This is the last version of unfinished graphic module for Return to Castle Wolfenstein, based on Berserker@Quake3. This thing doesn't finished, but it...
This free content uses next texture and sound packs by: RtCW HD Texture Pack by Eugeny; RtCW SP HD Texture Pack Beta by Venom3; Gunshots by Saxon, with elements from DoD mixed in; Reload sounds by Saxon; German voices from Deutsch RtCW version; several character and weapons textures by AidenDemon, Teh Snake, osjclatchford, Teh Inspector and other RtCW fans.
I still ain't finished it yet. And main reason of it - game not supposed to be in HD. RtCW was created to run it as is. If i have to make some HD mod, i need to decompile some of levels and change lot of textures on buildings. Examples you can check on screenshots. I doubt i can do it right. and sadly - no one wont help me with it. Those who can, just ain't answer or have own projects and they have no time to work with me. Perhaps this problem will stop the project until i'll find the right way to achieve that what i need to. If you have some one, who can help, or if you can give me a hand with it, i'll take it and we would finish this much quickly. But now, i've stuck.Please, write your feedback and ideas, opinions what to do with it, perhaps i'll release a small update until Christmas, but i'll don't finish this work without skilled mapper.
P.S.I know, it's look like there's nothing important and this is not a problem, but i've tryed lot of variations. If i'll choose the full painted walls and near door space of wall, in sfm (town of Kugelstadt with tank and belltower) level we may get the same problem. Just believe me.
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