Resident Evil: Outbreak Resurrection
Written by LAUGHING_MAN, mod director

Resident Evil: Outbreak Resurrection is a modification for Unreal Tournament 3 using its innovative Unreal engine, which is flexible and has wonderful next-gen graphics. It will feature multiplayer cooperative play over the internet. It will feature changed game play rules to add a completely new game style to Unreal Tournament 3.

Plot overview
Resident Evil: Outbreak resurrection begins a couple of days after the initial outbreak in Raccoon City when the T-virus was released, moments before the crisis erupts into complete chaos. The game ends in the final moments of the incident, with the player attempting to escape Raccoon City before the U.S. government launches a missile strike to eliminate the threat posed by the T-Virus. It wills tie-in with events from the original outbreak series and Resident evil two and three.

Scenarios
"unnamed scenario"
this scenario will incorporate the original Racoon City Police Department from the original games. This will be our first developing scenario for our game. A group of survivors are pushed back by a zombie horde and our forced to take refuge in the Raccoon city police station, whilst trying to solve puzzles that were put in place to guard certain areas of the station, our survivors get caught up in the midst of trying to help Brad Vickers against a Bio-weapon made by Umbrella known as Nemesis. You will enter the world of survival horror once again; will you survive? The scenario will take place before Resident Evil 3. You will help supporting character Brad Vickers through his desperate attempt to escape from a powerful monster, is it also his last moments or will he survive?

Game play
3rd person view that pan out when speech of character gets faster and comes back in when they slow down.
To be able to run you have to press and hold a button
Inventory system exactly like that out of outbreak, and being able to present items for people to take from you
virus-o-metre like in Resident Evil Outbreak; so there is technically a time limit
more realistic movement; or mocking that of Resident evil (custom animations as well)
Incorporated puzzles into the mod, much like Resident Evil.

Applicants
Interested in joking the mod team? Experienced in a particular area? Why not pm me and see if you can get a place on our development team, we're growing all the time.

Some places that need o be filled are;

Character modeller
Prop Modeller
Texture artist
UT3 rigger - rigging models in Unreal
Coder

External links
www.outbreakresurrection.com

Image RSS Feed Latest Screens
Entrance Final Guns and Ammo Beretta Ammo
Blog RSS Feed Report abuse Latest News: Resident Evil montage update!

0 comments by LAUGHING_MAN on Apr 14th, 2008 digg this super bookmark


I have put together a video showing all the work (i think) that has been done so far. we have been working on getting more models for the game, ikillvampires is making more static meshes for the R.P.D. and uberjager as you may have seen as finished a few weapons now (hes currently UVW mapping them) and hes also working on that grenade launcher from RE3 - yes its going to be back; yay, imagine that ingame.  We have also got a few alicants for coder position, i have hired one of them and still are waiting to hear from the rest; we do need a few - trust me, this is GREAT NEWS and im really excited that we are going to have some coders. anyway here is the video:


Keep the comments coming; we love to hear from you and what you think about the mod, and we will take suggestions onboard. I hope you enjoy the video; the song sort of fits in with whats been happening lately to me, cause i have got problems with my sleep because i dont get enough. We will keep you all updated on progress and yes we still would like you to join the mod team:

WE STILL NEED;

coders  and modellers (character and prop)

Media RSS Feed Latest Video
Comments  (10 - 20 of 194)
YakiKadafi
YakiKadafi Jun 8 2008, 11:06am says:

So... how's the mod going? any updates soon?

+1 vote     reply to comment
LAUGHING_MAN
LAUGHING_MAN Jun 10 2008, 6:41am replied:

we are all still on a break, my exams have started and are continuing for quite a while, iv only managed to drop by now because im having a break from studying. Hopefully it will pick up but we need more people on the dev team (mainly coders). thanks for the interest though.

+2 votes     reply to comment
BunnyKinx
BunnyKinx May 26 2008, 6:35am says:

sorry. i know your still starting out but your main hall looks very square it looks like its using to much bsp and not enought static meshes

+1 vote     reply to comment
uberjager
uberjager May 29 2008, 7:11pm replied:

The excessive bsp is a place holder for static meshes.

+1 vote     reply to comment
LAUGHING_MAN
LAUGHING_MAN May 19 2008, 11:25am says:

Sorry if anyone didn't know. I am revising for exams at the moment, i have in total about 24 to do so it's going to take some time; this will mean i'll be away for some time now. We are changing how the mod is going to play because modelling is taking very long (but thats what you get for having fantastic models) which will work out in the beginning to be boss battles.

+2 votes     reply to comment
Thorup87
Thorup87 May 20 2008, 2:12am replied:

well you could have informed the team when you made the pic. of what we all should work on... well since you havent been on msn there might be a chance youll see this... the nemesis with rocket launcher is finished... ill put it in my moddb profil later today.. just leave a message if its good enough... and maybe a new assignment

+1 vote     reply to comment
LAUGHING_MAN
LAUGHING_MAN May 20 2008, 10:37am replied:

Sorry, i left a post on the forum.

+2 votes     reply to comment
YakiKadafi
YakiKadafi May 18 2008, 12:00pm says:

Dead ?! NOOOO !!

+2 votes     reply to comment
LAUGHING_MAN
LAUGHING_MAN May 19 2008, 11:27am replied:

not dead; on leave

+2 votes     reply to comment
Notedog
Notedog May 18 2008, 11:39pm replied:

He posted here a week ago...

+1 vote     reply to comment
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Icon
Unreal Tournament 3 Icon
Platforms
PC, X360, PS3
Developed By
LAUGHING_MAN
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Official Page
Outbreakresurrection.com
Release Date
TBD
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Style
Genre
First Person Shooter
Theme
Horror
Players
Multiplayer
Statistics
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1,447 of 10,588
Last Update
1 year ago
Watchers
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