User Posted Image

Crysis Revival v3.99 by rGOt

Featuring 2 maps, this mod adopts the environment of Crysis 1 (destructible environment, vegetation touch bending) while keeping the newest technology of the CryEngine 3 (DX11, Texture HD, detail bump mapping, tesselation, Parallax occlusion mapping).

New version (3.8) DX11 Only:
Map extended, Boids (turtles, crabs...), News vegetation with touch bending (dynamique foliage), New particles, New nano parameters, Decrease in the size of the weapon, News camera movements (first person), Cutscenes, New ocean rendering, Change IA.


User Posted Image
User Posted Image
User Posted Image

Configuration recommended:
GTX580 X2 or equivalent.

DX11 Features (tesselation, POM...), destructible environment, textures HD (custom Detail Bump Maping), vegetation with "touch bending" (for v3).

For install MOD:
1- Download archive
2- Copy the folder "Crysis1Revival" (in the archive) in ..Crysis(R)2 Limited EditionMods
3- Start your game and choise "Mods" in menu
4- Load Crysis Revival mod
5- The game restart
6- In the game menu, select campagn mod and the map "LEVEL 1"
7- You can create a shortcut with this target:
"..\Crysis 2 Limited Edition MASTER\bin32\Crysis2.exe" -mod crysis1revival +g_skipIntro 1 +con_restricted 0

Updates history:
v3.0: Map extended, Boids (turtles, crabs...), News vegetation with touch
bending (dynamique foliage), New particles, New nano parameters,
Decrease in the size of the weapon, News camera movements (first
person), Cutscenes, New ocean rendering, Change IA.

v3.1: Bugfix on cutscenes, map and textures, IA and physic optimizations.

v3.2: New ennemi voice, debug vegetation textures, resolve weapon model bug, ocean rendering, voxel optimization, adding a bonus cave, suppression of nanovoice, increased energy consumption of the nanovision.

V3.3: New graphic elements, resolution of many bugs, new AI entites (with special animations), AI displacement optimizations.

v3.4: New AI entities and anim, resolution of many bugs, AI group ID, vegetation and detail bump mapping optimizations, removes DOF, new decals.

v3.6: Map 02, new vegetation material, some modifications on the map 01, blur effect.

v3.7: Resolution of freeze bugs (map 01 & 02)

v3.8: New map (03), Level 02 will load after the map01 finish, few changes in map01

v3.99:Modified all maps (good fluidity optimizations), New TOD for the 3 maps, Increasing distance display, Decrease in size of grass, Resolve texture scope bug, Activate C_MOD Crysis 1 weapon, Activate CMOD custom scopes, add quicksave, new minimaps, Lots of graphics bug fixes, resolve map02 freeze bug

C MOD by Wootwoots

Visual effects, weapons and nanosuit tweaks.

Home page:

Global changes:
New Crysis1 weapon models
All weapons position tweaked to look more like Crysis1.
Somes little update for the positions in the v2.3 Update
Unlock attachement for each weapon.
MANY correction for serval weapon for somes attachement animation / reload / muzzle flash / fire animation / damage for silencer.. etc
Everything work perfectly for each weapon / attachement.
Spread have been reduced a lot for each weapon ( individual adjustement ). Allowing to kill at low range without aiming.

Ballistc Added for the following weapons:
- Nova
- Hammer
- Revolver
- Ay69
- Feline
- Scar
- Scarab
- Grendel
- Fy71
- Mk60
- DSG 1
- K-volt ( increase a bit the default bullet drop, but highest bullet speed )
-- Crysis1 weapons

Each bullet drop have been adjusted per ammo type / weapon.
GaussBullet as a "light" ammo dont have bullet drop. But the gauss bullet is now able to create physical reaction, it can push Cars.
Scar will use Scarab gauss attachment hold position instead of the vanilla position.

Scopes change:
huge mouse sensibility when using assault scope fixed ( since first C_mod version )
Mouse Sensibility reduction, when using Stabilize while aiming for the Assault Scope and the Sniper Scope. Allowing a better aiming at long range
Increase SniperScope zoom stage :
- 4 to 6
- 10 to 12

Decrease AssaultScope zoom stage of the following weapons :
-AY69 : 3.0 instead of 3.5
-Revolver : 3.0 instead of 3.5
-Feline : 3.0 instead of 3.5
-Kvolt : 3.0 instead of 3.5

Thoses weapons are going to use the Crysis1 assault scope to correclty show the stage zoom changement. it use a custom crosshair:
- Crysis1 weapons

Scope with single x7 zoom. With custom Crosshair.
the both Scope have been reworked to have a correct google in the Crysis2 Assault / sniper scope.
New sniper crosshair, AssaultScope crosshair reworked to make it more thin.

