For the LAST time:
We, the Team of Universe Modding who are developing this Modification are allowed to use the content of BF2. We got the Permission directly from DICE. Period.

Stargate: Revenge of the Fallen is a Battlefield 2142 Modification. It takes place after Season 5 of Stargate Atlantis. 

Story:

A Goa'uld takes over a Prior and with him some of the last followers of the Ori. Together with his fellow Jaffa and the help of the Lucian Alliance he attacks the Tau'ri. A new Confict arises. Defend and Attack important places, both in Pegasus and the Milkyway to fulfill your destiny.

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0 comments by Lantian. on Nov 30th, 2010

Hi guys,
some time has passed since the last news here on ModDB. Some even thought we're dead.
Well, no. We are still here and working.
The thing is that we are mainly working on code-based things, like vehicle- and weapon balancing so there's not much to show yet.
Anyways, we want to use this newspost to get a bit more into detail concerning the redesign of the titanmode we are doing.
First of all it is going to be a bit more challenging than in the vanilla game as you now have to destroy the enemies anti-titan-weaponary instead of just taking it. After the destruction of the weapon the silo will get deactivated so that a new cannon can be placed. This will be done by using a handheld device, e.g the laptop on the side of the Tau'ri. 
After a specific timeperiod of having the device active, the new gun will spawn and open fire and now it's up to you to defend it.
Speaking of defense. The bases around this important weaponary will be heavily guarded with many possibilites for the defenders to hold off attacks so it will be a bit harder to get to the gun and destroy it. Teamplay, especially between ground- and air-based forces will be essential for success. Like in: The Infantry has to take out the anti-air guns so that the F302s or Deathgliders can start a bombing run to quickly take down the weapon, cutting off reinforcements via Spawn.
After destroying the enemy titans shields you'll have to board it like usual but you will have to open a few doors via destroying specific objects before you can procede to essential systems like the enginecontrol, weaponcontrol, the bridge or the core.
After destroying all essential systems you have to flee like usual, the only downside is: No parachutes.
That means: You'll have to find an other way back to the ground. Alive. ;) 

Well, that was a rough description of the new titan mode.
The second thing in this news is a small announcement for christmastime. An adventscalendar will be put online on our homepage at December 1st. It'll be filled with various things like screenshots or short clips from the current development, non-modrelated stuff and many other things. So if you like, you can visit us in december and look what's inside it.

~The Revenge of the Fallen Development Team.

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Post comment Comments  (60 - 70 of 280)
Gregord
Gregord Mar 10 2011, 9:11pm says:

I saw a battlefield 1942 mod a while back which had hitak and an X 303 which you could bored and commit acts of sabotage. They didn't move but the fact that each ship actually had it's own interior with a bridge made it interesting. So I'm asking, does this mod have something even remotely similar? i haven't seen many interior shots of ships, if at all. I do gotta admit that throwing a grenade onto a fully staffed bridge, while cheap, is defiantly a good way to temporarily take it out of the fight

+1 vote     reply to comment
Gregord
Gregord Mar 11 2011, 2:12am replied:

id also like to note i am a total newb to bf 2142 and only just discovered titans in that game even exsisted

+1 vote     reply to comment
Bl00drav3n
Bl00drav3n Mar 11 2011, 6:02pm replied:

Our team has been working on the battleship-interiors for some time now, I'm looking forward to the results. :)
So that's a definite "yes, you can board the ships and blow 'em up". :3

+1 vote     reply to comment
Bl00drav3n
Bl00drav3n Mar 2 2011, 7:11pm says:

Just to let you all know: we are still making progress! Our own Scoring-System is now up and running and the balancing is doing pretty well. Only big problem atm are missing 3rd-Person animations. :/
There _is_ progress though. x)

+1 vote     reply to comment
Zedrion
Zedrion Feb 20 2011, 3:45pm says:

i cant wait to get to playing this mod. love SG. reinstalled BF2142 just for this. im a modder modeler and game tester if you need me let me know.

+1 vote     reply to comment
Bl00drav3n
Bl00drav3n Feb 20 2011, 5:07pm replied:

You got mail. ;)

+1 vote     reply to comment
X988123
X988123 Feb 18 2011, 11:17am says:

will u guys be adding any of the atlatine war ships?

+1 vote     reply to comment
Ice4smaster
Ice4smaster Feb 18 2011, 5:03pm replied:

Time shall tell ;) But before we got to the Exotics, we still have some basics to polish up to near perfection ^^

+1 vote     reply to comment
Lantian.
Lantian. Jan 25 2011, 1:11pm replied:

It's done, when it's done.
As we don't want to release any unfinished stuff. :3

+1 vote     reply to comment
Monkeyshinex
Monkeyshinex Feb 9 2011, 11:58am replied:

*Scwirms in his Chair* I cant wayyyyteh. *Whines nonsense*

+1 vote     reply to comment
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