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Blog RSS Feed Report abuse Latest News: RVE 2.0 ALPHA NEWS UPDATE

10 comments by OverRated on Feb 12th, 2015

Some time ago we dropped RVE 1.2 as the next version number and changed it to 2.0, the reason being was we didn't want people thinking RVE 1.2 was just a update of 1.1, when its so much more so that's the reason behind the version number change, I was also calling it 1.2 from force of habit but no more .


I thought i would post up in the news feed what the current progress with the mod and what we are working on at this point in time plus some info about RVE 2.0.

Mod Progress

There is currently only two members of RVE team, me and Avtius_12, We did have some helpers at some point but they have moved on so please understand the amount of time needed to do a overhaul of a game when its just two people working on it.

Mod Progress is slow at the moment as the Research Tree layout are holding use but i have been working on other parts of the mod but to start bug/balance testing we need the tree up and running in the mod.

We are holding off adding new units to the mod until we have balanced the units already in the mod adding more units just pushing the mod back even more from a Public release.

Research Tool

We didn't hit our donation goal for the research tree editor, So we had to use funds for the mod manager that we had put aside but as the research tree editor as it was a higher priority.

Mod Manager

Fundraising has started for a new mod manager to be made, lets see if we can hit the goal so this happens, the new mod manager will bring in Multi-Language support for users running non English version of windows, new features like setting the unit cap and other game options along with side mods, this manager will also have a Hash number so you can check if your running the same mods as a friend!

UPDATE 23-03-15
Thanks to every one that donated, it really did show the support for SC2 and RVE , As the mod manager will be programmed on the behalf of RVE it will not be limited to just RVE, any mods can support it as long as the mod creators make there mod to do so.

Programming for the new mod manager is booked in , The programmer that made the research tree tool will be programming it, we are just waiting for his to finish up a current job.

Thanks again.





About Unit Port

Unit port is a side mod for Revamp Expansion Mod v1.1 ( Legacy ) made by ALBINOsnowball, any bugs, problems, feedback should be posted in the below link.

Unit Port By AlbinoSnowBall


UNIT PORT NEWS

STATUS
BETA!

Version: 0.3.1.1

Mar 3rd, 2015


CHANGELOG

0.3.1.1
BUGS
-Fixes not being able to build most T3 things

0.3.1
BUGS
-Mass, Energy, and Research catalysts no longer read in their descriptions as having a negative effect
-Redid the restrictions so that they should be correct now
-Catalyst UI now works in multiplayer
BALANCE
-Hunter has less damage
-Hunter duplicate ability cost increased (a lot)
-Lots of new catalyst types
OTHER
-Unit wiki descriptions all finished!


>>>>>>>>>>>CLICK BELOW FOR DOWNLOAD LINK AND MORE INFO<<<<<<<<<<<<<


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Revamp Expansion Mod v1.1 ( Legacy )

Revamp Expansion Mod v1.1 ( Legacy )

Jun 16, 2013 Full Version 172 comments

Please read below for install info and full change log. 1.1 is the last version before we started fresh on 2.0 this version has been released for mainly...

Revamp Balance Mod v1.1b2 (DLC ONLY)

Revamp Balance Mod v1.1b2 (DLC ONLY)

Apr 17, 2013 Full Version 25 comments

Please read below for install info and full change log.

OBSOLETE - Revamp Expansion Mod v1.1b2c

OBSOLETE - Revamp Expansion Mod v1.1b2c

Apr 17, 2013 Full Version 59 comments

Please read below for install info and full change log. 1.1b2 is the last version before we started fresh on 2.0 this version has been released for mainly...

OBSOLETE - Revamp Balance Mod v1.1b (DLC ONLY)

OBSOLETE - Revamp Balance Mod v1.1b (DLC ONLY)

Mar 18, 2013 Full Version 20 comments

Please read below for install info and full change log.

