The goal of Resistance and Liberation is to realistically portray the events and actions taken by the 82nd Airborne during their stay in Normandy. Our initial release will follow the regiments through a campaign that mimics that followed by the men themselves. The campaign will begin with players dropping into Normandy in the early hours of June 6th, with the ultimate objective of capturing the town of Sainte-Mere-Eglise. From there subsiquent maps will include missions based on other key areas after the D-Day.
Such a realistic and thoroughly made WW2-themed multiplayer with awesome graphics and sounds for free...it couldn't even be a dream some years ago)) From weapon smoke to real behavior of the machinegun's field of view - everything is implemented strikingly carefully!
The only three obvious (but quite minor) exploits I saw in the current beta are:
1) when you pull out the grenade's safety pin it looks as if it stays there))
2) the bayonet damage traces on the walls etc. are horizontal slashes, not vertical (that is the case in WW1:S as well)
3) forced reloading when resupplying from a crate, even if the clip in the weapon is full.
I wondered what the next stage of realism could be...maybe the trees swaying and leaves rustling in the wind?))
This game realy makes you feel you are in the WWII. Maps based on real place, 3d mic surround and moutch more, some guns could be more balanced and some more guns too, like the germans hawe a sniper rifle but the allied dosent but that isnt the problem. the problem is that i fell that its missing something but i dont know what its missing.
Annyways 10/10 for fun times and a great multiplayer
I did not enjoy my time playing this game. It basically involved me lying prone waiting for a silhouette that they or may not be the ennemy to blunder through the fog. Standing up for more than a few seconds will allow some unseen sniper to simply pluck you in the head. This game is realistic to an extent, but mabye hyper realism isn't what the gaming industry needs right now.