Revenge of Revan is a Mod for the game Star Wars: Knights of the Old Republic 2. This Mod not only gives you a whole New Story taking place after KOTOR2 but it also will have many New Features, Characters, items and hours of game play. For those who wanted a sequel to Kotor2....its coming. Read More...

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RoR update 9/29/2013

2 years ago News 6 comments

Hi everyone,
Welcome to a RoR update-
I want to first tell you what has been going on in my life. I’m right now in California looking for work that means I do not have access to my Pc desktop that is in NJ. I’m using a Mac that means I am unable to build/mod in game mechanics but I can still write and work on other parts of the mod/game.
The plan is to get a PC laptop by the end of the coming month =)

Ok, onto the more fun part of the update:
I don’t have any in game pics but I do have some images from 3dsmax of the Raptor’s interior and some new changes to them. This is the method being used in designing the maps now. So it’s a matter of going into the game and placing the items into the actual game modules. The first image is the over view of the Raptor. You might notice some tweaks to what is inside.

This is an image of Nindo’s room. You will see a bed as well as other placeables to make the area look as if someone is living in the room. The Raptor is a ship that Nindo and Kaila live on and I wanted to make the player feel that when walking around.

This shows Kaila’s room.

The two are of the cockpit and the cell (where in kotor2 you found HK). There has been some changed to the skin of the module plus the Cell is the place where a captive NPC is placed- behind a force-field door.

RoR will not have swoop racing mini games, no turret mini games and possibly no pazaak mini game (unsure yet on the pazaak). This move is to keep the focus of the mod/game on the story and player’s experience. I rather put the extra energy in the mod’s main content then the mini games.

RoR Trust System 2.0
I know I have mentioned in the past the Trust System that was built on the existing kotor2’s influence system. I have looked at this system and reviewed it as work has been going on with the content after the demo and came to a conclusion.
The +1/-1 system doesn’t fit with what I’m aiming to do in RoR. So I created a new system that will allow a stronger focus on the player’s choices and how they impact their relationship with the other party members and factions.
The new system (Trust System 2.0) will be based around choice/events/actions.Now how this is different then the influence and past trust system is- the system makes checks based on themes and on going issues/conflicts that the player and party members have gone through.
Examples of this if placed in kotor2-
Lets say the Exile makes choices during the game that is anti Republic. Mical decides to contact the Republic and report information about the Exile to his contacts. This can lead to added cut scenes or quests, etc. The code would only check on how you interacted with key points in the game that involve the Republic and not wither you did light or dark side choices. The focus is on the theme.
This allows RoR writers to bring up topics/themes from earlier in the game and build on the emotional tension created from the past choices. Players will not be able to game the system since what you made choices on are centered on an exact topic/theme/issue so you can’t use another choice to help over ride the negative impact from an earlier choice. This new system nicely fits in how we are handling main and side quests in RoR.

And last….I was talking to a person in the kotor community and he suggested an idea, which I talked to a team member about and we agreed with it- I know you guys have been waiting for some time for the next release and to help with the large length of time, It has been decided that the RoR’s PC player heads (not sure if all will be in it) will be released as a mod for kotor2. I have already talked to redrob and this mod will be released in the next few weeks. It’s a way to say thanks for the constant support. Soon you will be able to play kotor2 TSLRCM with RoR PC alien heads. That’s all for now,

The Lightsaber Creations system/Progressive system

The Lightsaber Creations system/Progressive system

5 years ago News 1 comment

The Lightsaber Creations system/Progressive system is a new feature that will change the way the player creates a lightsaber. After building the new saber...

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Fix Patch 1.0 RoR Demo

Fix Patch 1.0 RoR Demo

4 years ago Patch 28 comments

Fix Patch 1.0 for Revenge of Revan Demo (Beta) Version 1.0 Changes - Fixed bug where there is sometimes a break in dlg when you are controlling Uldir...

Revenge of Revan Demo (Beta)

Revenge of Revan Demo (Beta)

4 years ago Demo 81 comments

Revenge of Revan Demo (Beta) 1.08 gigs Zip (1.99 gigs unzip) The mod is a sequel to The Knights of the Old Republic 2 (Sith Lords). The game takes place...

Post comment Comments  (490 - 500 of 633)
Joki_SRB Feb 13 2011 says:

Wait,I did not understand can you continue to play after last mission??

+1 vote     reply to comment
DarkAwakening Mar 28 2011 replied:

from what i understand from reading it is going to bring a close to many of the lose ends that Lucas Arts left open on KotoR and KoToR II. Basically a sequel to the first 2 made by fans. Which is great since Lucas Arts has no intention from my understanding to continue the era of Revan and the Jedi Exile any further... However don't quote me on that.

+1 vote     reply to comment
Jason0267 Feb 17 2011 replied:

No. This is an overhaul i believe. once you install it it should run on the same engine, but will have no gameplay from KOTOR 2. Its simply a fan made game for people to play. not an expansion pack

+2 votes     reply to comment
Also_known_as_Peter Feb 11 2011 says:

Join us:

+1 vote     reply to comment
Darth-Saberkilla Jan 30 2011 says:

logan,if you saw the jedi civil war holonet video in the old republic ,revan used a backhand saber,in the mod, can we use backhand style?

+1 vote     reply to comment
Also_known_as_Peter Feb 8 2011 replied:

That's controversial, as many videos and illustrations show him using the "normal" saber stance. You know. TFU Fever.

+1 vote     reply to comment
Darth-Saberkilla Feb 9 2011 replied:

yeah but,if you go to the tor site,in the holonet,there is a video that shows revan using backhand style.

+1 vote     reply to comment
logan23 Creator
logan23 Feb 11 2011 replied:

With the backhand style for the game, there is a mod that allows it but from what I know it does not come across as natural when using the style due to the animations have not been changed to match the fighting style. I know that TOR's video has Revan using the backhand style but this could have been away to make the character unique compared to other Jedi from the period.

Revenge of Revan will not be using the backhand style since it was not present in kotor1 or kotor2 and we want to make sure you feel that your playthrough of kotor1 and kotor2 is being represented in RoR. We are still working on what hilt, color blade(s) the character will have or will we find away to allow the player to define this themselves which means all players will see the Revan you had in kotor1 with the type of saber hilt or number of sabers.

There will be no backhand style for Revan due to the reasons above.

+2 votes   reply to comment
Jason0267 Feb 2 2011 replied:

backhand would be possible and has been done in KOTOR, It doesnt look good unless your holding two sabers. If he does do this it may turn out glitchy. its simply to much to put in the mod and would be a waist of time. But you are right, Revan was a backhand user in Cannon Kotor

+1 vote     reply to comment
Also_known_as_Peter Feb 11 2011 replied:

In truth, Revan was (reputedly) an master saber user, so he could now diverse styles.

+1 vote     reply to comment
Jason0267 Feb 12 2011 replied:

Revan was indeed known to use many forms just as the jedi exile. So it wont be off cannon to use the standard form/.

+1 vote     reply to comment
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