The goal of Resistance and Liberation is to realistically portray the events and actions taken by the 82nd Airborne during their stay in Normandy. Our initial release will follow the regiments through a campaign that mimics that followed by the men themselves. The campaign will begin with players dropping into Normandy in the early hours of June 6th, with the ultimate objective of capturing the town of Sainte-Mere-Eglise. From there subsiquent maps will include missions based on other key areas after the D-Day.

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Doommarine23
Doommarine23 - - 653 comments

Cool new improvements, will make gameplay alot more fluid

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Armageddon104
Armageddon104 - - 3,128 comments

Much easier :D

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GamingForChange
GamingForChange - - 68 comments

can u still cook grenades and suicide bobm?

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Reluctant_Redcoat
Reluctant_Redcoat - - 62 comments

I don't think you can, in the view model for the grenade you hold the lever down after you pull the pin out - since the fuse won't be affected until that lever is released, there probably won't be any cooking. I'm not part of the team making this mod, however, so it may be changed in future.

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Snuffeldjuret
Snuffeldjuret - - 98 comments

Would be cool if the "special attack" key would cook the nade, and the regualr attack to decide the throw time and distance =).

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HellsHigh
HellsHigh - - 393 comments

The new systems we are currently developing will allow you to cook grenades if you wish. The system is brand new and is not in place at time of this video's making.

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OctaneHugo
OctaneHugo - - 97 comments

Really digging it so far. Hopefully you make some more of these. :D

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chris_sloany
chris_sloany - - 2,830 comments

well wat if u hold the fire button for like 20 seconds will it fly? or like after 10 seconds it will explode?

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FriedchikenCamo
FriedchikenCamo - - 139 comments

From what can be seen in the video, I think the grenade throwing implementation assumes that the avatar only pulls the safety pin and has not released the striker lever:
Science.howstuffworks.com

As I understand it, you only start cooking a grenade after the striker level is released and the chemical ignition has been activated.

With this in mind, what happens when you get shot after you pull the pin? Do you drop down dead and the grenade explodes after being let go? If so, does this count as friendly fire if your buddies are crowding around your dead body?

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RockRebel
RockRebel - - 965 comments

Granades take 5 seconds to explode I think...

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fameless.face
fameless.face - - 412 comments

3 actualy

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sCobra07
sCobra07 - - 34 comments

3-5, its a chemical reaction, so its never precise.

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HellsHigh
HellsHigh - - 393 comments

Uhh, I'm not sure how well you payed attention in science class but controlled chemical reactions are VERY precise. Hand grenades would not be practical if soldiers couldn't accurately predict the fuse time...

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Rabid_Elmo
Rabid_Elmo - - 33 comments

Eh I don't know if you payed attention in history class but they were mass producing these things I doubt they made them to any accurate specification with the tools they were using.

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Wilhelm_III
Wilhelm_III - - 415 comments

Oh man, I can't wait!

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Suffocate6420
Suffocate6420 - - 27 comments

I really like the new iron sight ;)

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Nocis
Nocis - - 48 comments

Hmm... I think you guys should include the old way of aiming, or at least a toggle version of the most zoomed in ironsight as well. Holding down a mousebutton when sniping gets old real quick.

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MastaGunZ
MastaGunZ - - 317 comments

I agree, but maybe they could implement both ways, this new one, but make the zoomed iron sight toggle also, as in when you hold it to zoom in, it will stay zoomed unless you press right mouse again, without having to hold it for more then a second. Best of both worlds!

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HellsHigh
HellsHigh - - 393 comments

Thats because the second stage iron sighting is suppost to simulate "concentrating". The old system didn't really give you this feel, since you could just scroll it, sit back, and have super human vision. This way, you strain to see further and closer down range.

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stewball
stewball - - 65 comments

"Machanics"?

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Tottel
Tottel - - 242 comments

Nop.. the grenade will explode in your hand if you hold it longer then 5 seconds

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mikaelqz
mikaelqz - - 322 comments

aw?

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killerbanjo
killerbanjo - - 175 comments

Nice

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Raden
Raden - - 127 comments

Yes yes! You nailed the iron aiming controls. Nicely done.

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ConfusedMaster
ConfusedMaster - - 321 comments

good grenade-controlling! like in vietcong :)

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half-life
half-life - - 213 comments

reminds me of bad company.

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killerbanjo
killerbanjo - - 175 comments

I think grenades shouldnt cook unless you press alt attack which pops the lever off the nade then you could cook

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ubersalmon42
ubersalmon42 - - 9 comments

why doesnt anyone play this

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Dr.Goupyl
Dr.Goupyl - - 2,269 comments

Hey dudes! if you need someone for the city's names: im from lower normandy and i know many place on the littoral. =)

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pyronious
pyronious - - 332 comments

lol, 2:31 "Sieg Heil!"

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moomind1
moomind1 - - 34 comments

some say this mod is like insurgency, though it was statisticly proven that resistance and liberation kicks 78.4% more *** then insurgency :D

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ThatOGDon
ThatOGDon - - 231 comments

cool it's like the aiming system in the ARMA games

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Gunns
Gunns - - 120 comments

I LOVE THE ANIMATIONS AND THE CAMERA OF THE GUN WHEN HES WALKING, REALLY GREAT IMPROVEMENT

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Shykary
Shykary - - 8 comments

ARMA weapon movement. I don't like it very much, tho. ;/

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A short video made by our new PR guys Eric Murphy. Enjoy!