Revenge of Revan Demo (Beta) is Released

Whole New Official Revenge of Revan Website is up

A new original story that will be a stand alone as well as cover many lose ends in the Kotor saga which once you finish the RoR Mod you will feel as if you have played the third act in the Kotor trilogy.

The Mod is compatible with Cannon as of the last TOR update....

The ability to choose the gender and alignment (ending) for Revan and the Exile. You will be able to continue your kotor experience in what ever way you want, wither you had a female Revan and a dark side male Jedi Exile or the cannon genders. You will have this freedom. These choices will affect certain aspects of the game, for example.....

Revan light side will give you the opportunity to have Dustil as a party member.
Dark side Revan will give you the opportunity to have a Genoharadan assassin as a party member.

Even your PC's gender will determine which of the two Lost Jedi joins your party.

New Features:

There is a new Lightsaber Creation system as well as the old looting/inventory system will be tweaked and allow more crafting. Also within the Lightsaber Creation System is a Progressive lightsaber/hilt system which will allow you to follow certain progression trees as you advance in levels and hilt design. This system will be user friendly and allow the player to switch from one progression tree to another with out a penalty.

A New Trust System which will be connected to the existing Influence system for kotor2. You will have moments to gain and lose Trust with party members. If you gain enough Trust then you will be able to Influence their alignment as seen in kotor2.

Dialogues will not be simple black and white in the area of receiving Dark Side and Light Side points. With the newly added motive feature the player can actually do something that is considered nice to manipulate a NPC and gain Dark Side points. The player will have a ( ) similar to when a player can show they are going to lie but in RoR you will have options in the ( ) for example: Diplomatic, Aggressive, Empower them/encourage, Manipulate/control. These will lead to dialogue that match your motive during the conversation.

With these new features and RoR's new NPCs, modeled and skinned by Redrob41, which not only include Party members but even mid to high level NPCs.

We will be tweaking the kotor2 skills (Awareness/Computer Use/ Repair/ Security..) so we can bring them into the game in a more interactive way which can allow for more diverse experiences while playing Revenge of Revan. The goal is to have events and scenes play out slightly different based on you Skill Point investment for certain events during the player's adventure.

For those who wished for a sequel to kotor2...its coming.

Official Revenge of Revan Website

Also you can find information at Lucas Forums:
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Blog RSS Feed Report abuse Latest News: RoR update 9/29/2013

5 comments by logan23 on Sep 29th, 2013

Hi everyone,
Welcome to a RoR update-
I want to first tell you what has been going on in my life. I’m right now in California looking for work that means I do not have access to my Pc desktop that is in NJ. I’m using a Mac that means I am unable to build/mod in game mechanics but I can still write and work on other parts of the mod/game.
The plan is to get a PC laptop by the end of the coming month =)

Ok, onto the more fun part of the update:
I don’t have any in game pics but I do have some images from 3dsmax of the Raptor’s interior and some new changes to them. This is the method being used in designing the maps now. So it’s a matter of going into the game and placing the items into the actual game modules. The first image is the over view of the Raptor. You might notice some tweaks to what is inside.

This is an image of Nindo’s room. You will see a bed as well as other placeables to make the area look as if someone is living in the room. The Raptor is a ship that Nindo and Kaila live on and I wanted to make the player feel that when walking around.

This shows Kaila’s room.

The two are of the cockpit and the cell (where in kotor2 you found HK). There has been some changed to the skin of the module plus the Cell is the place where a captive NPC is placed- behind a force-field door.

RoR will not have swoop racing mini games, no turret mini games and possibly no pazaak mini game (unsure yet on the pazaak). This move is to keep the focus of the mod/game on the story and player’s experience. I rather put the extra energy in the mod’s main content then the mini games.

RoR Trust System 2.0
I know I have mentioned in the past the Trust System that was built on the existing kotor2’s influence system. I have looked at this system and reviewed it as work has been going on with the content after the demo and came to a conclusion.
The +1/-1 system doesn’t fit with what I’m aiming to do in RoR. So I created a new system that will allow a stronger focus on the player’s choices and how they impact their relationship with the other party members and factions.
The new system (Trust System 2.0) will be based around choice/events/actions.Now how this is different then the influence and past trust system is- the system makes checks based on themes and on going issues/conflicts that the player and party members have gone through.
Examples of this if placed in kotor2-
Lets say the Exile makes choices during the game that is anti Republic. Mical decides to contact the Republic and report information about the Exile to his contacts. This can lead to added cut scenes or quests, etc. The code would only check on how you interacted with key points in the game that involve the Republic and not wither you did light or dark side choices. The focus is on the theme.
This allows RoR writers to bring up topics/themes from earlier in the game and build on the emotional tension created from the past choices. Players will not be able to game the system since what you made choices on are centered on an exact topic/theme/issue so you can’t use another choice to help over ride the negative impact from an earlier choice. This new system nicely fits in how we are handling main and side quests in RoR.

