For the LAST time:
We, the Team of Universe Modding who are developing this Modification are allowed to use the content of BF2. We got the Permission directly from DICE. Period.

Stargate: Revenge of the Fallen is a Battlefield 2142 Modification. It takes place after Season 5 of Stargate Atlantis.


A Goa'uld takes over a Prior and with him some of the last followers of the Ori. Together with his fellow Jaffa and the help of the Lucian Alliance he attacks the Tau'ri. A new Confict arises. Defend and Attack important places, both in Pegasus and the Milkyway to fulfill your destiny.

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0 comments by Lantian. on Nov 30th, 2010

Hi guys,
some time has passed since the last news here on ModDB. Some even thought we're dead.
Well, no. We are still here and working.
The thing is that we are mainly working on code-based things, like vehicle- and weapon balancing so there's not much to show yet.
Anyways, we want to use this newspost to get a bit more into detail concerning the redesign of the titanmode we are doing.
First of all it is going to be a bit more challenging than in the vanilla game as you now have to destroy the enemies anti-titan-weaponary instead of just taking it. After the destruction of the weapon the silo will get deactivated so that a new cannon can be placed. This will be done by using a handheld device, e.g the laptop on the side of the Tau'ri.
After a specific timeperiod of having the device active, the new gun will spawn and open fire and now it's up to you to defend it.
Speaking of defense. The bases around this important weaponary will be heavily guarded with many possibilites for the defenders to hold off attacks so it will be a bit harder to get to the gun and destroy it. Teamplay, especially between ground- and air-based forces will be essential for success. Like in: The Infantry has to take out the anti-air guns so that the F302s or Deathgliders can start a bombing run to quickly take down the weapon, cutting off reinforcements via Spawn.
After destroying the enemy titans shields you'll have to board it like usual but you will have to open a few doors via destroying specific objects before you can procede to essential systems like the enginecontrol, weaponcontrol, the bridge or the core.
After destroying all essential systems you have to flee like usual, the only downside is: No parachutes.
That means: You'll have to find an other way back to the ground. Alive. ;)

Well, that was a rough description of the new titan mode.
The second thing in this news is a small announcement for christmastime. An adventscalendar will be put online on our homepage at December 1st. It'll be filled with various things like screenshots or short clips from the current development, non-modrelated stuff and many other things. So if you like, you can visit us in december and look what's inside it.

~The Revenge of the Fallen Development Team.

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Post comment Comments  (40 - 50 of 281)
Varda Jul 14 2011, 2:56am says:

were can down this MOD?

0 votes     reply to comment
Bl00drav3n Creator
Bl00drav3n Jul 14 2011, 10:17am replied:


0 votes   reply to comment
Lantian. Jul 7 2011, 3:41am says:

Just wanted to stop by and drop a Video here our Effects-Developer Ice recorded while testing the Hatakcannon setup and models.
As always this is footage of the Development-Version, so some things there are far away from final.

+1 vote     reply to comment
The-Art-of-War Jun 14 2011, 8:12am says:

Anything I can do for you guys? I'm good at coding in PAWN and I'm OK I guess at LUA, but yeh never tried Python <.< :s

+1 vote     reply to comment
Lantian. Jun 16 2011, 2:17am replied:

Actually programming/coding stuff is almost done. The few things we are still having some problems with are the 1p and 3p Animations and a lack of texture-artists. ^^'

+1 vote     reply to comment
The-Art-of-War Jun 18 2011, 8:05am replied:

Oh :/ Well I only know Source engine textures artists sadly.

+1 vote     reply to comment
0Gravity Jun 2 2011, 10:45am says:

good mod

+1 vote     reply to comment
davidpaton May 31 2011, 9:35am says:

i like it i hope you do make it :)

+1 vote     reply to comment
Bl00drav3n Creator
Bl00drav3n May 30 2011, 12:06am says:

Wow, I just built a skeleton + animation for the jumper - and it works. o_O

+1 vote   reply to comment
John-Sheppard Jun 1 2011, 5:23am replied:

Nice work fella

I know when I built and coded up our Jumper I looked in to that but it went over my head so I have done it a different way.

Also managed to get working weapons pods and the rear door to work.

Are you having it so people can sit in the rear of the Jumper aswell or just having the 4 seats up front?

+1 vote     reply to comment
Lantian. Jun 1 2011, 11:09am replied:

At the moment just the ones in front but that may change later on. ^^

+1 vote     reply to comment
The-Art-of-War Jun 3 2011, 8:27am replied:

Happy to see dev's are still hanging around :D

+1 vote     reply to comment
Bl00drav3n Creator
Bl00drav3n Jun 3 2011, 9:42am replied:

Well I watch for new comments every day. ^^

+1 vote   reply to comment
The-Art-of-War Jun 4 2011, 4:19pm replied:

Me too :D

+1 vote     reply to comment
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Revenge of the Fallen
Revenge of the Fallen
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