Resident Evil: Outbreak Resurrection
Written by LAUGHING_MAN, mod director
Resident Evil: Outbreak Resurrection is a modification for Unreal Tournament 3 using its innovative Unreal engine, which is flexible and has wonderful next-gen graphics. It will feature multiplayer cooperative play over the internet. It will feature changed game play rules to add a completely new game style to Unreal Tournament 3.
Plot overview
Resident Evil: Outbreak resurrection begins a couple of days after the initial outbreak in Raccoon City when the T-virus was released, moments before the crisis erupts into complete chaos. The game ends in the final moments of the incident, with the player attempting to escape Raccoon City before the U.S. government launches a missile strike to eliminate the threat posed by the T-Virus. It wills tie-in with events from the original outbreak series and Resident evil two and three.
Scenarios
"unnamed scenario"
this scenario will incorporate the original Racoon City Police Department from the original games. This will be our first developing scenario for our game. A group of survivors are pushed back by a zombie horde and our forced to take refuge in the Raccoon city police station, whilst trying to solve puzzles that were put in place to guard certain areas of the station, our survivors get caught up in the midst of trying to help Brad Vickers against a Bio-weapon made by Umbrella known as Nemesis. You will enter the world of survival horror once again; will you survive? The scenario will take place before Resident Evil 3. You will help supporting character Brad Vickers through his desperate attempt to escape from a powerful monster, is it also his last moments or will he survive?
Game play
3rd person view that pan out when speech of character gets faster and comes back in when they slow down.
To be able to run you have to press and hold a button
Inventory system exactly like that out of outbreak, and being able to present items for people to take from you
virus-o-metre like in Resident Evil Outbreak; so there is technically a time limit
more realistic movement; or mocking that of Resident evil (custom animations as well)
Incorporated puzzles into the mod, much like Resident Evil.
Applicants
Interested in joking the mod team? Experienced in a particular area? Why not pm me and see if you can get a place on our development team, we're growing all the time.
Some places that need o be filled are;
Character modeller
Prop Modeller
Texture artist
UT3 rigger - rigging models in Unreal
Coder
External links
www.outbreakresurrection.com
0 comments by LAUGHING_MAN on Jan 10th, 2008 digg this super bookmark
We still need a dev team to aid our project forward - so please contact me if you would like a place. Iv put together a little teaser trailer to inform people of our mod. I am starting work on a prototype of the mod on the G.O.W (Gears of war) engine to show give people an idea of what it will be like in 3rd person and an aim function. And in particular nearing textures and static meshes than UT3. So heres the teaser anyway so enjoy.
Please note all the footage used in this trailer is not from the game and is for promotional purposes only.
You need to have Flash and Javascript running in your browser to see this player.
Only registered members can share their thoughts. So come on! Join the Mod DB community today (totally free) and do things you never thought possible.
Rammstein Made a Song for Resident Evil, Heres a Video on Youtube of Just the music, I like it, not sure about you guys, It Was intended for Resident Evil:Zero Hour, The one with the train.
Youtube.com
Its not much.
Never Mind its Just the Song Hallelujah, Youtube.com
They just Used it in resident evil apocolypse the movie
i prefer, "my plague" by slipknot in the first Resident Evil movie but i hate the Residemt evil movies
Yeah, I'd much prefer the games over the movies but hey, maybe you can just take the original music from the games.
i know this game will be great ^^ and do you know when the first beta game is comming out?
well, we need more developers on are team, we can only get the mod so far with out having people such as coders, but if we dont get them we will work on learning the simple code and release the BETA (hopefully sometime next year)
i mean KI Zombies (BOTS)
well we are trying to keep it close to outbreak so the most would be about 5- 10 depending on where you are
@Laughing Man
Will it give many zombies? You know maybe when the first beta might appear?
different types of zombie or zombies onscreen?