The goal of Resistance and Liberation is to realistically portray the events and actions taken by the 82nd Airborne during their stay in Normandy. Our initial release will follow the regiments through a campaign that mimics that followed by the men themselves. The campaign will begin with players dropping into Normandy in the early hours of June 6th, with the ultimate objective of capturing the town of Sainte-Mere-Eglise. From there subsiquent maps will include missions based on other key areas after the D-Day.
Although its a well made World War 2 game, if Day of Defeat was used and refined with better graphics and complex controls, would have had a high rating. Unfortunatly, its too similar to another multiplayer game, Insurgency Mod. It also has some of the same faults as Insurgency: Players sniping without a sniper rifle; maps sometimes become one-sided too much; squads: Not good for a WWII game. The weapons in the update might changed, but alot of the weapons are preset. Something like a armory menu after selecting a position and gives the weapons used might provide better. I didnt like Insurgency Mod due to not seeing the enemy and getting shot by them. Same problem exsists here. Seeing no one in sight and suddenly getting headshot from no-where, fustrates players to no end. It should fix this and give snipers with sniper rifles, a greater seeing distance.
Certainly heading in the right direction, But the beta was worse than the alpha.
This has potential to be a good realistic shooter, the art assets are very nice, but lacking a good programmer/coder.
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