Resident Evil: Outbreak Resurrection
Written by LAUGHING_MAN, mod director
Resident Evil: Outbreak Resurrection is a modification for Unreal Tournament 3 using its innovative Unreal engine, which is flexible and has wonderful next-gen graphics. It will feature multiplayer cooperative play over the internet. It will feature changed game play rules to add a completely new game style to Unreal Tournament 3.
Plot overview
Resident Evil: Outbreak resurrection begins a couple of days after the initial outbreak in Raccoon City when the T-virus was released, moments before the crisis erupts into complete chaos. The game ends in the final moments of the incident, with the player attempting to escape Raccoon City before the U.S. government launches a missile strike to eliminate the threat posed by the T-Virus. It wills tie-in with events from the original outbreak series and Resident evil two and three.
Scenarios
"unnamed scenario"
this scenario will incorporate the original Racoon City Police Department from the original games. This will be our first developing scenario for our game. A group of survivors are pushed back by a zombie horde and our forced to take refuge in the Raccoon city police station, whilst trying to solve puzzles that were put in place to guard certain areas of the station, our survivors get caught up in the midst of trying to help Brad Vickers against a Bio-weapon made by Umbrella known as Nemesis. You will enter the world of survival horror once again; will you survive? The scenario will take place before Resident Evil 3. You will help supporting character Brad Vickers through his desperate attempt to escape from a powerful monster, is it also his last moments or will he survive?
Game play
3rd person view that pan out when speech of character gets faster and comes back in when they slow down.
To be able to run you have to press and hold a button
Inventory system exactly like that out of outbreak, and being able to present items for people to take from you
virus-o-metre like in Resident Evil Outbreak; so there is technically a time limit
more realistic movement; or mocking that of Resident evil (custom animations as well)
Incorporated puzzles into the mod, much like Resident Evil.
Applicants
Interested in joking the mod team? Experienced in a particular area? Why not pm me and see if you can get a place on our development team, we're growing all the time.
Some places that need o be filled are;
Character modeller
Prop Modeller
Texture artist
UT3 rigger - rigging models in Unreal
Coder
External links
www.outbreakresurrection.com
0 comments by LAUGHING_MAN on Feb 23rd, 2008 digg this super bookmark
I am finally nearing completion of my R.P.D officer so I posted some pictures of the state its in now as well as some original, pre-production concept of it (which I used to make the model itself (background images)). We are all still plugging away with the R.P.D making models for it and so on. Our weapons modeler – Uberjager, is currently working on the handgun and combat knife that we will be able to show off soon, as well as adding some more detail on the m4a1 (old screen in profile)
We want to get as many people as possible to come to our for so you the people can have a word in with what things you think should be happening in the mod; such as gameplay elements – we want it to be for you the user so we want to make it the best experience possible. So go visit us over at www.outbreakresurrection.com
STILL RECRUITING – we need more people on our development team to give our mod the care and attention it needs to make it to its BETA release. So if you would like to apply please PM me. The positions that are going are:
Texture artist
Prop modeler
Weapon modeler
Character modeler
Coder
You need to have Flash and Javascript running in your browser to see this player.
Only registered members can share their thoughts. So come on! Join the Mod DB community today (totally free) and do things you never thought possible.
Nice job! The main hall turned out great. Did you change the material for the walls? I couldn't tell due to the youtube compression.
LOL. I'm an idiot. I didn't realize some of the screen grabs were actually from RE2. I thought you were using a custom model in an updated map.
Sweet! I look forward to when you start recruiting voice actors, if you are when the time comes :D
yeah we need models first as a priority!
It will be a while before we get to that point, but we are working very hard.
Hope you guys like the new icons!
can't wait for this to be finished
are you guys gonna release this scenario by scenario, or are you gonna release it in bundles like capcom (or just all at once)?
and would I just update my UT3 game data with the patches or do I need some custom firmware?
We are stille in the process of thinking about how we will release the content; we will decide after a few internal alpha's to get a feel of how much we want the public to have. As for the scond question, i think its just a case of having a whole mod file, which is placed in the Ut3 directory, you will not need custom firmwares
lookin awesome guys!
what song is that playing in the video?
Wombats - new york (i think)