The goal of Resistance and Liberation is to realistically portray the events and actions taken by the 82nd Airborne during their stay in Normandy. We will attempt to follow the regiments through the campaign that was taken by the men themselves. We will also introduce various other World War II setting maps. The campaign will begin with players dropping into Normandy in the early hours of June 6th with the ultimate goal of capturing the town of Sainte-Mère-Église. From there, subsequent maps will include missions based on locations such as Saint-Côme-du-Mont, La Fiere, Sainte-Marie-du-Mont, Carentan, and other key areas.

Our approach
in recreating these events is quite different than that of most standard first person games. The principal of our focus is on playable realism. This realism we are referring to is beyond that of Counter-Strike or Day of Defeat. We are attempting to recreate the environment, weapons, challenges, and feeling of WWII combat to the best of our ability while still providing a game that feels fun and comfortable for at least a significant subset of gamers.

Read more on our website

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We're recruiting!
To maintain the development of RnL, the team seeks help in the following areas:

  • Coding
  • Prop Modeling
  • Level Design
  • 3rd Person Animation
  • Texturing

More information and web application form can be found here




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Open Beta 1.6 release media Open Beta 1.6 release media Open Beta 1.6 release media
Blog RSS Feed Report abuse Latest News: Open Beta 1.6 Released!

35 comments by Malivil on Jul 30th, 2011



Welcome back! It has been a week and as promised today we are releasing Patch 1.6!

If you are unaware of what promise I am referring to then check out this link as it contains a lot of information about Patch 1.6. If you already read that news then I would like to bring some points back to your attention. AndY, redMatter, and Pongles helped us continue work on patch 1.6 so that it can be released now. We cannot show our thanks enough. Also in that news post is a request for any talented developers with high priority on the positions of 3rd Person Animator and Prop Modeler/Texturer. If you are interested in mod development or know anybody that is then send them here.

This past week a few of the developers on the team sat down with Shawn "Deadrawkstar" Kiehl and Rob Harmon from ModInformer.org to answer some questions about RnL and Patch 1.6. The interview is all ready and posted so check it out on their website, here.

While you are downloading the patch, feel free to look at some eye candy and read through the huge changelog. Seriously, between the changelog and the ModInformer interview, you have a lot to help you pass the time while this immense patch downloads.

Even though RnL may be back on track, we are still in need of help. The RnL Developers have been busting their butts on this patch and with so few developers the workload is huge. A round of applause needs to go out to the devs that have been working this hard. Even better than a round of applause though is filling some badly needed positions. Our current priorities lie with getting a 3rd Person Animator and Prop Modeler/Texturer, but any help from Software Engineers to Level Designers would be greatly appreciated. To fill out an application for any position, please visit this link.

Moving on to the fun part. I have been too busy to make an episode of Inside Surveillance for this release, however Hunnicutt and our newest addition to the team, Robinson, picked up my slack and made a video that shows off some key changes since the last patch. With that being said, I will turn your attention to the video.

Battle of Carentan:



Falaise:



Download Links

Open Beta 1.5 -> Open Beta 1.6 Installer
ModDB
Mirror 1
Mirror 2
Mirror 3

Open Beta 1.5 -> Open Beta 1.6 .Zip
ModDB
Mirror 1
Mirror 2
Mirror 3

Open Beta 1.6 Full Installer
ModDB
Mirror 1
Mirror 2

Open Beta 1.6 Full .Zip
ModDB
Mirror 1
Mirror 2

ATTENTION

There was a bug in the server code that made it impossible to capture points. If you have already updated your server to OB 1.6, please download the hotfix here.


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Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Open Beta 1.6 Full Installer

Open Beta 1.6 Full Installer

Jul 31, 2011 Full Version 35 comments

This is the RnL Open Beta 1.6 full .zip. No other version required.

Open Beta 1.6 Full .Zip

Open Beta 1.6 Full .Zip

Jul 31, 2011 Full Version 0 comments

This is the RnL Open Beta 1.6 full .zip. No other version required.

