All modules and addons in one file. Click for more info about this compilation ->
For additional info check Ric'H'ard new principles.
Include:
Core module v1.0
Rocket addon v1.0
Total Veterancy conversion for Ric'H'ard
Fast planes refueling on Air Staging
Performance tweak addon
Aeon upgradeable shields
Planes fuel 50%
Individually parts can be activate via ingame mod manager.
This compilation is made for playing with BlackOps: Unleashed, Adv. Command units, Balance mod and Sorian and Duncane AI mods.For additional info check Ric'H'ard new principles.
New adjacency bonuses:
- Radar increases weapon ranges
- Power generators increases rate of fire and shield regeneration
- Power storage increases shield HP
- Mass extractor greatly increaes buildrates of factories, silos...
- Mass fabricators increases extractors outpusts more than mass storages.
Another changes:
- All bots except T4 have increased top speed, acceleration and turning faster, but have decreased HP and costs more energy to build. When bots move their firing is less accurate.
- All tanks except T4 have decreased top speed, acceleration, turning and steering is much more slower, they are less maneuverable but are tougher.
- Mass fabrication is much less efective.
- AntiAir, artillery and TML units and structures have better target priorities.
- All mobile artillery have increased range and decreased rate fo fire and accuracy.
- Nuke damage decreased.
- T3 static artillery inculede Salvation has decreased range, damage, accuracy, cost and buildtime and increased damage radius. Its main role is defense against heavy units and large battalions now.
- Scathis has not unlimited range, now it can hit target approximately 5km far. Has increased HP and its costs and build speed is close to its vanilla version.
- All T3 units has decreased damage so eartly tiers are still usable.
- All T4 units has decreased damage, acceleration, buildtime, cost and top speed so eartly tiers are still usable.
- All armed structures energy consuption doubled.
- Mass extractors energy consuption increased.
- STML autofires on buildings.
- STML has enhanced target priorities.
- STML and MTML projectiles seeking mobile units.
- SSML can storage only one piece of rocket. It's buildrate decreased, energy consumption and buildtime increased.
- SASML can storage only two pieces of rocket. It's buildrate decreased, energy consumption and buildtime increased.