The goal of Resistance and Liberation is to realistically portray the events and actions taken by the 82nd Airborne during their stay in Normandy. Our initial release will follow the regiments through a campaign that mimics that followed by the men themselves. The campaign will begin with players dropping into Normandy in the early hours of June 6th, with the ultimate objective of capturing the town of Sainte-Mere-Eglise. From there subsiquent maps will include missions based on other key areas after the D-Day.

Report article RSS Feed D-Day Approches

It has been over a year since our last release and patch 1.6 is finally being wrapped up for release. No joke. As expected with a delay that long, there is a lot of news to cover. I won't go through all the details, but Hunnicutt made a video to show some of the more important changes and there will be a changelog with actual release for your reading pleasure. Also, the changelog is long enough that we printed it in novel form which can be ordered from the RnL store.

Posted by hunnicutt on Jul 22nd, 2011



It has been over a year since our last release and patch 1.6 is finally being wrapped up for release. No joke. As expected with a delay that long, there is a lot of news to cover. I won't go through all the details, but Hunnicutt made a video to show some of the more important changes and there will be a changelog with actual release for your reading pleasure. Also, the changelog is long enough that we printed it in novel form which can be ordered from the RnL store.

*Note: there is no novel and no RnL store.

Before I continue, a huge thanks must be given out to AndY and the guys from redMatter as well as Pongles. After we put out the call for help earlier this year, AndY contacted our team and offered his time to keep things organized in the interim. He not only organized the team, but got us in contact with some of his skilled redMatter associates. The Resistance and Liberation Team stayed on their feet with the guidance and technical skills of AndY and those that helped from the redMatter team. Andy also put us in contact with Pongles, one of the previous programmers from Insurgency. Pongles took time out of his already busy life to search through our code in hopes that he would find the cause of the mystical multi-fire bug. While it turned out to be the prediction errors we have always said it was, the time he spent in search is really appreciated. I really hope that AndY's, Pongles' and the redMatter guys' ears start ringing as everyone that downloads this patch says "Thank You redMatter and Pongles" at their computers. While their work may not have paid off directly, their support helped our team continue working and reach this long-awaited patch.


Even though RnL may be back on track, we are still in need of help. The RnL Developers have been busting their butts on this patch and with so few developers the workload is huge. A round of applause needs to go out to the devs that have been working this hard. Even better than a round of applause though is filling some badly needed positions. Our current priorities lie with getting a 3rd Person Animator and Prop Modeler/Texturer, but any help from Software Engineers to Level Designers would be greatly appreciated. To fill out an application for any position, please visit this link.

Moving on to the fun part. I have been too busy to make an episode of Inside Surveillance for this release, however Hunnicutt and our newest addition to the team, Robinson, picked up my slack and made a video that shows off some key changes since the last patch. With that being said, I will turn your attention to the video.

Direct link here


Some of the information in the video is a bit dated, so here are a couple notes:

  1. The BAR mag top texture has been fixed.
  2. The BAR sprint animation speed has been fixed. (Was way too fast)
  3. MG42 idle animation has been adjusted.
  4. The browning was not remodeled.
  5. The browning wasn't reskinned either.
  6. The fist animations are temporary and have since been (and will continue to be) modified.
  7. There are probably other things that have changed already as well, so keep your eyes out.

Time to clear up the big question that I am sure you are all asking. When is 1.6 going to be released? Well, the many months of waiting and speculating are over. The official release date is looming and we are proud to say that patch 1.6 will be released late next week! Spread the word because now that TF2 and the Source SDK are free, the mod is open to even more people!

Thank you all for sticking with us through these tough times and hold onto your pants for this week of anticipation!



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NullSoldier
NullSoldier Jul 23 2011, 11:02pm says:

Me gusta. This is one of my favorite war games of all time. The production quality on RnL is higher than a lot of triple A titles. I can't wait to play this update.

+14 votes     reply to comment
Kamikazi[Uk]
Kamikazi[Uk] Jul 24 2011, 2:29pm replied:

Totally agree, this is amazing quality for a mod team. Hope valve helps you guys out with this and gives you a commercial license to sell it.

0 votes     reply to comment
nlr
nlr Jul 23 2011, 11:49pm says:

Great work

+3 votes     reply to comment
kCchief207
kCchief207 Jul 23 2011, 11:57pm says:

**** YES

+4 votes     reply to comment
AnarchyDom
AnarchyDom Jul 24 2011, 12:03am says:

Over a year? Has it really been that long? Wow. Thanks for sticking with it, guys.

+5 votes     reply to comment
Hayst
Hayst Jul 24 2011, 2:42am says:

Oh Sweet!

+3 votes     reply to comment
leathery
leathery Jul 24 2011, 4:16am says:

****** awesome... I don't play this mod enough :(

+3 votes     reply to comment
aidas2
aidas2 Jul 24 2011, 4:43am says:

Recoil on the BAR looks retarded, other than that it looks great and looking forward to the release.