Open Beta 1.5 -> 1.6 Patch Installer

Open Beta 1.5 -> 1.6 Patch Installer

Jul 30, 2011 Patch 0 comments

This is the Open Beta patch 1.6. Download this one if you have the Open Beta 1.5 version of RnL already installed.

Open Beta 1.5 -> 1.6 Patch .Zip

Open Beta 1.5 -> 1.6 Patch .Zip

Jul 30, 2011 Patch 1 comment

This is the Open Beta patch 1.6. Download this one if you have the Open Beta 1.5 version of RnL already installed.

Resistance and Liberation Alpha 4 Full

Resistance and Liberation Alpha 4 Full

Jan 11, 2009 Full Version 37 comments

This is the full version of Resistance and Liberation Alpha 4

Alpha 4 patch

Alpha 4 patch

Jan 11, 2009 Patch 1 comment

This is the incremental patch for Alpha4. Download it, when you already have Alpha3 installed.

Post comment Comments  (1560 - 1570 of 1,588)
ForK
ForK May 24 2005, 9:18pm says:

why are the player models so low poly?

+1 vote     reply to comment
NuclearFriend
NuclearFriend May 22 2005, 9:54am says:

We will have stamina, but it won't be a visible bar. You will have to tell how tired you are from other factors (breathing etc).

+1 vote     reply to comment
thunderraiden
thunderraiden May 22 2005, 1:33am says:

Want even more realism in this mod? add a stamina bar for when u run, jump and even when u take shots with high powered weapons, it would deplete slowly but when it gets low, its hard to aim, and u have to wait like 5-8 secs for it to get to a midium level again, where it will be half-way, once at half-way full, it would take 20-30 seconds for it to become completly full, and it should take 1 min of running to COMPLETLY deplete it, and jumping should take off chunks. also, add a .5 sec delay in jumping to signify the getting ready to do it period. And for recoil, make sure that the user will be looking at the sky for .1 sec after he shoots to signify recoil.

+1 vote     reply to comment
Wedge
Wedge May 20 2005, 12:14pm says:

Should have some new media in a few days. And thanks to BigBird for helping us get this page back up. :)

+1 vote     reply to comment
NuclearFriend
NuclearFriend May 20 2005, 12:00pm says:

Hey fellas, we are revamping and reorganising our profile, thinks are gonna get a little fresh around here. :)

+1 vote     reply to comment
651ett
651ett Nov 25 2005, 1:28pm says:

1.like smurfette or harriette, 651ett is the female version of the north-eastern woodlands creature, 651. although i am not a female, this creature is fascinating.
2.wtf are you talking about?

+1 vote     reply to comment
NPerez
NPerez Mar 9 2005, 1:12am says:

I think some of the features for realism will detract from the gameplay, like no individual scores. . but a lot of people have been dying for a good realism mod, so a lot of people will love this. . I'm just not sure if I will. . well, watching it anyway cause the models look good and it seems really well planned out.

+1 vote     reply to comment
NuclearFriend
NuclearFriend Feb 14 2005, 7:17am says:

We are busier than ever. :)

+1 vote     reply to comment
christoph2005
christoph2005 Jan 24 2005, 9:50pm says:

Looks good, best of luck... Get busy and make a release now!!! :-D

+1 vote     reply to comment
Asasin
Asasin Jan 12 2005, 8:45pm says:

I'm all for the realism you're going for, it looks like a great idea. Especially since it will be more objective based.

+1 vote     reply to comment
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Platform
Windows
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Release Date
Released Jan 10, 2009
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Community Rating

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9.3

753 votes submitted.

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Highest Rated (13 agree) 10/10

its just awesome mod

Nov 26 2010, 7:05am by SDKD

Lowest Rated (2 agree) 1/10

Overrated and utter garbage. Adds pretentious "realism" and brings nothing new to any WW2 FPS/Mod.

Limited community makes it worse

Mar 18 2011, 1:40am by DrThompson

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First Person Shooter
Theme
War
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Multiplayer
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