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Cybran T1 Interceptor Tier Levels UEF T1 Interceptor Finished
Blog RSS Feed Report abuse Latest News: RVE 2.0 ALPHA NEWS UPDATE

18 comments by OverRated on Feb 12th, 2015

PLEASE REPORT ANY BUGS TO THIS PAGE HERE THANKS

RVE 2.0 A1.2 BUGS / SUGGESTIONS



Mod Info

There is currently only two members of RVE team, me and Avtius_12, We did have some helpers at some point but they have moved on so please understand the amount of time needed to do a overhaul of a game when its just two people working on it.



Mod Manager

UPDATE 08/07/2015
The new mod manager is still booked in, our programmer has just changed jobs we are waiting for him to get back on top of his work load before he can start on the manager.


About Unit Port

Unit port is a side mod for Revamp Expansion Mod v1.1 ( Legacy ) made by ALBINOsnowball, any bugs, problems, feedback should be posted in the below link.

Unit Port By AlbinoSnowBall


UNITPORT NEWS

STATUS
BETA!

Version: 0.3.1.1

Mar 3rd, 2015


Who's excited for RVE 2.0? Woot! Woot! Yes, I'm normal...


In other news...

(A) Yes, UnitPort will be made to work with RVE 2.0, though big changes will be made. However, don't expect a new version until a while after RVE 2.0 has been released. I don't want to be the guy that steals the limelight, and RVE is going to far outshine UnitPort anyway.

(B) New achievement system...

2015 08 04 00001



>>>>>>>>>>>CLICK BELOW FOR DOWNLOAD LINK AND MORE INFO<<<<<<<<<<<<<




"How to help support the mods work space"

Hi guys, If any one isn't signed up to Dropbox please support the mod by signing up with this link RVE Referral , after signing up please download and login to dropbox, Me and Avtius use Dropbox as a open work space to work on the mods development so any extra space will help us out.

Thanks goes out to the people that have signed up for us :-)

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Revamp Expansion Mod 2.0 Alpha 1.2 (Reupload)

Revamp Expansion Mod 2.0 Alpha 1.2 (Reupload)

Sep 3, 2015 Full Version 9 comments

Please read below for install info and full change log

Experimental Warp Pillars Mod Beta 2

Experimental Warp Pillars Mod Beta 2

Sep 2, 2015 Full Version 2 comments

Please read below for install info and full change log

OBSOLETE - Revamp Expansion Mod 2.0 Alpha 1.1

OBSOLETE - Revamp Expansion Mod 2.0 Alpha 1.1

Aug 19, 2015 Full Version 47 comments

Please read below for install info and full change log

OBSOLETE - Revamp Expansion Mod 2.0 Alpha 1

OBSOLETE - Revamp Expansion Mod 2.0 Alpha 1

Jul 31, 2015 Full Version 145 comments

*********** Early Access release *********** Please read Description for info

( Legacy ) Revamp Expansion Mod v1.1

( Legacy ) Revamp Expansion Mod v1.1

Jun 16, 2013 Full Version 174 comments

Please read below for install info and full change log. 1.1 is the last version before we started fresh on 2.0 this version has been released for mainly...

( Legacy )Revamp Balance Mod v1.1b2

( Legacy )Revamp Balance Mod v1.1b2

Apr 17, 2013 Full Version 26 comments

Please read below for install info and full change log.

Post comment Comments  (2960 - 2970 of 4,885)
AmadeusReborn
AmadeusReborn Sep 30 2012 says:

Curious, are there plans for the RV wiki or is it there for later when the mod is released? Is this a project for the Dev team or would it be alright if some of non-Dev's worked on filling it out?

+1 vote     reply to comment
OverRated Creator
OverRated Oct 1 2012 replied:

The RV Wiki is there for any one to add to feel free.

+1 vote   reply to comment
Oblivianist
Oblivianist Sep 30 2012 replied:

Im guessing that the wiki will be filled out with v1.2 info by players when they play the mod, so wait till its out.

+1 vote     reply to comment
Oblivianist
Oblivianist Sep 30 2012 says:

Dunno whether to put this in forums or...

Ive been wanting play supcom fa with 3 friends, 1000 cap with no lagging at all.

My GFX is good for it, GTX 560 Ti, and im looking for the best processor.
Something less than an i7, around the price range of the i5's.

what do you guys suggest?

PC right now: 4gb ram, 560 ti, Core 2 duo OCed to 3.28

+1 vote     reply to comment
OverRated Creator
OverRated Sep 30 2012 replied:

SC2 really needs a i5 or i7 to run smoothly, a socket 775 cpu will have problems keeping up even if its a quad core, a high clock i5 will run the game just fine all depends what you want to pay.

+1 vote   reply to comment
Jesterinatlantic
Jesterinatlantic Sep 29 2012 says:

will you include in the future, some infantry units?

+1 vote     reply to comment
Oblivianist
Oblivianist Sep 29 2012 replied:

Thats a pretty dumb question...
Supcom is all about robots dude.

+2 votes     reply to comment
xGUNZ89
xGUNZ89 Sep 29 2012 replied:

U know I remember one time I had no clue they were all drones untell someone told me back then I thought that was gay and very unrealistic I kinda do agree there needs to be some form of infentry because Ive seen a picture logo that showed UEF Infentry and some huge cybran infentry and one aeon guy as picture.

+1 vote     reply to comment
Oblivianist
Oblivianist Sep 30 2012 replied:

If they added infantry, they would be to the assault bots what ants are to us. Do you even know the scale of these things? the smallest units are larger than 10 floor buildings.

The idea of them being crushed accidentally is actually pretty funny, lol.

+2 votes     reply to comment
OverRated Creator
OverRated Sep 29 2012 replied:

There always off world thats why theres always 1 ACU also if there were people they would be like a ant not even worth modeling.

+1 vote   reply to comment
Igncom1
Igncom1 Sep 29 2012 replied:

In TA all of the ARM Units had clones inside of them, were as the CORE were all engrams.

Robots are simpler, especially as units are in no way autonomous.

+1 vote     reply to comment
Avitus12 Creator
Avitus12 Sep 29 2012 replied:

No...

+1 vote   reply to comment
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Released 2010
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Dec 21 2010 by Vender

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