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13 comments by OverRated on Feb 12th, 2015

Some time ago we dropped RVE 1.2 as the next version number and changed it to 2.0, the reason being was we didn't want people thinking RVE 1.2 was just a update of 1.1, when its so much more so that's the reason behind the version number change, I was also calling it 1.2 from force of habit but no more .


I thought i would post up in the news feed what the current progress with the mod and what we are working on at this point in time plus some info about RVE 2.0.

Mod Progress

There is currently only two members of RVE team, me and Avtius_12, We did have some helpers at some point but they have moved on so please understand the amount of time needed to do a overhaul of a game when its just two people working on it.

Mod Progress is slow at the moment as the Research Tree layout are holding use but i have been working on other parts of the mod but to start bug/balance testing we need the tree up and running in the mod.

We are holding off adding new units to the mod until we have balanced the units already in the mod adding more units just pushing the mod back even more from a Public release.

Research Tool

We didn't hit our donation goal for the research tree editor, So we had to use funds for the mod manager that we had put aside but as the research tree editor as it was a higher priority.

Mod Manager

Fundraising has started for a new mod manager to be made, lets see if we can hit the goal so this happens, the new mod manager will bring in Multi-Language support for users running non English version of windows, new features like setting the unit cap and other game options along with side mods, this manager will also have a Hash number so you can check if your running the same mods as a friend!

UPDATE 23-03-15
Thanks to every one that donated, it really did show the support for SC2 and RVE , As the mod manager will be programmed on the behalf of RVE it will not be limited to just RVE, any mods can support it as long as the mod creators make there mod to do so.

Programming for the new mod manager is booked in , The programmer that made the research tree tool will be programming it, we are just waiting for his to finish up a current job.

Thanks again.





About Unit Port

Unit port is a side mod for Revamp Expansion Mod v1.1 ( Legacy ) made by ALBINOsnowball, any bugs, problems, feedback should be posted in the below link.

Unit Port By AlbinoSnowBall


UNIT PORT NEWS

STATUS
BETA!

Version: 0.3.1.1

Mar 3rd, 2015


CHANGELOG

0.3.1.1
BUGS
-Fixes not being able to build most T3 things

0.3.1
BUGS
-Mass, Energy, and Research catalysts no longer read in their descriptions as having a negative effect
-Redid the restrictions so that they should be correct now
-Catalyst UI now works in multiplayer
BALANCE
-Hunter has less damage
-Hunter duplicate ability cost increased (a lot)
-Lots of new catalyst types
OTHER
-Unit wiki descriptions all finished!


>>>>>>>>>>>CLICK BELOW FOR DOWNLOAD LINK AND MORE INFO<<<<<<<<<<<<<


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Revamp Expansion Mod v1.1 ( Legacy )

Revamp Expansion Mod v1.1 ( Legacy )

Jun 16, 2013 Full Version 173 comments

Please read below for install info and full change log. 1.1 is the last version before we started fresh on 2.0 this version has been released for mainly...

Revamp Balance Mod v1.1b2 (DLC ONLY)

Revamp Balance Mod v1.1b2 (DLC ONLY)

Apr 17, 2013 Full Version 25 comments

Please read below for install info and full change log.

OBSOLETE - Revamp Expansion Mod v1.1b2c

OBSOLETE - Revamp Expansion Mod v1.1b2c

Apr 17, 2013 Full Version 59 comments

Please read below for install info and full change log. 1.1b2 is the last version before we started fresh on 2.0 this version has been released for mainly...

OBSOLETE - Revamp Balance Mod v1.1b (DLC ONLY)

OBSOLETE - Revamp Balance Mod v1.1b (DLC ONLY)

Mar 18, 2013 Full Version 20 comments

Please read below for install info and full change log.

OBSOLETE - Revamp Expansion Mod v1.1b

OBSOLETE - Revamp Expansion Mod v1.1b

Mar 18, 2013 Full Version 114 comments

Please read below for install info and full change log. 1.1b is the last version before we started fresh on 2.0 this version has been released for mainly...

Experimental Warp Pillars Mod Beta1 (DLC ONLY)

Experimental Warp Pillars Mod Beta1 (DLC ONLY)

Apr 6, 2012 Full Version 34 comments

Please read below for install info and full change log.

Post comment Comments  (2960 - 2970 of 4,210)
Holybeast
Holybeast Mar 27 2012, 3:06pm says:

is there any chance of seeing Ariel Ships or Fortress?

+2 votes     reply to comment
OverRated Creator
OverRated Mar 28 2012, 5:18pm replied:

Flying Boats O_o ?

