Revamp Expansion Mod (RVE) A Supreme Commander 2 Complete Overhaul / Total Conversion Mod

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Report RSS Multi PolyTrail Projectiles Support in RVE (view original)
Multi PolyTrail Projectiles Support in RVE
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Ρrʌжis
Ρrʌжis - - 5,071 comments

This... I like, great work

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Ρrʌжis
Ρrʌжis - - 5,071 comments

P.S. needz moar dakka

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Rossky
Rossky - - 179 comments

this looks really nice , very impressive!
Can you do this with the UEF Archer, too? because it looks stupid when a quad cannon fires all barrels at once ;D

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OverRated Author
OverRated - - 2,885 comments

Yes i can but that's not really a Projectile problem just how the weapons firing mode is.

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Ρrʌжis
Ρrʌжis - - 5,071 comments

More barrels, more fun! xD I don't mind them firing at once. I actually like it. As for the gatling guns, chain guns etc. in the game, the new polytrails are an awesome addition, make much more sense.

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Ticktoc
Ticktoc - - 44 comments

Impressive that you have gone into coding this type of thing too. Will you use a version of this model at all now that you have the newer replacement? I do like the athletic look of this one so it would be a shame not to see it in the game, though I agree the new one fits the name 'Hammer' much better.

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IMAZOMBIE358
IMAZOMBIE358 - - 1,492 comments

i forgot what unit that is, but it looks like the big brother of the mongoose...lol

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kgocb001
kgocb001 - - 237 comments

call me blind but I don't see a diffrence :(

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OverRated Author
OverRated - - 2,885 comments

If you didn't read the side info I am talking about the gattling lines.

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kgocb001
kgocb001 - - 237 comments

LOL I'm blind - how could I miss that description :)

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punisher54
punisher54 - - 13 comments

Me niether but I love it great work!

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Klinkhammer
Klinkhammer - - 162 comments

all rapidfire weapons have the same problem as described in pic 1 ... all barrels always look like they fire simultane.

just awesome how you got some piece of code together to "solve" this problem, hope it gets used thoroughly through the whole mod, so we get the "need moar DAKKA" effect on all rapid-fire units ... :D

keep it up, you can be proud of your work

as that unit in the pics, i think thats the old hammer, which got replaced just some days ago :p

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IMAZOMBIE358
IMAZOMBIE358 - - 1,492 comments

yeah. i thought it was a little stupid how the uef anti tac description said it fired over 10k rpm but in game it sounded like an automatic shotgun. shoulda sounded and fired like a real minigun with the whole zip sound it makes.

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KC2142
KC2142 - - 6 comments

Im sorry but are you guys still gonna use this version of the hammer too? I kinda like both models and in my opinion it would be a shame too see one of them going to waste. Other then that I love how you fixed the effect :) Proves that you guys don't miss out on an inch of detail!

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Description

For those who don't understand the 1st image is a old one it was taken last year as you can see the effects of the weapon are lot thinker and looks like it firing out of all barrels, This is because SC2 has no support for MultiPolyTrailProjectiles there for it plays all effects at once unlike in SCFA it would play one after another, The 2nd image is the same projectile but is using Revamps code for MultiPolyTrailProjectiles which i have just finished codding, Also yes we are still using the Version to of the Hammer.