is already here? Well then, let’s get started!
As always, we are looking for more help. The team is currently in need of texture artists and 3D modelers. The first responsibilities for these positions will be skinning the new PIR model and creating various map props. If you are interested and feel you have the abilities to help us in these categories or any of the categories listed here, please submit an application at this link.
Updates from the Team
So Eric and I went around asking the members of the team what they have been working on. You know something like, "What have you been working on for the Mod." Here are some of the replies I can share.
"I fixed all the bugs on mantis and changed all the ground textures over as well in Eglise.
I've been doing research on Market Garden and I'm looking at Grave, Overasellt or Groesbeek."
Did he say Market Garden? Yea, he did!
"Working with James to get the first rough version of new gui structure done and in game.
Only code stuff for now - final visuals to follow later on. At this point, the gui will be full screen with no transparencies - just to get the working version of it ingame."
He is also working on the new website at the same time, talk about busy!
Doing some work on research for some buildings he is working for the mod. I wish I could share what he found and has done so far. It really is top shelf work. but we should hold some things back. We like to tease you a little bit.
"Well I've been constantly updating and fixing the Carbine animations,
working on getting the BAR to look right, and recently got a Garand midclip animation done.
I've also gotten started on the .30 Caliber Browning animations, but not much as of yet."
He did finish the Garand Mid Clip Reload. This is something that has missing from other WWII Mods. No more shooting out the rest of your rounds to reload your M1 Garand. Check this WIP Video! Tell me it isn't hot! (Note this is not in game footage)
"I finished the carbine skin and uploaded it. Going to model the G43 now."
One line but wow, what a line! The Carbine is ready for action. Did he say G43? No, he couldn't have!
Now for the RTTF Q and A’s:
1. Will there be a cover system (like in Hells Highway) be implemented in later updates?
Due to the ease of movement capabilities in RnL and the amount of effort that is required to make a cover system, there will not be a cover system made any time soon - if ever.
2. Will tanks or vehicles ever be added in?
No, Resistance and Liberation is an 'Infantry Simulation'. We wish to focus solely on the infantry aspect of combat, as vehicles add an entirely new dimension of tactics and problems to an already strategically complex battlefield.
3. Is there an approximate length of time until the Beta is released?
The plan is to release the beta sometime in the upcoming Fall or Early Winter. As all things like this, we have to include the preface "when it is done". We have set very high standards for ourselves and do not want to let you down. However, we do not want this to take forever either. We are working as hard as we can for what they pay us.
4. When will the new website designs be put into effect?
There's a select few people working on the website project, and it depends on how their real-life time schedules change.
5. What is the equivalent to the B.A.R. (Browning Automatic Rifle) for the Germans? Carbine?
We're going to use the BAR as replacement for the 30cal on some maps to give the Allies a more mobile MG. Later on, we may counter it with the FG42. Keep in mind that not all weapons will have a counter part, sometimes you will have to be creative and work around the short comings.
That is it from the PR team for this update. Also, be sure to send in your questions for the next mid month Rttf as soon as possible. Without your questions, you would get no answers. Thank you for all your support and donations.