+2 votes   reply to comment
Holybeast
Holybeast Mar 28 2012, 11:21pm replied:

Ariel fortresses XD sorta like in blackOPS and the 4DS MODS for FA

+2 votes     reply to comment
leosake
leosake Mar 28 2012, 4:06pm replied:

Ariel Ships ?

+2 votes     reply to comment
ravendarkwing
ravendarkwing Mar 20 2012, 8:40am says:

what do i do with the patch i put it in my gamedata but nothing the game just keeps crashing i havnt made it 5 mins into a game yet i tried about 6

+1 vote     reply to comment
OverRated Creator
OverRated Mar 20 2012, 10:30am replied:

use the mod manager with the patch and mod.

+2 votes   reply to comment
Oblivianist
Oblivianist Mar 19 2012, 7:07am says:

Created an account just to ask this...
I know almost naught of modding so forgive me if I sound stupid.

Is the "Research Tree" part of the project going to consume much time? If it is, will it be possible to release the first draft of the mod WITHOUT adding it in. I'm anxious to play this and I always play skirmish with the "No Research/All Units Unlocked" option anyways. I'm sure at least a few fans would want to jump straight in and experience the new units ASAP.

+1 vote     reply to comment
OverRated Creator
OverRated Mar 19 2012, 10:05am replied:

The tree wont take long at all a few days we have madface which has made a research tree creator, The 1st release which will be a beta will have all the units but will be missing lot of weapon effects these will b e added in as the mod makes it to 1.2 final.

+1 vote   reply to comment
Ticktoc
Ticktoc Mar 18 2012, 11:59pm says:

Hi,

Why do you want to replace the Monkey Lord with the experimental Assault Bot? The monkey lord fits the game very well and is one of the most popular units. Some people complain it is too strong but that can be edited easily enough. Besides, it needs to be strong as the Cybran don't have any long range attack combo's like the other two races so needs things which can just charge the enemy base head on and make some headway.

Sorry if I have got the wrong end of the stick on this one but I don't want to see the unit go.
Cheers,
T.

+1 vote     reply to comment
OverRated Creator
OverRated Mar 19 2012, 2:48am replied:

No we'll not replacing any of the SC2 units, Indirect just means it will have a similar roll to the monkey lord which it probably wont so dont worry about it.

+2 votes   reply to comment
Ticktoc
Ticktoc Mar 19 2012, 2:55am replied:

Thanks for clearing that up for me, colour me a little embarrassed :)
T.

+1 vote     reply to comment
leosake
leosake Mar 19 2012, 3:36pm replied:

honestly now, you did like the original MonkeyLord model Ticktoc ?

+1 vote     reply to comment
Ticktoc
Ticktoc Mar 20 2012, 8:54am replied:

What is there not to like about it? Big, powerful and sends fear in to the hearts of the enemy :) Cybran stuff is often clearly based on bugs of one type or another but they don't actually look like bugs themselves, and I think that is a good thing. Hopefully that does not change with the new units.

+1 vote     reply to comment
leosake
leosake Mar 20 2012, 9:15pm replied:

I wont say otherwise for the fear, but as far as the model is concerned I find it really ugly, and something that is really "quick" done, with no sophisticated design approach etc..... it is just a bug, with a giant cylinder attached on it's bug..
I mean...this:
Ab0180.deviantart.com
is sophisticated, and serious...
this is sophisticated as well:
Browse.deviantart.com

but this ?:
Images.wikia.com
look how silly the cannon is attached to the body :S

+1 vote     reply to comment
Ticktoc
Ticktoc Mar 23 2012, 7:06am replied:

I can't argue with that side on picture, it looks a bit toy like and not really attached. I think it is quite iconic now though so a bit late to change, especially with lots of other things still waiting to be done on the mod. I forget what the SC1 version looked like for comparison.

+1 vote     reply to comment
leosake
leosake Mar 23 2012, 9:49am replied:

There are not many differences (if any) with the SC1 version.... and yeah it looks toy like !

It is iconic, but wouldn't you like a more refined version of it ? A more beautiful one ? the same purpose/attributes/tactics, but better in appearance ?
that's where I get involved :D

+1 vote     reply to comment
Ticktoc
Ticktoc Mar 24 2012, 5:21am replied:

Looking at your work above - cool and still very Cybran - and those alternative models (though I do prefer the big barrel laser to the stubbier ones for the ML) I think you have won me over :) I look forward to seeing your future take on the SC universe.
T.

+2 votes     reply to comment
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cool!

Dec 21 2010, 8:17am by Vender

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