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Crysis Revival v3.99 by rGOt



Featuring 2 maps, this mod adopts the environment of Crysis 1 (destructible environment, vegetation touch bending) while keeping the newest technology of the CryEngine 3 (DX11, Texture HD, detail bump mapping, tesselation, Parallax occlusion mapping).

New version (3.8) DX11 Only:
Map extended, Boids (turtles, crabs...), News vegetation with touch bending (dynamique foliage), New particles, New nano parameters, Decrease in the size of the weapon, News camera movements (first person), Cutscenes, New ocean rendering, Change IA.

Levels:

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Configuration recommended:
GTX580 X2 or equivalent.

Characteristics:
DX11 Features (tesselation, POM...), destructible environment, textures HD (custom Detail Bump Maping), vegetation with "touch bending" (for v3).

For install MOD:
1- Download archive
2- Copy the folder "Crysis1Revival" (in the archive) in ..Crysis(R)2 Limited EditionMods
3- Start your game and choise "Mods" in menu
4- Load Crysis Revival mod
5- The game restart
6- In the game menu, select campagn mod and the map "LEVEL 1"
7- You can create a shortcut with this target:
"..\Crysis 2 Limited Edition MASTER\bin32\Crysis2.exe" -mod crysis1revival +g_skipIntro 1 +con_restricted 0

Updates history:
v3.0: Map extended, Boids (turtles, crabs...), News vegetation with touch
bending (dynamique foliage), New particles, New nano parameters,
Decrease in the size of the weapon, News camera movements (first
person), Cutscenes, New ocean rendering, Change IA.

v3.1: Bugfix on cutscenes, map and textures, IA and physic optimizations.

v3.2: New ennemi voice, debug vegetation textures, resolve weapon model bug, ocean rendering, voxel optimization, adding a bonus cave, suppression of nanovoice, increased energy consumption of the nanovision.

V3.3: New graphic elements, resolution of many bugs, new AI entites (with special animations), AI displacement optimizations.

v3.4: New AI entities and anim, resolution of many bugs, AI group ID, vegetation and detail bump mapping optimizations, removes DOF, new decals.

v3.6: Map 02, new vegetation material, some modifications on the map 01, blur effect.

v3.7: Resolution of freeze bugs (map 01 & 02)

v3.8: New map (03), Level 02 will load after the map01 finish, few changes in map01

v3.99:Modified all maps (good fluidity optimizations), New TOD for the 3 maps, Increasing distance display, Decrease in size of grass, Resolve texture scope bug, Activate C_MOD Crysis 1 weapon, Activate CMOD custom scopes, add quicksave, new minimaps, Lots of graphics bug fixes, resolve map02 freeze bug



C MOD by Wootwoots


Visual effects, weapons and nanosuit tweaks.

Home page:
Crydev.net

Global changes:
New Crysis1 weapon models
All weapons position tweaked to look more like Crysis1.
Somes little update for the positions in the v2.3 Update
Unlock attachement for each weapon.
MANY correction for serval weapon for somes attachement animation / reload / muzzle flash / fire animation / damage for silencer.. etc
Everything work perfectly for each weapon / attachement.
Spread have been reduced a lot for each weapon ( individual adjustement ). Allowing to kill at low range without aiming.

Ballistc Added for the following weapons:
- Nova
- Hammer
- Revolver
- Ay69
- Feline
- Scar
- Scarab
- Grendel
- Fy71
- Mk60
- DSG 1
- HMG
- K-volt ( increase a bit the default bullet drop, but highest bullet speed )
-- Crysis1 weapons

Each bullet drop have been adjusted per ammo type / weapon.
GaussBullet as a "light" ammo dont have bullet drop. But the gauss bullet is now able to create physical reaction, it can push Cars.
Scar will use Scarab gauss attachment hold position instead of the vanilla position.

Scopes change:
huge mouse sensibility when using assault scope fixed ( since first C_mod version )
Mouse Sensibility reduction, when using Stabilize while aiming for the Assault Scope and the Sniper Scope. Allowing a better aiming at long range
Increase SniperScope zoom stage :
- 4 to 6
- 10 to 12

Decrease AssaultScope zoom stage of the following weapons :
-AY69 : 3.0 instead of 3.5
-Revolver : 3.0 instead of 3.5
-Feline : 3.0 instead of 3.5
-Kvolt : 3.0 instead of 3.5

Thoses weapons are going to use the Crysis1 assault scope to correclty show the stage zoom changement. it use a custom crosshair:
-Scar
-Scarab
-Fy71
-Grendel
- Crysis1 weapons

Scope with single x7 zoom. With custom Crosshair.
the both Scope have been reworked to have a correct google in the Crysis2 Assault / sniper scope.
New sniper crosshair, AssaultScope crosshair reworked to make it more thin.

Recoil / Spread:
Tweaked all weapons recoil except :
-Hammer
-Revolver
-Marshall
-Ltag
-Dsg1 / gauss
-Jaw

Other weapons recoil have been individualy tweaked to have a more realist behavior (a bit like in BF3 )
The nanosuit stabilization is now less efficient too, its less cheat.
The each weapons spread is increase a bit while using any scope. ( the default setting was a bit too unrealist )

Visual Effects changement:
All bullets now visible
Tracer effect enabled for many weapon. Assault Rifle will only have tracer effect visible in single shoot.
Special tracer effect for the Gauss / Gauss Attachement and the Kvolt.
All others tracer effects reworked, Tracers are more discreet, for a more natural and realist result in FP.

