Revamp Expansion Mod (RVE) The Ultimate Supreme Commander 2 Experience (New Scale, New Units, New Ability's, New Game)

Forum Thread
by member
  Posts  
Version 1.1b 18/03/13 (Mods : Revamp Expansion Mod (RVE) : Forum : Revamp Expansion Mod : Version 1.1b 18/03/13) Locked
Thread Options
Mar 19 2013, 6:54am Anchor

REUPLOADED 19/03/2013
Changes
• Fixed Mass Extractor Veterancy

★★★ RVE Version 1.1b ★★★
18/03/13
PERFORMANCE IMPROVEMENTS/BUG FIXES
• Desync problem fixed
• AMD Wreckage bug fixed I hope
• UEF shield bug fixed

SCALING CHANGES
• Map Props scaled down by 60%

MOVEMENT SPEED AND TURNRATE CHANGES
Will only apply to DLC users
• Land Units speeds slowed by 40%
• Land Units turn rates slowed by 40%

CODE/UI CHANGES
• Shields Class has been changed
• Projectile effect, Impact effect scaling coded added
• Economy widget key-bind added (X) for use when running the Economy Panel UI Mod
• New ported unit icons

UNIT CAP CHANGES
• The Revamp Expansion Mod now supports the following unit caps 250, 500, 750, 1000,1500,2000,2500, and 3000.

TEXTURE IMPROVEMTS
• UEF Structures

NEW PORTED UNITS
ALL FACTIONS
• T2 Mass Fabricator

UEF
• Novax Center: Experimental Satellite Control System
• Novax Satellite: Orbital Defense System (New Projectile added)

NEW UNITS
UEF
• FATBOY HOVER PROTOTYPE

ABILITY CHANGES/ NEW ABILITYS
• New Toggles added to F1 index menu
• Rapid Regen Shield regeneration changed from 10x to 50x when active (Cost changed to 20000 + Health Drain)
• (NEW) Mass Fabrication (Toggle)
Cost Rates
Converters
SC2 -5.0 energy for +0.5 mass Per Second
T2 -15 energy for +1.5 mass Per Second
T3 -30 energy for +3.0 mass Per Second
• (NEW) Research Production
In Testing Rates
-1.0 mass for +0.8 research Per Second
• (NEW) Shield Toggle
In Testing Rates
SC2 -4 energy Per Second
T2 -8 energy Per Second
T3 -15 energy Per Second
• (NEW) Pause toggle for UEF's Energy Generators Engineering Arm
• (NEW) Novax Center Toggle (Disable/Enable Satellite Control System)
-50 energy Per Second when novax Satellite is active

TEAM COLOR CHANGES
• UI images fixed so random AI can't be told apart from their team colors also looks better
• UEF Primary color darkened

AI CHANGES
• A few small improvement's to the AI should help when using the balance mod.

RESEARCH CHANGES
• Classic unit unlocks have be reduced in cost.

VETERANCY CHANGES
IN ALPHA TESTING
• ACU Table added
• All units and defence structures now can rank up to level 50 Vererancy instead of the default 5 levels, UI will only show the normal 5 icons this is unchangeable.
• Weapon Range, Mass and energy production buffs added to the ACU all 50 levels.

Reply to Thread
click to sign in and post

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.