ATTENTION: This version of Rexaura is out of date. Please download the latest version (1.3).
This is the full release of Rexaura. It features the full campaign, dialogue, music, and bonus chambers.
Changes from v1.0
- Fixed rex_bonus_02 to count that you've beaten it (thanks Calmly Frenetic and madAzrael)
- Fixed cleanser particles going through walls in rex_04
- Changed ball bounce plates to metal in rex_07 to prevent confusion
- Added autosaves when the player reaches the platform and when ball is caught in rex_07
- Removed metal wall from the observation room at the end of rex_09
- Added portal bumpers in rex_04 and rex_10
- Made the area around the box dropper metal in rex_18 to prevent mistaken awkward maneuver
- Changed the credits, added names, and adjusted timing
- Moved the launcher back a bit in rex_19 to prevent mistaken close time respawn solution
- Fixed visual bug in elevator of rex_01 (thanks Mek)
- Removed unused file scripts/credits.txt
- Removed unused strings in rexaura_english.txt and titles.txt
- Added some hint brushes for optimization in rex_09
- Fixed a vis bug in rex_17
- Fixed a bug with the door instance where pushing a cube into the door as it opens will get the cube stuck (rex_18)
- Added horizontal purple beams to active cube holders
I haven't managed to finish v1.0; as far as I can tell, it's an amazing mod. What was updated in this version?
A bunch of little bug fixes and improvements. I've added the change list to the description.
Alright, thanks.
It is really magic mode.