Revamp Expansion Mod (RVE) A Supreme Commander 2 Complete Overhaul / Total Conversion Mod

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Aeon XP Angel WIP
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Igncom1
Igncom1

Really loving the new feel for the Aeon units.

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darkfirez5
darkfirez5

Good, definitely good :)

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Res_Novae
Res_Novae

Reminds me of an Orbital Frame from ZOE, very nice.

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ParaCombatant
ParaCombatant

Agreed, very good. However I must inquire about it weapons and thus capabilities. Are they intended to be anti-air and anti-ground, rapid fire or continuous beam?

Here's one idea. The shoulder mounted weapons could be replaced with housings that (vertically?) fire spiraling missiles with a sparkling contrail of particles following behind each one.

I don't know however, I still like it as it stands (flies? haha) now though (which surprises me as the UEF and Cybans have often held my sole interest).

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leosake
leosake

I love that spiraling missiles idea !!

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Rossky
Rossky

this looks really awesome , the only thing i dont like is that its floating , walking on feet would look much better

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leosake
leosake

it is an angel !

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Rossky
Rossky

ye but what does it do in supreme commander ?
i know the cybrans have a cybernetic giant dinosaur but this looks like gundam...
maybe i change my mind if i see this textured ...

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leosake
leosake

aeon are supposed to sacred/holy e.t.c. and also have feminine-like vibes...so an angelic mecha fits pretty well ;)

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Xorgacz
Xorgacz

reminds me of Mirabel and Viktor of the Novus from universe @ war, which is EPIIIIIIIIIIIIIIIIC \m/

Images4.wikia.nocookie.net

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Rtys8
Rtys8

Hmm it's a bit too smooth,without without the "deadly elegance" of the Illuminate.Maybe it's the arm weapons?
If this is a 1st draft, it's good though,just need some refinements to be perfect.

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Ciarlo_06
Ciarlo_06

Sort of looks like a novus unit from universe at war.

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IMAZOMBIE358
IMAZOMBIE358

okay you have officially created the coolest god damn unit in the aeon army...never thought it could be done.

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IMAZOMBIE358
IMAZOMBIE358

im surprised nobodys complaining about how its so "gundam"...great work...movie quality..if your looking for a name, please call it spectre...i just noticed something. it also looks quite a lot like eve from walle got upgrades...wonder what walle looks like...

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IMAZOMBIE358
IMAZOMBIE358

looks like an experimental sniper unit...

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Kestral2
Kestral2

Doesnt look like a sniper unit at all. They're supposed to have one gun that is long barreled and thinner. This has like 8 guns all rectangular and are sorta short. This will look amazing textured.

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IMAZOMBIE358
IMAZOMBIE358

those are railguns dude. each arm fires one shot, so its only four guns. and railguns are used for their ability to throw slugs at an extremely high velocity. long range...

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Res_Novae
Res_Novae

Normally I would agree with you man, but Aeon have never used railguns.

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IMAZOMBIE358
IMAZOMBIE358

okay, particle accelerators. and anything that fires from the center of something that is visibly split down the middle is a particle accelerator. covenant weapons are mostly particle accelerators. the main gun on the t1 gunship is a particle accelerator.

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GlassPirate
GlassPirate

Looks like Imperius if he was a gun-toting mech. XP

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IMAZOMBIE358
IMAZOMBIE358

hey while were on the subject of uaw, could you possible use a unit similar to the heirarchy habitat walker? i love the idea of an experimental being orbital dropped...so awesome...

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Durog25
Durog25

I like the idea, very Aeon. What is not working for me are: The "head", it looks too much like the new UEF "heads". Also not too keen on the "leg" engines. Perhaps move them up to the lower body.

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IMAZOMBIE358
IMAZOMBIE358

also, i dont think this really needs any texturing. its pretty cool as is. yeah needs decals but textures are perfect. if you manage to make this more epic, i will personally shine your shoes for you every morning.

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IMAZOMBIE358
IMAZOMBIE358

also, any news on the uef equal to the stormrider?

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DalekDan
DalekDan

the rabid this doesn't fit supcom feeling makes me wanna hate it...but i can't, i just can't. The more i look at it the more i like it for aeon. One question though, how is the normal unit to experimental ratio going? There's something like 10:1 # of experimental to standard units, or thats what it looks like. Please don't make it like core contingency for TA - there does actually come a point when too many units is too much. Still, with the research tree system you're implementing it probably won't be noticeable so take the comment for what it is.

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willyTHERAVEGER
willyTHERAVEGER

i like this version better than the V2 one.. this one looks more bad ***.

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So I what do you think good bad? and Its only a wip so all Ideas are very welcome :)

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