Bolero is our haven at sea. She's our floating fortress among the ice, and I will see her interests defended.

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Tug Scene Improvement
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luqadoo
luqadoo - - 147 comments

Looks good.

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navysealguy3
navysealguy3 - - 230 comments

your work with the boulders and rocks is excellent, might i suggest adding a mesh under it to fill in any gaps you may have, and where the tug touches the rocks maybe another mesh to simulate moss creeping up the sides, maybe use the hanging vines model on the edges of it and the building, and any other unnatural straight edges

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ChrisMurray Author
ChrisMurray - - 113 comments

Thanks! I still need to work on making the Tug not look like it's hovering slightly from certain angles. In the above screenshot for instance, it looks like it should just slide of the rocks, but when viewed from ahead it looks stable.

More vegetation is definitely to come, bring on the detail props!

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Rus[T]
Rus[T] - - 1,161 comments

Tugz in da hood..!

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fameless.face
fameless.face - - 412 comments

You need to add dense fog that isn't white (generally the fog should be the same color as the skybox).

Also you need to color your environment light (blue).

This will make your scene look a lot better.

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ChrisMurray Author
ChrisMurray - - 113 comments

Thanks for the tip, I'll have a look into this at some point today and post the results. Outdoor environment lighting has never been a strong point of mine. Actually lighting could be a good focus for an article.

I once worked on a map based in Paris for the zombie mod Aftermath (Now unfortunately defunct). I accidentally had the perfect combination of environmental & local lighting, fog, particles and ambient elements to create a sense that there was a large fire somewhere in the city, it lent this fantastic haziness to the map and really gave the street parts of the map some depth, but I’ll be damned if I ever managed to replicate it…

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Description

An image to show the current state of the tug-boat scene in the mod. This will be one of the first parts of the game that will be spent in an open-ish and overgrown area.

Still work in progress of course.