Resident Evil: Outbreak Resurrection
Written by LAUGHING_MAN, mod director
Resident Evil: Outbreak Resurrection is a modification for Unreal Tournament 3 using its innovative Unreal engine, which is flexible and has wonderful next-gen graphics. It will feature multiplayer cooperative play over the internet. It will feature changed game play rules to add a completely new game style to Unreal Tournament 3.
Plot overview
Resident Evil: Outbreak resurrection begins a couple of days after the initial outbreak in Raccoon City when the T-virus was released, moments before the crisis erupts into complete chaos. The game ends in the final moments of the incident, with the player attempting to escape Raccoon City before the U.S. government launches a missile strike to eliminate the threat posed by the T-Virus. It wills tie-in with events from the original outbreak series and Resident evil two and three.
Scenarios
"unnamed scenario"
this scenario will incorporate the original Racoon City Police Department from the original games. This will be our first developing scenario for our game. A group of survivors are pushed back by a zombie horde and our forced to take refuge in the Raccoon city police station, whilst trying to solve puzzles that were put in place to guard certain areas of the station, our survivors get caught up in the midst of trying to help Brad Vickers against a Bio-weapon made by Umbrella known as Nemesis. You will enter the world of survival horror once again; will you survive? The scenario will take place before Resident Evil 3. You will help supporting character Brad Vickers through his desperate attempt to escape from a powerful monster, is it also his last moments or will he survive?
Game play
3rd person view that pan out when speech of character gets faster and comes back in when they slow down.
To be able to run you have to press and hold a button
Inventory system exactly like that out of outbreak, and being able to present items for people to take from you
virus-o-metre like in Resident Evil Outbreak; so there is technically a time limit
more realistic movement; or mocking that of Resident evil (custom animations as well)
Incorporated puzzles into the mod, much like Resident Evil.
Applicants
Interested in joking the mod team? Experienced in a particular area? Why not pm me and see if you can get a place on our development team, we're growing all the time.
Some places that need o be filled are;
Character modeller
Prop Modeller
Texture artist
UT3 rigger - rigging models in Unreal
Coder
External links
www.outbreakresurrection.com
0 comments by LAUGHING_MAN on Apr 14th, 2008 digg this super bookmark
I have put together a video showing all the work (i think) that has been done so far. we have been working on getting more models for the game, ikillvampires is making more static meshes for the R.P.D. and uberjager as you may have seen as finished a few weapons now (hes currently UVW mapping them) and hes also working on that grenade launcher from RE3 - yes its going to be back; yay, imagine that ingame. We have also got a few alicants for coder position, i have hired one of them and still are waiting to hear from the rest; we do need a few - trust me, this is GREAT NEWS and im really excited that we are going to have some coders. anyway here is the video:
Keep the comments coming; we love to hear from you and what you think about the mod, and we will take suggestions onboard. I hope you enjoy the video; the song sort of fits in with whats been happening lately to me, cause i have got problems with my sleep because i dont get enough. We will keep you all updated on progress and yes we still would like you to join the mod team:
WE STILL NEED;
coders and modellers (character and prop)
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
Is there going to be more maps than Just the RPD Station? Maybe like a Small Chunk of Downtown Raccoon? including some Shops and Stores such as a Gun store, maybe a hospital, Areas for Survivors to take refuge?
Nice job! The main hall turned out great. Did you change the material for the walls? I couldn't tell due to the youtube compression.
LOL. I'm an idiot. I didn't realize some of the screen grabs were actually from RE2. I thought you were using a custom model in an updated map.
no, those were just to show you what we were working off, anyway we have done way more on the main hall now, it looks a lot closer to the actual thing since we have got more static meshes, in our next update expect to see it more like what it is on the screens from RE2 im sure it will be pretty close as we have got 3 prop modellers now so work on the main hal should be very good.
LAUGHING_MAN
Sweet! I look forward to when you start recruiting voice actors, if you are when the time comes :D
yeah we need models first as a priority!
It will be a while before we get to that point, but we are working very hard.
Hope you guys like the new icons!
can't wait for this to be finished
are you guys gonna release this scenario by scenario, or are you gonna release it in bundles like capcom (or just all at once)?
and would I just update my UT3 game data with the patches or do I need some custom firmware?
We are stille in the process of thinking about how we will release the content; we will decide after a few internal alpha's to get a feel of how much we want the public to have. As for the scond question, i think its just a case of having a whole mod file, which is placed in the Ut3 directory, you will not need custom firmwares