Resident Evil: Outbreak Resurrection
Written by LAUGHING_MAN, mod director
Resident Evil: Outbreak Resurrection is a modification for Unreal Tournament 3 using its innovative Unreal engine, which is flexible and has wonderful next-gen graphics. It will feature multiplayer cooperative play over the internet. It will feature changed game play rules to add a completely new game style to Unreal Tournament 3.
Plot overview
Resident Evil: Outbreak resurrection begins a couple of days after the initial outbreak in Raccoon City when the T-virus was released, moments before the crisis erupts into complete chaos. The game ends in the final moments of the incident, with the player attempting to escape Raccoon City before the U.S. government launches a missile strike to eliminate the threat posed by the T-Virus. It wills tie-in with events from the original outbreak series and Resident evil two and three.
Scenarios
"unnamed scenario"
this scenario will incorporate the original Racoon City Police Department from the original games. This will be our first developing scenario for our game. A group of survivors are pushed back by a zombie horde and our forced to take refuge in the Raccoon city police station, whilst trying to solve puzzles that were put in place to guard certain areas of the station, our survivors get caught up in the midst of trying to help Brad Vickers against a Bio-weapon made by Umbrella known as Nemesis. You will enter the world of survival horror once again; will you survive? The scenario will take place before Resident Evil 3. You will help supporting character Brad Vickers through his desperate attempt to escape from a powerful monster, is it also his last moments or will he survive?
Game play
3rd person view that pan out when speech of character gets faster and comes back in when they slow down.
To be able to run you have to press and hold a button
Inventory system exactly like that out of outbreak, and being able to present items for people to take from you
virus-o-metre like in Resident Evil Outbreak; so there is technically a time limit
more realistic movement; or mocking that of Resident evil (custom animations as well)
Incorporated puzzles into the mod, much like Resident Evil.
Applicants
Interested in joking the mod team? Experienced in a particular area? Why not pm me and see if you can get a place on our development team, we're growing all the time.
Some places that need o be filled are;
Character modeller
Prop Modeller
Texture artist
UT3 rigger - rigging models in Unreal
Coder
External links
www.outbreakresurrection.com
1 comment by LAUGHING_MAN on Jan 4th, 2008 digg this super bookmark
Resident Evil: Outbreak Resurrection has now released its new forums, so come over and join us. Theres mod discussion as well as Resident evil Discussion for all you fanboys out there. I hope you can join us. You can also post suggestions about the mod. As you might know we are still looking for a dev team, so contact me if you want a place.
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I got question LAUGHING_MAN :
Will I be able to play this game offline
....even if it means(sp?) that there will be only my character againts the all the zombies.
well, yes, and @instant action like UT3, after the BETA of that once we have the multiplayer up to par, we will try and work on offline elements
Keep up the good work guys! You have my full support. The Outbreak Facebook group supports you too.
Right now I'm revising the M4A1.
will we be able to play with other human players, like over PSN for playstation 3?
or is it all AI?
Well it will be similar gameplay to Resident Evil Outbreak, the monsters will be all AI controoled (to begin with (this will expand into; when you get killed you will be reanimated as a zombie for a short period of time) and all human players will be controlled by online players.
Man i can imagine playing this mod rite about now,It'll be great with all the weapons & stuff.
Amazing work here, cant wait to play this on the PS3 and maybe my mac once ut3 gets ported :D
As long as the Engine stays the same for the Mac (I don't see why it would change) of course we'll port it :) We want to reach as many people as possible with this.
I'm sorking on the 92 it might be done in several hours.