am replied:

...?

+1 vote     reply to comment
Ducking
Ducking Nov 23 2009, 7:51am says:

Keep up the good work guys :)

Looks good

+1 vote     reply to comment
Airborne3502
Airborne3502 Nov 23 2009, 3:52pm replied:

Think Titan but much, much bigger!
-AB

+1 vote     reply to comment
SlayerWizard
SlayerWizard Nov 25 2009, 1:17am replied:

sweet! Thanks

+1 vote     reply to comment
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