Revamp Expansion Mod (RVE) A Supreme Commander 2 Complete Overhaul / Total Conversion Mod
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Revamp Expansion Mod 2.0 Alpha 1.3/1.31 | Locked | |
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Sep 23 2015 Anchor | ||
Please Use this thread to post any bugs or suggestions about RVE 2.0 A1.3/1.31Please only report bugs and balance suggestions mentioning missing features and abilities doesn't help us the mod is a Alpha so these are bound to be there.BUG LIST AND THERE CURRENT STATE FOR NEXT RELEASE FIXES in A1.4 • Fixed Armored Fortress turret disappears when unloading units • Added safe guard, if a unit that isn't Amphibious enter water in any way it will be killed HOTFIXES in A1.31
Edited by: OverRated |
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Sep 23 2015 Anchor | ||
Unfortunately I've a lack of time at the moment, but here's something for the start: Some minor things: - Not sure if bug: Only a few research stations received the new veterancy buff. Build about 18, 40% got one buff, two were above three and the rest didn't receive any ranks although I've build some of them in first five Minutes. Really like this new T2 Colossus, feels way more solid than those Yanzos. Oh by the way, did you change something on the T5 Assault Walker (I think Apastron was his name)? 30.000 mass is quite something. Edited by: Achios |
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Sep 23 2015 Anchor | ||
Same problem with Illuminate ACU, primary weapon does not actually fire/damage units. |
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Sep 23 2015 Anchor | ||
a patch will be uploaded later today to fix the firing problem. -- |
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Sep 23 2015 Anchor | ||
Just one quick thing i noticed when looking through the files, is the cybran T1 gunship supposed to have a health regen rate of 1 or is it supposed to be set to 15 like the rest? |
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Sep 23 2015 Anchor | ||
I will correct that as well. -- |
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Sep 23 2015 Anchor | ||
Bug report from C3 (Coalition Command Center): - Skiadrum looks up when it attacks a target shorter than it. (Model bug) - Skiadrum AA has the wrong firing sound (it has the UEF AA sound). (Sound bug) - With the build upgrade in this update, the Cybran ACU takes 2 minutes and 19 seconds to build a T3 PGen. In the last update, with the same upgrade, the build time was only 2 minutes and 5 seconds. (Unit build time bug) - Colossus death animation is a little too slow. (Model bug) - As mentioned above, the Illuminate ACU does not fire. (fixed bug) Keep up the good work with Revamp! |
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Sep 24 2015 Anchor | ||
malurok97 wrote: Not a bug it just arcs up to make the range. malurok97 wrote: Fixed malurok97 wrote: Not a bug rather a refinement change your seeing. malurok97 wrote: Was the original death animation from FA malurok97 wrote: Fixed -- |
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Sep 24 2015 Anchor | ||
I had the smae problem with the research centers. Some dont get any veterancy. others a little and some all. its kinda strange. Meant to be? Oh and one question to the new Tera Fortress: It is a factory like the mega fortress, so the big difference between those 2 is that the MF has good antiair and the TF has more health and better antiground? |
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Sep 24 2015 Anchor | ||
Dark_Meta wrote: Hot fixes for tonight release A1.31 HOTFIXES
The Tera fortress is better in every way the mega is just a cheaper version. -- |
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Sep 24 2015 Anchor | ||
When the patch comes out, will it be labeled "patch" or "full version" in the download section? |
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Sep 24 2015 Anchor | ||
malurok97 wrote: I uploaded it over 1.3 so there's no confusion. Edited by: OverRated -- |
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Sep 24 2015 Anchor | ||
Another question: Will Exp. Warp Pillars Beta 2 work with RVE 2.0 Alpha 1.31? |
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Sep 24 2015 Anchor | ||
malurok97 wrote: Yes it will ill pm you later about that. -- |
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Sep 24 2015 Anchor | ||
Vanilla Aeon units are colored black instead of white. Also the Aeon props and factory addons are colored black as well. |
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Sep 24 2015 Anchor | ||
mikeshadow7979 wrote: That's what you call map lighting as theres no sun to render them right, which is why GPG set aeons main colour to white instead of using chrome which is currently what RVE uses. Edited by: OverRated -- |
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Sep 25 2015 Anchor | ||
ah ok, thanks for the explanation. |
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Sep 25 2015 Anchor | ||
I set up a game of Illuminate v Illuminate. Me vs easy AI. Land only, 2500 unit cap. The AI did barely anything, its attacking army could not get past a line of T1 PDs, and later when I sent a Universal Colossus towards them to see how quickly it would die... it single handedly killed off the entire enemy, without ever loseing more then 10% of its HP. As I only tested this once I cant conclude anything with cirtanty, but it appears the Illuminate AI and/or non-EXP units are crippleingly underpowered. Later when I get time I will test with the other factions. |
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Sep 25 2015 Anchor | ||
ElusiveDelight wrote: People wanted the AI to be easier play a harder AI. -- |
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Sep 26 2015 Anchor | ||
I and my friend played a skirmish each and had the same bug. some pointdefenses of the AI's seemed to be invisible and kept shooting. Therefore being almost unkillable since the units didnt attack them automaticly. I needed to see were the shots came from and let a unit shoot there indirectly via attack target mode. I used Warp pillars as Aeon vs Cybran medium. and my friend without warp pillars, played alone vs 3 normal AIs on a 1 vs 3 map as UEF vs 2xUEF and a Cybran. |
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Sep 26 2015 Anchor | ||
Dark_Meta wrote: I've seen this on a whole outpost today. Every building there was completely invisible, even the shields. Interestingly, my radar could detect them as if they were in the fog of war. Edited by: Achios |
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Sep 26 2015 Anchor | ||
Dark_Meta wrote: I have never seen this bug before please post a screen shot next time it come up so i can see the problem, What tier PD was it ? Edited by: OverRated -- |
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Sep 27 2015 Anchor | ||
Cybran tier 1 and tier 2 for me. Screenshot would show nothing. Picture empty ground and shots coming out of thin air. for my friend it was UEF. he thinks tier 1. For me there werent eny markings that there were buildings. Maybe it was the scatter field, since i got alot of scouts and darkenoids searching the area and once the illuminator was ready i magically won. so maybe he did make them visible? idk |
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Sep 27 2015 Anchor | ||
When i put t1 power down for cybrin it crashes my game completly. |
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Sep 27 2015 Anchor | ||
nerbash wrote: Sounds like a bad mod install. I put a T1 Cybran PGen down and my game never crashes. Have you tried reinstalling the mod? |
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