The goal of Resistance and Liberation is to realistically portray the events and actions taken by the 82nd Airborne during their stay in Normandy. We will attempt to follow the regiments through the campaign that was taken by the men themselves. We will also introduce various other World War II setting maps. The campaign will begin with players dropping into Normandy in the early hours of June 6th with the ultimate goal of capturing the town of Sainte-Mère-Église. From there, subsequent maps will include missions based on locations such as Saint-Côme-du-Mont, La Fiere, Sainte-Marie-du-Mont, Carentan, and other key areas.

Our approach
in recreating these events is quite different than that of most standard first person games. The principal of our focus is on playable realism. This realism we are referring to is beyond that of Counter-Strike or Day of Defeat. We are attempting to recreate the environment, weapons, challenges, and feeling of WWII combat to the best of our ability while still providing a game that feels fun and comfortable for at least a significant subset of gamers.

Read more on our website

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We're recruiting!
To maintain the development of RnL, the team seeks help in the following areas:
  • Coding
  • Prop Modeling
  • Level Design
  • 3rd Person Animation
  • Texturing

More information and web application form can be found here



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RSS feed Articles

Rebooting RnL

News 10 comments

Hello RnL community!

A few months ago the remaining RnL developers have started to reassemble the team and created a prototype of the next version of RnL. Until now, however, it hadn't crossed our mind to spread the word in this community here for some reason. Today we want to set this straight and invite you to join our community.

We are posting regular updates on our IndieDB page and in the RnL Steam group. We also have set-up a stop-gap forum and started posting news on Twitter and Reddit. We are planning to release a larger update around the end of february, where we want to show our progress and introduce the team members.


The RnL team are looking forward to hear from you :)

Open Beta 1.6 Released!

Open Beta 1.6 Released!

News 35 comments

Welcome back! It has been a week and as promised today we are releasing Patch 1.6!

D-Day Approches

D-Day Approches

News 32 comments

It has been over a year since our last release and patch 1.6 is finally being wrapped up for release. No joke. As expected with a delay that long, there...

Resistance and Liberation Press Release

Resistance and Liberation Press Release

News 19 comments

A long awaited Resistance and Liberation Press Release. Mod development status, open beta 1.0-1.5 recap, Desura news and more.

Mod of the Year Contest

Mod of the Year Contest

News 15 comments

It is that time of the year again where ModDb hosts their Mod of the Year Contest.

RSS feed Downloads
Open Beta 1.6 Full Installer

Open Beta 1.6 Full Installer

Full Version 42 comments

This is the RnL Open Beta 1.6 full .zip. No other version required.

Open Beta 1.6 Full .Zip

Open Beta 1.6 Full .Zip

Full Version 0 comments

This is the RnL Open Beta 1.6 full .zip. No other version required.

Open Beta 1.5 -> 1.6 Patch Installer

Open Beta 1.5 -> 1.6 Patch Installer

Patch 0 comments

This is the Open Beta patch 1.6. Download this one if you have the Open Beta 1.5 version of RnL already installed.

Open Beta 1.5 -> 1.6 Patch .Zip

Open Beta 1.5 -> 1.6 Patch .Zip

Patch 1 comment

This is the Open Beta patch 1.6. Download this one if you have the Open Beta 1.5 version of RnL already installed.

Resistance and Liberation Alpha 4 Full

Resistance and Liberation Alpha 4 Full

Full Version 37 comments

This is the full version of Resistance and Liberation Alpha 4

Alpha 4 patch

Alpha 4 patch

Patch 1 comment

This is the incremental patch for Alpha4. Download it, when you already have Alpha3 installed.

Post comment Comments  (1550 - 1560 of 1,622)
[RnL]Seth
[RnL]Seth

Stop by our IRC channel #resistancemod on irc.gamesurge.net to chat with the developers.

We look forward to hearing your opinions and suggestions.

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Tasman
Tasman

It's looking brilliant

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Noobian_Warrior
Noobian_Warrior

you may want to try out what RO did, i just got teh game :D

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Rans0n
Rans0n

Afaik mods now work for everyone who owns at least ONE source based game. So ya you should be able to play RnL even if DoD:Source is your only Source based game.

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Choakinek
Choakinek

Day of Defeat is defeated!...

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willie16
willie16

Steam can suck donkeys big hairy balls with their DOD:S, this is way better that some ****** DOD!!!!!

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Noobian_Warrior
Noobian_Warrior

This one is gonna cost a lot on steam. (this is a compliment)
you guys really flatten dod:source. i love the textures, which make my mouth water.
and i didn't think that weapon models couldn't get more detailed and accurate until you guys released some of that outstanding media

resistance&liberation team: i salute you :rambo:

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Noobian_Warrior
Noobian_Warrior

i love the idea of three positions. and i have thought of the same thing and found something that would work. i also understand that realism is very big in your mod so hopefully my concept will be accepted
(the makers of cs would die before they let what i am about to suggest happen)

1) first position: this postion is where the player points the weapon towards the ground otherwise known as the ready position. the advantage of this is that it allows more movement. for instance, this mode would be used when sprinting. as the player runs. the gun may be lifted from side to side as it is natural when the arms swing. it is also used for tight quarters such as a building. think about it; if you are going into a building with hallways and turns and you want to clear it quickly, pointing the gun up (or the normal mode for most fps) would restrict movement, because the barrel of the rifle will be in the way and hitting walls. of course you cannot fire from this position. it is also a standard position because it is sort of a resting position that doesn't drain stamina.

2) second position: this would be your hip position and the advantage is that it keeps general visiblity of your surroundings with being able to fire your weapon (this would be the normal mode for most fps). it is also ideal for close combat, because if a person was standing about 15 feet in front of you could "aim" in the general center of the screen and you would be able to get a hit. this is more favorable than the iron sights mode for closer combat, because bringing the sights into view would take too much time, and trying to shoot close, moving targets would just be impratical. this is generally for more rapid and automatic fire.

3) third position: this is of course the iron sights position. it would prove unuseful to fire rapid successive shots because the recoil would jolt the sights and therefore make it hard to see the target, and most shots would not even hit. this is for more semi automatic and single shots. iron sights also includes scopes. i hate it when you scope and everything around it turns black; everything around the scope should be kept the same except for one change: it should be out of focus. but of course the scope or sights should be in perfect focus.

hope this helps. but pm me for questions

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Toxicity2
Toxicity2

wow, amazing work so far (b^-^)b

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MomoJak00
MomoJak00

Looks like you guys are set to own Red Orchestra.

I love it! Keep up the good work!

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Community Rating

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9.3

759 votes submitted.

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Highest Rated (13 agree) 10/10

its just awesome mod

Nov 26 2010 by SDKD

Lowest Rated (3 agree) 1/10

Overrated and utter garbage. Adds pretentious "realism" and brings nothing new to any WW2 FPS/Mod.

Limited community makes it worse

Mar 18 2011 by DrThompson

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