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29 comments by OverRated on Jul 25th, 2013

UNITPORT MOD

A RVE 1.1 ADDON

ALPHA!

BY ALBINOsnowball

STEAM GROUP
Steamcommunity.com

New Version -- 8/22/14 Version: 0.3.0.3 Download HERE


To make it short and sweet...this is a WIP. There's going to be bugs and unfinished stuff. If you want something that's perfect, don't download this.

IF YOU ARE HAVING INSTALLATION ISSUES, PLEASE VIEW BEFORE REPORTING:


>>>Latest Video by Neoghost Excalibur!<<<




Just thought i would let you guys know what we are currently working on.

Progress for RVE 2.0 Pre-Alpha
We are up to making the layouts for the tree most of the upgrades from the vanilla game have been removed a select few will be added back in.
After we have a research tree up then we will be going over the balance of each unit one by one, Please keep in mind RVE 2.0 will have its own balance it wont be based off 1.05 or vanilla.


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Revamp Expansion Mod v1.1 ( Legacy )

Revamp Expansion Mod v1.1 ( Legacy )

Jun 16, 2013 Full Version 149 comments

Please read below for install info and full change log. 1.1 is the last version before we started fresh on 2.0 this version has been released for mainly...

Revamp Balance Mod v1.1b2 (DLC ONLY)

Revamp Balance Mod v1.1b2 (DLC ONLY)

Apr 17, 2013 Full Version 24 comments

Please read below for install info and full change log.

OBSOLETE - Revamp Expansion Mod v1.1b2c

OBSOLETE - Revamp Expansion Mod v1.1b2c

Apr 17, 2013 Full Version 59 comments

Please read below for install info and full change log. 1.1b2 is the last version before we started fresh on 2.0 this version has been released for mainly...

OBSOLETE - Revamp Balance Mod v1.1b (DLC ONLY)

OBSOLETE - Revamp Balance Mod v1.1b (DLC ONLY)

Mar 18, 2013 Full Version 20 comments

Please read below for install info and full change log.

OBSOLETE - Revamp Expansion Mod v1.1b

OBSOLETE - Revamp Expansion Mod v1.1b

Mar 18, 2013 Full Version 113 comments

Please read below for install info and full change log. 1.1b is the last version before we started fresh on 2.0 this version has been released for mainly...

Experimental Warp Pillars Mod Beta1 (DLC ONLY)

Experimental Warp Pillars Mod Beta1 (DLC ONLY)

Apr 6, 2012 Full Version 34 comments

Please read below for install info and full change log.

Post comment Comments  (3090 - 3100 of 3,866)
SAMIRUZA
SAMIRUZA Oct 5 2011, 3:24pm says:

Hellow !
I an SAMIRUZA ( a new user ) ( I speak very poor english language but I hope to understand me )
and I like this game and specialy the MOD-s .
My suggestion for next mod-s ( If it will be in Revmap 1.1 MOD , it would be fine ) is to fix some things :
1. if I chose ONLY air units , in skimish mode , the factory is disable for build ( ok in that moment ) , but I MUST TO TAKE CARE for my two UEF Engineer ( for example )and ACU . If I lose that Engineers , it take me a lot of time when I can build SACU units for build structures without ACU unit . So , for me , I think is a good ideea to finde a solution to build ONLY Engineer unit if I (WE) chose to play SKIRMISH with only air units or naval units .
2. The icon of TOGLE tehnology from ACU dissapear when I make the HUNKER research . So here , for REVMAP 1.05 is a bug ( I can buld T2 and T3 structures only with Engineer and SACU unit ).
3. Would be very nice if the Engineers can build the same building , icreasing in this mode , the speed of time building ( like in Supreme Commander - Forget Alliance ).
4. The SACU units must have the same time building of structures like ACU and not Engineer units ( is a suggestion ) - reason : is a COMPLEX units than a simple Engineer unit .

That is my ideea and SUGESTIONS for the next MOD .

With respects,
SAMIRUZA

P.S. I posted the same message on Supreme Commander 2 Revamp MOD 1.05 but I don`t know if the message wil be read there .

+1 vote     reply to comment
OverRated Creator
OverRated Oct 5 2011, 11:44pm replied:

The engineer problem is a easy fix GPGs wanted it this way but its simple to change. The other problems have already be explained by Avitus12.

+1 vote   reply to comment
Avitus12 Creator
Avitus12 Oct 5 2011, 4:07pm replied:

Hy SAMIRUZA and welcome to the forum.
to clear up a few things for you there is a keyboard shortcut for building different tech levels (Ctrl + X).

You can build Engineers from your air factory...

And SCUs do build a little faster than Engineers.

+2 votes   reply to comment
SAMIRUZA
SAMIRUZA Oct 6 2011, 5:16pm replied:

Hellow ! ( for Avitus12 attention )

My question at phrase : "You can build Engineers from your air factory... " , I tryed hard to finde this solution , but I can`t finde this ! Please tell me how to do , when in skirmish , I disable land units ! Please !

.... and when I disable the land units option and air units option , can I build Engineers from SEA BUILDING ? Is hard for me to take care of two Engineers ( only them ) when the AI opponent is NORMAL or HARD .

THK!

With respects ,
SAMIRUZA

+1 vote     reply to comment
Igncom1
Igncom1 Oct 5 2011, 8:20pm replied:

Not if you turn off land units, this happens in both SC1 and 2, and makes it harder for the AI.

+1 vote     reply to comment
Avitus12 Creator
Avitus12 Oct 5 2011, 8:30pm replied:

Ah I now what you mean now.... yeah that is a problem isn't it.
we could look into fixing it but I don't think its possible, that's a part of the engine that we don't have access to.

+1 vote   reply to comment
cypherion
cypherion Oct 6 2011, 4:59am replied:

Flying engi FTW! lul.

+1 vote     reply to comment
newbee18
newbee18 Oct 5 2011, 3:18pm says:

Hello Everyone,

Does anyone know if someone already found out how to create custom maps?
Last thing I heard it was encrypted or something?
A few additional 8 player maps would be awesome. :-)

+1 vote     reply to comment
Avitus12 Creator
Avitus12 Oct 5 2011, 3:25pm replied:

There have been attempts to figure it out but all attempts have failed so far.

+1 vote   reply to comment
Darkside524
Darkside524 Oct 5 2011, 1:30pm says:

Ok. I have just instaled v1.05 and its patch and the modsupportv7 using the mod manager but all thats happened is that the units have had a colour change. what have i done wrong?

+1 vote     reply to comment
Darkside524
Darkside524 Oct 5 2011, 5:09pm replied:

Never mind. Problem solved

+1 vote     reply to comment
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Release Date
Released Sep 4, 2010
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Highest Rated (18 agree) 10/10

cool!

Dec 21 2010, 8:17am by Vender

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