And last….I was talking to a person in the kotor community and he suggested an idea, which I talked to a team member about and we agreed with it- I know you guys have been waiting for some time for the next release and to help with the large length of time, It has been decided that the RoR’s PC player heads (not sure if all will be in it) will be released as a mod for kotor2. I have already talked to redrob and this mod will be released in the next few weeks. It’s a way to say thanks for the constant support. Soon you will be able to play kotor2 TSLRCM with RoR PC alien heads. That’s all for now,

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Fix Patch 1.0 RoR Demo

Fix Patch 1.0 RoR Demo

Aug 21, 2011 Patch 27 comments

Fix Patch 1.0 for Revenge of Revan Demo (Beta) Version 1.0 Changes - Fixed bug where there is sometimes a break in dlg when you are controlling Uldir...

Revenge of Revan Demo (Beta)

Revenge of Revan Demo (Beta)

Aug 14, 2011 Demo 79 comments

Revenge of Revan Demo (Beta) 1.08 gigs Zip (1.99 gigs unzip) The mod is a sequel to The Knights of the Old Republic 2 (Sith Lords). The game takes place...

Post comment Comments  (550 - 560 of 581)
Revan39 Jun 20 2010, 10:18am says:

I think Revan's Shadow from "The Brotherhood of Shadow:Revenge of Solomon", the best mod for Kotor1, would be a major Party Member.
With Silveredge9 permission of course!

+1 vote     reply to comment
logan23 Creator
logan23 Jun 30 2010, 9:14pm replied:

Revan's Shadow will not be a party member for this Mod. If there is continuation of Shadow's story it will be by Silveredge9. I will say his BOS:SR mod is a great mod and he did an amazing job creating characters that you actually found yourself caring about and they had such distinct personalities.

It's a cool idea of having Revan's Shadow as a cameo or even mentioned along with her crew but I don't know if Silveredge9 will give permission which means this is very unlikely to happen.

+1 vote   reply to comment
XenuXemu Jun 17 2010, 1:10am says:

Watching immediately. Love the chance for manipulation. There were many parts in knotor 2 when I said something to try and manipulate and got light side points. ****** me the hell off. Don't want to be no faggoty do-gooder lol.

+1 vote     reply to comment
Tharr Jun 7 2010, 3:23pm says:

There will be some new planets or you will reuse the ones of kotor 1 and 2?
If there will be new ones it will be interesting to see Katar(miraluka world "extinguished" by Darth Nihilus) in which Kreia told exile that Miraluka should go to see what it is to be seen(at the end dialogue of dyeing Kreia).

+1 vote     reply to comment
logan23 Creator
logan23 Jun 12 2010, 11:52pm replied:

I can only reuse planet modules from kotor2 since that is the game we are modding. Using kotor1 assets would be called porting and that is illegal.

Now you might have seen the Selkath or the Jawa in one of the screen shots, the character are in the kotor2 game's assets but the developers just never used it in the game which means there are no alien VOs for it which means I will be creating new ones from scratch.

Right now Katarr in not in the game. This might change or there might be a cut scene if needed but as of right now this planet will not be physically present.

As I get closer to beta testing the Demo, I will then release the names of the planets which will be in the Demo.

More Pics and Video updates coming soon.....

+1 vote   reply to comment
Tharr Jun 6 2010, 2:40pm says:

Kreia was a major personality in KotOR 2 so I think she must be implemented as an holocorn wich can be talk with...
And one more thing the most important(for me)in KotOR series was the storyline ,not the hilt or cristal of the light-saber ,so if u want to make a good story , you should concentrate in that area.Good story(after me)should have a good intrigue , reversal of the situation,betrayal,redeem,love(even lost love&rescue a lover-trap) etc.

+1 vote     reply to comment
logan23 Creator
logan23 Jun 6 2010, 9:38pm replied:

I agree that story is always number one. You make good points with "good intrigue , reversal of the situation,betrayal,redeem,love(even lost love&rescue a lover-trap) etc."

In the game there will be a big emphasis on choice. These choices will shape your story.

I'm working on ways to allow a player to be more proactive in planning ahead instead of always just reacting. This means a PC will be able to corrupt an npc to get what they want or empower them to do the right thing. The player will know if they choose one over the other, the end result/goal they are out to achieve.

You will need to play the game a few times in order to experience all the quests.

+1 vote   reply to comment
shadowspawn May 28 2010, 7:48am says:

KotOR 3? Nice. awsome! great!!!!!

+1 vote     reply to comment
shadowspawn May 27 2010, 4:08pm says:

2: Great. 2:Is it also compatible with the Gizka restauration mod? 3: Are you sure, the mod is for KotOR II? It doesn't look like

+1 vote     reply to comment
logan23 Creator
logan23 May 27 2010, 5:38pm replied:


"Is it also compatible with the Gizka restauration mod? 3: Are you sure, the mod is for KotOR II? It doesn't look like "

It is not compatible with Gizka's or any other kotor2 restoration mod since those are for kotor2's story. This is a new story that takes place after kotor2,..basically an unofficial kotor3.

Yes the original base game is kotor2 , we just did quite a bit of modding to make it feel like you are playing a new game.

Thanks for everyone's support!!

+1 vote   reply to comment
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