The goal of Resistance and Liberation is to realistically portray the events and actions taken by the 82nd Airborne during their stay in Normandy. Our initial release will follow the regiments through a campaign that mimics that followed by the men themselves. The campaign will begin with players dropping into Normandy in the early hours of June 6th, with the ultimate objective of capturing the town of Sainte-Mere-Eglise. From there subsiquent maps will include missions based on other key areas after the D-Day.

Report article RSS Feed November 15th RTTF Update

Welcome back everyone! It is November 15th and time again for the mid-month Road to the Future. History Moment: In the Months of September-November the 18th Airborne Corp was knee deep in battle. History calls it Operation Market Garden, the men of the Airborne called it Hell's Highway! The Famous E Company 506th spent time on an Island in Holland, well sort of.

Posted by hunnicutt on Nov 16th, 2009

Welcome back everyone! It is November 15th and time again for the mid-month Road to the Future.

History Moment: In the Months of September-November the 18th Airborne Corp was knee deep in battle. History calls it Operation Market Garden, the men of the Airborne called it Hell's Highway! The Famous E Company 506th spent time on an Island in Holland, well sort of.


From 2 October to 25 November 1944 , the company held a static defensive line in Holland in an area known as "The Island." The 506th, which is Easy's parent unit, occupied a gap in the British lines that was previously held by a British division that was roughly four times the size of the regiment. Easy had only 130 men to hold a sector that was 3Km long. Of the 130, there were only 98 officers and men remaining on 25 November 1944 when the company was pulled off the line and sent to France for R&R in the French town of Mourmelon.(1)

This was part of an


audacious plan concocted by British Field Marshal Montgomery that would be the first major daylight air assault attempted by a military power since Germany's attack on Crete.British Field Marshal Montgomery similar to the Germans assault of four years earlier, the Allies
initial plan for September 17,1944 was to use the paratroopers and glidermen of the 82nd and 101st U.S. Airborne Divisions and England's First Airborne Division in a daring daylight drop into Holland. The airborne Allied troops were to seize roads, bridges and the key
communication cities of Eindhoven, Nijmegen and Arnhem, thus cutting Holland in half and clearing a corridor for British armoured and motorized columns all the way to the German border.

Although XVIII Airborne Corps achieved their objectives the plan was overly ambitious from a logistical standpoint and the operation did not achieve it ultimate objective.(2)

After the "pulling out of Holland" the boys of the Airborne were sent to the back for Rest, refit and re-enforcements. It wasn't long before they were sent to a little town called Bastonge. Once they survived that, it was on to Operation Varsity and Germany itself.



Like always, Eero has been working hard on a little bit of everything. A couple weeks ago he decided to take up the task of skinning the paratrooper model that was revealed way back in April. Just recently he showed us some pictures of his progress, but as you all know, the guy's a real perfectionist and doesn't want to share any real screenshots just yet. We did manage to get something from him to put in the RttF - this teaser of the boot diffuse texture.

In other news, Toni Kreska has been finishing up the port of St. Marie Dumont. The usual business of doing a couple fixes here and there, some touch ups, and a creek? Yes, there is more to this port than you think. Take a look for yourself.


Now for the RTTF Q and A's.

1. Will there be an Omaha map made by the dev team?

There is currently no work being done or plans for an Omaha map as paratroopers didn't fight at the beaches.

2. Will Beta testing ever open again?

We have all the beta testers we currently need. There may be changes or openings at a later date, but there haven't been any decisions yet.

3. Are there any plans to make the movement speeds variable? e.g. A
rifleman would move faster than a machine gunner or ammo based.

The speed of the player is based on the load he is carrying and the class he is. While a machine gunner may generally move slower than a Rifleman, this isn't always the case. If the Rifleman has more gear on and/or the MG Drops the gun, the MG could move faster. This is an example of the current system where speed of your character will factor in how much ammo you have.

If you have any questions that you would like featured in the next RTTF, PM the Public Relations department (Hunnicutt or Murphy). We will do our best to get your questions answered. That is all we have to show you for this mid-month RTTF, so stick around for the next update on December 1st!

Post comment Comments
Croco15 Nov 16 2009, 6:35pm says:

Looks good.

+1 vote     reply to comment
Silverfisk Nov 16 2009, 6:35pm says:

I like the boots and the map looks awesome.
Yes, I am superficial.

+4 votes     reply to comment
ausbushman Nov 16 2009, 8:16pm says:

Looking good!

Nice boots.

+2 votes     reply to comment
RedQueensAce Nov 16 2009, 9:18pm says:

I really like the expansive environments.

+2 votes     reply to comment
RogerRamjet Nov 16 2009, 11:48pm says:

Nice update.. love the texture for the boots and the map/weapon screenshots...

+1 vote     reply to comment
vfn4i83 Nov 17 2009, 12:24am says:

Stunning as aways. great Work.

+1 vote     reply to comment
chris_sloany Nov 17 2009, 1:14am says:

wow! nice work! maps should be fun as always!

+1 vote     reply to comment
Jay-Jay34 Nov 17 2009, 4:28am says:


+1 vote     reply to comment
AddiB Nov 17 2009, 11:12am says:

would be nice if it gets finished thid year but i dont think they get it done before spring or summer 2010

+2 votes     reply to comment
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