Recoil / Spread:
Tweaked all weapons recoil except :
-Dsg1 / gauss

Other weapons recoil have been individualy tweaked to have a more realist behavior (a bit like in BF3 )
The nanosuit stabilization is now less efficient too, its less cheat.
The each weapons spread is increase a bit while using any scope. ( the default setting was a bit too unrealist )

Visual Effects changement:
All bullets now visible
Tracer effect enabled for many weapon. Assault Rifle will only have tracer effect visible in single shoot.
Special tracer effect for the Gauss / Gauss Attachement and the Kvolt.
All others tracer effects reworked, Tracers are more discreet, for a more natural and realist result in FP.

FirstPerson and ThirdPerson:
Mike Muzzle Flash / smoke when firing / hit effect / fire effect, are totaly reworked.
Tweak of the nearfov when :
-heavy landing
Zoom in (real dimensions: 1599 x 476)Image
-Grabing AI
Zoom in (real dimensions: 1599 x 476)Image
-Grab a Entity

Reduced the Crosshair Size by 35% and Crosshair spread tweaked.
Constantly fad the crosshair via FG ( the crosshair look green and way smaller, a bit like in Crysis1 )
Disable HUD message for
-Low ammo
-Low Energy
-Weapon information when switch weapon.

It clean up the screens of thoses useless informations.

Actualy, all explosive ( even for AI Alien / vehicle ) are able to blow up vehicle like in Crysis1.

User Posted Image
Image RSS Feed Latest Screens
v3.99 Map03 v3.99 Map03 v3.99 Map03
Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Patch-fix - CRevival3.99 (textures and particles)

Patch-fix - CRevival3.99 (textures and particles)

Jun 25, 2012 Patch 7 comments

Fix Scope Texture - Crysis Revival v3.99 This patch allows to set the problems of scope textures and weapon particles bugs

Crysis Revival v3.99 + C MOD

Crysis Revival v3.99 + C MOD

Jun 1, 2012 Full Version 21 comments

Single player mod for Crysis 2 - Featuring 3 maps, this mod adopts the environment of Crysis 1 (destructible environment, vegetation touch bending) while...

Post comment Comments  (50 - 60 of 73)
xanthopan Feb 21 2012, 1:13pm says:

I don't get how to start this mod. When i open the game from desura it opens normal crysis2 game with no option of starting the mod. Plz help

+3 votes     reply to comment
SpazldNinjaDude Feb 26 2012, 7:16pm replied:

go onto the mod section and make sure its loaded, if it is you wont be able to click load, then just start a new game, thats if the mod system works the same as crysis 1.
the game will, or might, restart.
if its already loaded, which it should be loading from desura then just start a new game, see what that does.

+2 votes     reply to comment
KillerLex Jan 30 2012, 4:05pm says:

Very nice mod. But very many bugs also, for example, critical errors of application on second level.

+2 votes     reply to comment
KillerLex Feb 25 2012, 5:29pm replied:

Yeah.. Sometimes it was.. But I replayed mod again with medium game difficult (was very high difficult at first) and game was good

+2 votes     reply to comment
zacklun Feb 24 2012, 10:24pm replied:

VERY many bugs?

+2 votes     reply to comment
bloodshot12 Jan 18 2012, 6:35pm says:

You should use the newly released classic scar in your mod. It would fit well.

+4 votes     reply to comment
alda.bella77 Nov 19 2011, 10:33am says:

Hi rGOt,
I've played the mod (crysis1revival v.2 mod) recently. But I can't continue play the game in mod mode if I've choose resume game in the game mod start menu. The program is always stop after loading/resuming but not if I play the game from level 1. Why is it happen? What should I do? Thanks for your concern! Cause I really like the mod you make!

+2 votes     reply to comment
blizard2 Nov 3 2011, 11:11am says:

nice, it would be more awesome if u could revive the Raptor team as well.

+2 votes     reply to comment
rGOt Creator
rGOt Oct 17 2011, 4:34pm says:

Test new version v2.0 (until the file is available on ModDB):
(press repeatedly F5 if file not available or use jdownloader, tested its ok)

-New graphic elements
-New map
-new AI

+2 votes   reply to comment
Omnicr○n Oct 7 2011, 12:05am says:

Hi, I put the Crysis1Revival folder into my crysis 2 mods folder. But when i start crysis 2 there is no MOD options tab in game. how do i run this mod to play?

+6 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Crysis 2 Icon
Crysis 2
Developed By
Send Message
Official Page
Release Date
Released Oct 17, 2011
Mod Watch
Track this mod
Community Rating



66 votes submitted.

You Say


Ratings closed.

Highest Rated (3 agree) 10/10

Just amazing quality, one of the best Crysis 2 modifications out there.

May 7 2012, 5:37am by chad509

Lowest Rated (2 agree) 1/10

Can't even strt this mod

Feb 21 2012, 1:14pm by xanthopan

First Person Shooter
Single Player
Embed Buttons

Promote Crysis Revival V3.99 + C MOD on your homepage or blog by selecting a button and using the embed code provided (more).

Crysis Revival V3.99 + C MOD Crysis Revival V3.99 + C MOD
Crysis Revival V3.99 + C MOD
Last Update
2 years ago
257 members