Revamp Expansion Mod (RVE) The Ultimate Supreme Commander 2 Experience (New Scale, New Units, New Ability's, New Game)

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Post up wanted (Restrictions & Settings) (Mods : Revamp Expansion Mod (RVE) : Forum : Mod Ideas and Concepts : Post up wanted (Restrictions & Settings)) Locked
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Dec 9 2012, 6:36am Anchor

I'm working on a system that will be able to apply some changes to revamp before you load the game, One example you can now turn on and off Unit Experience to Research Points before you start up the game, Some things do have limitations like team colors i can not flag because this file is loaded by the engine and doesn't migrate into the lua environment so i cant change this by flagging it, So post up any ideas and ill let you know if there possible or not.

Dec 9 2012, 8:00am Anchor

Is it possible to have upgrade "variants" to units in later patches?

Ex. Universal Colossus.

Choose 1 specialising upgrade only.Choosing the upgrade will change the unit's name as well.
1. Stargazing Cyclops-Increases range of Eye Beam and allows it to shoot it at air units.
2. Nova Giant- Changes Death Claw arms into scorch cannons that does dmg over time like Aeon bomb upgrade.

Ex 2 King Kriptor.

Choose 1 specialising upgrade only.Choosing the upgrade will change the unit's name as well.
1.Iron Tyrant.-Gives it the ability use a hull down standstill position to take reduced damage and fire boosted dmg but lower rof arm cannons.
2.Siege Titan. -Gives it 2 shoulder mounted artillery cannons and giant machine guns under it's arm cannons.

Dec 9 2012, 8:23am Anchor

Y

Rtys8 wrote:Is it possible to have upgrade "variants" to units in later patches?

Ex. Universal Colossus.

Choose 1 specialising upgrade only.Choosing the upgrade will change the unit's name as well.
1. Stargazing Cyclops-Increases range of Eye Beam and allows it to shoot it at air units.
2. Nova Giant- Changes Death Claw arms into scorch cannons that does dmg over time like Aeon bomb upgrade.

Ex 2 King Kriptor.

Choose 1 specialising upgrade only.Choosing the upgrade will change the unit's name as well.
1.Iron Tyrant.-Gives it the ability use a hull down standstill position to take reduced damage and fire boosted dmg but lower rof arm cannons.
2.Siege Titan. -Gives it 2 shoulder mounted artillery cannons and giant machine guns under it's arm cannons.


For now we don't plain on modding any SC2 units but we do have a system for revamp XP units demoed here but its on hold till we finish the main elements of the mod.

Dec 10 2012, 4:34pm Anchor

all right would you be able to make the Noah unit cannon shoot types of shells that could assist like emp or turrets because i love the units and all but i believe that it would make the cannon a lot more useful than spamming units into battle.
also i wouldn't mind some thing to happen to the Atlantis aircraft carrier.
p.s. im a big fan of your word and praying mantises would u be able to cook something up for the cybran nation using both?
good luck :thumbup:

Dec 11 2012, 2:19am Anchor

Not really what I'm asking for this its more lobby options that aren't in game but thanks for the ideas.

Dec 11 2012, 3:22pm Anchor

I see what you added to the list.

Is it possible to add a max veterancy one?

Dec 11 2012, 4:40pm Anchor
Rtys8 wrote:I see what you added to the list.

Is it possible to add a max veterancy one?


What would you like it to be like?

Dec 12 2012, 3:08am Anchor

From the start,max veterancy for all units.

Dec 20 2012, 2:20pm Anchor

Any chance you could make a mod that allows you to play with the economy? so you can have a mode where mass is extremly difficult to get or you need tons of energy plants to get anything going?

Feb 14 2013, 10:41pm Anchor

How about the unit cap, I suppose you can't solve how to increase to 5000 or something...

Feb 21 2013, 7:16pm Anchor

Are game modes included on this listing???

Feb 23 2013, 11:51pm Anchor

I guess game modes would be on this thread :\

Mar 7 2013, 1:33am Anchor

No only settings sorry not game modes, The new mod manager has a inbuilt unit cap changer.

Mar 28 2013, 5:16pm Anchor

any way to limit the amount of types of experamentals on feild 1 type of every experamental?
maby named somthing simple like final stand or limited supplies???

Mar 30 2013, 11:56pm Anchor

Yes that could be done fairly easy once a type has been built it would add a restriction for that unit once it dies it would remove it.

Edited by: OverRated

Apr 7 2013, 2:59pm Anchor

Could you add an option to hotkey the 'launch' button for the UEF unit cannon? Also a hotkey for 'tabbing' through units that you have selected.

Apr 12 2013, 9:46am Anchor

ill see what i can do :)

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