Revamp Expansion Mod (RVE) A Supreme Commander 2 Complete Overhaul / Total Conversion Mod

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Proposed Tune Up Thread for Upcoming Unitport patches. (Games : Supreme Commander 2 : Mods : Revamp Expansion Mod (RVE) : Forum : Mods : Proposed Tune Up Thread for Upcoming Unitport patches.) Locked
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Sep 2 2013 Anchor

This is where i am going to post those Charts for Unit tune ups.These changes are only applied,if a unit is not working as intended.
For specific Balance issues, go to Ryzuke.You may still speak to me,actually though,but i'll rather trust Ryzuke since he's the number cruncher.

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Edited by: Rtys8

Oct 5 2013 Anchor

Okay...

Walls are all as you listed, with a couple exceptions:
-Shield may not be the exact size as requested
-Cybran shield is smaller than other two
-Cybran ability deals small amount of damage as well

Rampart:
-Basically as listed]
-There isn't so much a difference in ballistic arc of the main cannon as their is fire rate.

Thaez-Atha:
-Most of it is good
-Replaced shield for damage reduction buff (oxymoron...reduction buff)
-The nose laser is still a WIP. Doesn't deal DOT at the moment, just turns on and off slowly.

Monkeylord:
-Funny. All this time, the monkeylord has never actually had stealth. I forgot a parenthesis. All the better in this case
-New stealth ability implemented

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