FirstPerson and ThirdPerson:
Mike Muzzle Flash / smoke when firing / hit effect / fire effect, are totaly reworked.
Tweak of the nearfov when :
-heavy landing
Zoom in (real dimensions: 1599 x 476)Image
-Grabing AI
Zoom in (real dimensions: 1599 x 476)Image
-Grab a Entity

Reduced the Crosshair Size by 35% and Crosshair spread tweaked.
Constantly fad the crosshair via FG ( the crosshair look green and way smaller, a bit like in Crysis1 )
Disable HUD message for
-Low ammo
-Low Energy
-Weapon information when switch weapon.

It clean up the screens of thoses useless informations.

Explosives:
Actualy, all explosive ( even for AI Alien / vehicle ) are able to blow up vehicle like in Crysis1.





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Patch-fix - CRevival3.99 (textures and particles)

Patch-fix - CRevival3.99 (textures and particles)

Jun 25, 2012 Patch 7 comments

Fix Scope Texture - Crysis Revival v3.99 This patch allows to set the problems of scope textures and weapon particles bugs

Crysis Revival v3.99 + C MOD

Crysis Revival v3.99 + C MOD

Jun 1, 2012 Full Version 21 comments

Single player mod for Crysis 2 - Featuring 3 maps, this mod adopts the environment of Crysis 1 (destructible environment, vegetation touch bending) while...

Post comment Comments  (30 - 40 of 74)
DayOfTheSheep
DayOfTheSheep May 14 2012, 5:58am says:

Hey dude this mod is great. One thing though, after updating to V3 I have no HUD how do I get that back?

+3 votes     reply to comment
rGOt Creator
rGOt May 15 2012, 8:58am replied:

There is a bug, I can not recover it!

+2 votes   reply to comment
Mslug53
Mslug53 May 19 2012, 7:21am replied:

Hi. Great job and thanks! Do you know if you'll be able to recover the HUD? Will there be an update to fix it?
Thanks

+2 votes     reply to comment
rGOt Creator
rGOt May 26 2012, 5:05pm replied:

Sorry, I tried different solutions but not. =(

+2 votes   reply to comment
pan7
pan7 May 28 2012, 6:12am replied:

ok i have an idea,what it will happen if you go edit the mod
of v 2.0 crysis revival which it has a HUD and not the v 3.0
with no HUD ? Well i don't know much for mods and maps but i
just giving a simple thought i have in my mind.

+3 votes     reply to comment
nooobie117
nooobie117 May 12 2012, 1:13pm says:

2 GTX 580? O.o The Mod is nothing for my little machine:(

+2 votes     reply to comment
pan7
pan7 May 13 2012, 6:21am replied:

oh noobs,noobs...The 2 GTX 580 are the recommended maximum requirements for maximum performance!
The minimum requirements are that you can play the mod at 10 or more fps with 2 Radeon HD 5670 of 256 bit memory interface with GDDR5 just like me!
Other graphics card for playing the mod are : HD 6790 or HD 6870
, for nvidia one GTX 560Ti is almost enough.

+2 votes     reply to comment
scopedknife
scopedknife May 9 2012, 7:16pm says:

amazing mod dude, Crytek should hire you, the requirements are a gtx 580x2 or above! amazing.

+2 votes     reply to comment
ShaN875
ShaN875 May 9 2012, 3:24am says:

n1. Now I know why I bought Crysis 2. Best of the Best mod for Crysis 2.

+2 votes     reply to comment
chad509
chad509 May 7 2012, 5:37am says:

Amazing, job well done!

+2 votes     reply to comment
pan7
pan7 May 3 2012, 6:19am says:

ok i finished level 3 and level 4 without problems or bugs..well done!thank you for the mod rGOt.we waitin' your v 3.0 update.

+3 votes     reply to comment
pan7
pan7 May 1 2012, 5:54am says:

Are there any updates for upgrading to v 3.0 revival mod?
The bugs of mod v 2.0 are as following: 1) water has random yellow reflection specially when you turn your mouse rapidly left or right,
2) the third checkpoint of level 1 [borders checkpoint] is locked and you can't continue playing,
3)level 2 makes an error message of ''crysis has stopped working'' if you load first that level 2 but not if you load level 1..

Problems are: 1) too too much vegetation,is very tall and you can't see where you have to go and you can easily lose your path and unfortunately get lost in a whole map..

Graphics are awesome, excellent,real 3d.. nothing more to say about that.. my six core phenom II X6 and my 2X Radeon HD5670 in crossfire burn this game only for fun..yeah.

+2 votes     reply to comment
rGOt Creator
rGOt May 2 2012, 7:37pm replied:

All bugs from the list will be solved with v3.

+2 votes   reply to comment
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Icon
Crysis 2 Icon
Platform
Windows
Game
Crysis 2
Developed By
rGOt
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Official Page
Crydev.net
Release Date
Released Oct 17, 2011
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Community Rating

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8.4

65 votes submitted.

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Ratings closed.

Highest Rated (3 agree) 10/10

Just amazing quality, one of the best Crysis 2 modifications out there.

May 7 2012, 5:37am by chad509

Lowest Rated (2 agree) 1/10

Can't even strt this mod

Feb 21 2012, 1:14pm by xanthopan

Style
Genre
First Person Shooter
Theme
Abstract
Players
Single Player
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