OBSOLETE - Revamp Expansion Mod v1.1b

OBSOLETE - Revamp Expansion Mod v1.1b

Mar 18, 2013 Full Version 114 comments

Please read below for install info and full change log. 1.1b is the last version before we started fresh on 2.0 this version has been released for mainly...

Experimental Warp Pillars Mod Beta1 (DLC ONLY)

Experimental Warp Pillars Mod Beta1 (DLC ONLY)

Apr 6, 2012 Full Version 34 comments

Please read below for install info and full change log.

Post comment Comments  (1600 - 1610 of 4,084)
nuketf
nuketf Feb 13 2013, 11:44am says:

hey....will the UEF have an Expermental battlehsip? *cough iowa cough*

+1 vote     reply to comment
OverRated Creator
OverRated Feb 13 2013, 6:42pm replied:

They have one in the DLC already.

+3 votes   reply to comment
drillz007
drillz007 Feb 13 2013, 11:55pm replied:

Cough that's a dreadknot arch fire arc that I would like to see more of from the uef I can explain a concept if you grant me the time

+1 vote     reply to comment
OverRated Creator
OverRated Feb 14 2013, 9:28am replied:

post a new tread in the forums we will be getting to naval units at some point.

+2 votes   reply to comment
narh...
narh... Feb 11 2013, 1:30pm says:

(Check 'Off Topic' Forum :D ) I believe the UEF beta mod is nearing completion? :)

+1 vote     reply to comment
wkdalz
wkdalz Feb 12 2013, 2:13pm replied:

There will be seperate beta's for each faction? As I recall, RVE will release 1.2 next including all the factions.

+1 vote     reply to comment
OverRated Creator
OverRated Feb 13 2013, 7:59am replied:

Alpha guys and the 1st alpha all factions will work, we wont hit beta till all the units are done.

+1 vote   reply to comment
Guest
Guest Feb 10 2013, 1:08am says:

Mountain out of a mole hill let's let these hard earned people be their giving an amazing product for free we should honor them at give them plenty enough room to breath without pestering them!!!

+3 votes     reply to comment
drillz007
drillz007 Feb 10 2013, 1:11am replied:

I could not have said it better myself.

+1 vote     reply to comment
Rtys8
Rtys8 Feb 11 2013, 1:56am replied:

We were never overlords of them,in fact we take everything they offer.

But as someone just recently mentioned,the long wait and due to issues caused by the original SC2,it is inevitable that some grow skeptical.

(Btw, the reason why i argued against the ML being stronger than the Universal Colossus is that it made no canonical sense.)

+1 vote     reply to comment
masterx285
masterx285 Feb 11 2013, 10:30pm replied:

i agree why would the ml be stronger than the uc when in the first game the gc could take on 4 ml and win. well in supcom 2 the illuminate got screwed over being the weakest faction in the game

+1 vote     reply to comment
drillz007
drillz007 Feb 11 2013, 10:59pm replied:

Nice try they get a 85% damage boost and anti air on their assault bots pluse crome sheilding teleport and pow their not stoppable I personally thought that the uef where with great non exp units and terrible exp but they just needed them in sup com 2 and gave it to the illuminant!

+1 vote     reply to comment
Rtys8
Rtys8 Feb 12 2013, 1:11am replied:

And the UC is stated to be the more advanced GC.

----------
And the UEF gets AA on all small units with an upgrade.

Why are we discussing balance without knowing the new revamp metagame again?

+1 vote     reply to comment
drillz007
drillz007 Feb 12 2013, 10:47pm replied:

well i dont know about you but those uef arent always fighting 50/50 army of air and land mostly just land and what happened to this
uef=range powerful basics simple experamentals high production
cybran=all around units cheap base units med production
aeon=weak units supirior experamentals low producion

+1 vote     reply to comment
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Released Sep 3, 2010
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Highest Rated (18 agree) 10/10

cool!

Dec 21 2010, 8:17am by Vender

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