The goal of Resistance and Liberation is to realistically portray the events and actions taken by the 82nd Airborne during their stay in Normandy. Our initial release will follow the regiments through a campaign that mimics that followed by the men themselves. The campaign will begin with players dropping into Normandy in the early hours of June 6th, with the ultimate objective of capturing the town of Sainte-Mere-Eglise. From there subsiquent maps will include missions based on other key areas after the D-Day.

Report content RSS feed Resistance and Liberation Open Beta Patch 1.4 release

We hope you all have had fun playing the Open Beta this last month. More importantly, we appreciate all of the support and feedback you've given us. Without everyone that stuck around through the long period between Alpha and Open Beta and the plethora of new players that have started playing, we would not be able to return these patches to you at the rate we have. With that being said, it is time to release Patch 1.4.

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We hope you all have had fun playing the Open Beta this last month. More importantly, we appreciate all of the support and feedback you've given us. Without everyone that stuck around through the long period between Alpha and Open Beta and the plethora of new players that have started playing, we would not be able to return these patches to you at the rate we have. With that being said, it is time to release Patch 1.4.

This week we have decided, once again, to focus on fixing bugs and implementing some of your feedback. This patch will consist of map alterations, glitch fixes, crash fixes, and a couple weapon alterations. Remember that this is just a patch and you will need to have the Open Beta 1.0 build installed before you apply it.

Also, here is a collection of gameplay screenshots to feature Patch 1.4 along with its changelog.
Resistance and Liberation Open Beta 1.4 Media Resistance and Liberation Open Beta 1.4 MediaResistance and Liberation Open Beta 1.4 Media Resistance and Liberation Open Beta 1.4 Media
Changelog - Open Beta 1.4

  • ! Fixed the minimap button not being bound by default. It's now on "m"
  • ! Fixed a crash in the scoreboard on map change.
  • ! Fixed not being able to shoot through many foliage models.
  • ! Fixed the scope not drawing 3D Skybox elements.
  • + Added a new particle effect when shooting foliage (WIP).
  • + Added Ste. Marie du Mont.
  • - Removed ammo crates' ability to give grenade ammo.
  • Changed the scoreboard to make it slightly cleaner and make the tickets more easily readable.
  • Changed the default spawn time to be 35 seconds instead of 20.
  • Changed the G43 reload animations to have a slight delay.
  • Changed the G43 firing animations to make it slightly harder to aim after a shot.
  • Changed the sensitivity change handling to, hopefully, help some of the random switching problems.
  • Changed the damage of the two pistols to take them down to a more acceptable level.
  • Changed the G43's recoil to make it feel more like it was firing the 7.92x57mm round that it is.
  • Changed the number of G43s the Germans have by default.
  • Changed the spread of all primary weapons to make them slightly more inaccurate.
  • Updated St. Côme du Mont to update the overview map to fix the % captured of Village West being off the map, and resize the trenches capture zone.
  • Updated St. Mére Eglise to change the size of the arrows on the overview script
  • Fixed various bugs like fix that the allies could never spawn in the Hotel, fix the fallback trigger would not protect the Germans at the Hotel, and fix the server lockups when the church doors are closed.
  • Updated the La Fiere to change squad scripts to change the team makeup slightly, fix a lot of bugs, reduce the z-clip plane by 300, add a nice looking HDR effect when you leave dark buildings, add a new area on the right side of the bridge, change the water texture to a cheaper one, changed the manor area so Axis cannot recapture it, add a lot of new cover, optimize the map a bit, and make some tweaks to the spawns for the Germans.
  • Updated many sounds including:
  • Changed nearly every fire sound based on player feedback.
    Changed the volume of footsteps to make them louder.
  • Changed various other sounds.

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billyboob
billyboob

Damn quick. Just wish there were more people playing in Australia. In fact I just wish there was anyone playing in Aus. Add me on Steam if you want to get something going. Username is billyboob. The SAW server is always empty :(

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DarkLiberator
DarkLiberator

Wow, the dev team is amazing.

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Anddos
Anddos

but no servers up..

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Malivil
Malivil

Yes there are.

Make sure you install 1.0 before 1.4 and your mod folder's name is "RnLBeta"

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Spenzerr
Spenzerr

awesome work!

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modlisk
modlisk

excellent
downloading

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GossamerSolid
GossamerSolid

good job, has st marie been fixed? I read on the forums that germans always spawned at trenches.

1.04 beta server running here - 216.52.148.144:27015

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egu Creator
egu

Marie will be fixed along with the new patch, so you'll just have to wait for a while.

But since this is a open beta, feel free to check it out on a listen server, to search for any bugs or glitches :)

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jaydanp
jaydanp

So will this mod cost money or did they just say it as a april fools joke?

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Malivil
Malivil

It was just an april fool's joke.

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TuskenRaider
TuskenRaider

Thx
I hope the animation and ms bugs are gone now, it seemed like it was just me and my friends having that problem

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Malivil
Malivil

They aren't and it's not just you guys.

The effects are less noticeable when you have a lower ping, so try to get on a server with a low ping.

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