Crysis TC influenced by the Tribes series of games. Made by people who love Tribes, this project aims to bring the best elements of the Tribes games and expand upon them in a full-blown multiplayer mod for Crysis.
What will you see in this mod?
Expect very high freedom of movement – every player has the ability to move frictionless across the terrain (‘skiing’), and every player has a jetpack to propel himself into the skies.
Expect large outdoor environments – multiplayer maps that stretch for several miles, yet can be travelled by a skilled player within a very short amount of time.
Expect team based online gameplay – because gravity is no longer an issue, Capture the Flag and other team-based gamemodes gain a completely new dimension.
Expect Tribal weaponry – the best weapons from the tribes series will make an appearance. Discs will fly.
Expect three different armour types – light armour for extreme speed, heavy armour for extreme protection, and medium armour for the best of both worlds. Every armour will have different weapon carrying capabilities and movement characteristics.
Expect a large scale of base equipment – inventory stations to re-equip yourself, turrets to defend yourself, and deployable equipment to serve you in the field.
In order to push Rise to completion the team would need:
A new project manager / lead developer. I cannot stress enough how important this role is. You will really need some real life project management skills and experience in managing multi-disciplined activities. It is not a position to be taken lightly.
A modeller to help with the rigging aspects. This person should be very proficient with the workings of Cryengine 2.
Possibly an additional coder/scripter.
Personally I have very strong links to this project, after investing a lot of time (and I mean a lot), effort and finances, so I would like to be involved with the Project Management as a 'consultant' :)
Now if the team cannot get the mommentum, direction and possibly 'staffing' levels required, ala Plan A, within the next few weeks, then we have been talking about just releasing everything we currently have the moment, source code 'n all. More details will be announced on that if we reach that stage.
So if you can seriously help plug the gaps and fulfill roles need for Plan A, then please get in touch via our main site and we will discuss further.
Original post: Project-rise.org