-2 votes     reply to comment
aidas2
aidas2 Jul 24 2011, 11:55am replied:

Dunno what's the bad karma for, but you'd need a massive caliber gun or to be extremely weak to have such recoil...

0 votes     reply to comment
Malivil
Malivil Jul 24 2011, 1:07pm replied:

It is a .30-06 bullet, so it's no 9mm going through there....

+1 vote     reply to comment
aidas2
aidas2 Jul 25 2011, 1:58pm replied:

Youtube.com Looks like soldiers don't have any problems handling it. Like I said, the recoil is retardedly exaggerated, way over the top, how are you even supposed to hit anything with such recoil?

0 votes     reply to comment
egu
egu Jul 25 2011, 5:12pm replied:

With skill.

+2 votes     reply to comment
N3uR0m4nT3
N3uR0m4nT3 Jul 26 2011, 12:55pm replied:

Agreed, its recoil is exaggerated. But still, GJ to the devs, they've done a great job and we'll see how that works in the game.

0 votes     reply to comment
theM3nace
theM3nace Jul 24 2011, 4:48am says:

Awesome!

+3 votes     reply to comment
Jaggardz
Jaggardz Jul 24 2011, 5:07am says:

Nice work. Thank you devs for keeping this mod alive.

+5 votes     reply to comment
uunderfire
uunderfire Jul 24 2011, 5:45am says:

Great ! One of the best WWII mods I've ever played. But it's true that the only real problem of your mod is that there are not plenty of people playing it ... Maybe could you ask for your mod being put into Steam ?

+4 votes     reply to comment
c4ble
c4ble Jul 24 2011, 8:04am replied:

THAT would be awesome!

+3 votes     reply to comment
MARiN3
MARiN3 Jul 24 2011, 5:48am says:

This mod is like RO,DoDS and all the good in one mixture = Orgasmn

+5 votes     reply to comment
Dr.Goupyl
Dr.Goupyl Jul 24 2011, 8:06am says:

Falaise ? i hope you gonna do a bit of William the conqueror Castle !
BTW, do you know that Carentan was surround with swamp ?

+2 votes     reply to comment
Malivil
Malivil Jul 24 2011, 9:30am replied:

The BoC map we are featuring is a recreation of the Band of Brothers version of Carentan

There is another, realistic, version of Carentan that has been in the works for some time, but it is on hold because we don't have a mapper to work on it at the moment.

+1 vote     reply to comment
Dr.Goupyl
Dr.Goupyl Jul 27 2011, 1:58pm replied:

Heh, i wish i were better at mapping.. that's will be a pleasure to map my Normandy.

+1 vote     reply to comment
c4ble
c4ble Jul 24 2011, 8:07am says:

YES! Great News! CanĀ“t wait to pick up enemy weapons and thanks from me aswell to AndY, redMatter and Pongles for helping this mod to stay alive...you are my heroes! :)

+2 votes     reply to comment
Dr.Goupyl
Dr.Goupyl Jul 24 2011, 8:18am says:

OH ! and i forget the clouds, they are still the same here in Normandy^^

+2 votes     reply to comment
djibe89
djibe89 Jul 24 2011, 2:47pm says:

very good work

+2 votes     reply to comment
Snuffeldjuret
Snuffeldjuret Jul 24 2011, 4:34pm says:

Great stuff, my hats off to you guys. I really never thought 1.6 would be released =(.

+2 votes     reply to comment
Grimreaper905
Grimreaper905 Jul 24 2011, 6:42pm says:

****
YES

+3 votes     reply to comment
KiiNG
KiiNG Jul 24 2011, 11:59pm says:

Its so... BEAUTIFUL :O

+4 votes     reply to comment
jerry111
jerry111 Jul 25 2011, 1:10am says:

I'm in love.

+3 votes     reply to comment
INtense!
INtense! Jul 25 2011, 2:04am says:

Looking awesome, will get this up on Desura for preload? Also need to add that video to your gallery!

+2 votes     reply to comment
Malivil
Malivil Jul 25 2011, 7:17am replied:

Looking into the Desura stuff... but we'll probably be changing stuff right up until the release date, so a preload will be kinda annoying for us...

Also, I tried adding the video to the gallery, but after spending an hour uploading it, the website said "***.mp4 not found". Meaning I wasted an hour uploading for a website screw up =P

+1 vote     reply to comment
Tengil
Tengil Jul 25 2011, 10:17am says:

I love this mod!
but whenever i feel like playing it theres never anyone on it...

+2 votes     reply to comment
LtPalermo
LtPalermo Jul 25 2011, 4:26pm says:

Great stuff, don't stop !!!!

+2 votes     reply to comment
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Released Jan 10, 2009
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Resistance and Liberation Development Developer & Publisher with 8 members