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Resident Evil: Outbreak Resurrection Resident Evil: Outbreak Resurrection is a modification for Unreal Tournament 3 using its innovative Unreal engine, which is flexible and has wonderful next-gen graphics. It will feature multiplayer cooperative play over the internet. It will feature changed game play rules to add a completely new game style to Unreal Tournament 3. Plot overview Scenarios Game play Applicants Some places that need o be filled are; Character modeller External links
Latest News: Resident Evil montage update!
0 comments by LAUGHING_MAN on Apr 14th, 2008 digg this super bookmark I have put together a video showing all the work (i think) that has been done so far. we have been working on getting more models for the game, ikillvampires is making more static meshes for the R.P.D. and uberjager as you may have seen as finished a few weapons now (hes currently UVW mapping them) and hes also working on that grenade launcher from RE3 - yes its going to be back; yay, imagine that ingame. We have also got a few alicants for coder position, i have hired one of them and still are waiting to hear from the rest; we do need a few - trust me, this is GREAT NEWS and im really excited that we are going to have some coders. anyway here is the video: Keep the comments coming; we love to hear from you and what you think about the mod, and we will take suggestions onboard. I hope you enjoy the video; the song sort of fits in with whats been happening lately to me, cause i have got problems with my sleep because i dont get enough. We will keep you all updated on progress and yes we still would like you to join the mod team: WE STILL NEED; coders and modellers (character and prop)
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So... how's the mod going? any updates soon?
we are all still on a break, my exams have started and are continuing for quite a while, iv only managed to drop by now because im having a break from studying. Hopefully it will pick up but we need more people on the dev team (mainly coders). thanks for the interest though.
sorry. i know your still starting out but your main hall looks very square it looks like its using to much bsp and not enought static meshes
The excessive bsp is a place holder for static meshes.
Sorry if anyone didn't know. I am revising for exams at the moment, i have in total about 24 to do so it's going to take some time; this will mean i'll be away for some time now. We are changing how the mod is going to play because modelling is taking very long (but thats what you get for having fantastic models) which will work out in the beginning to be boss battles.
well you could have informed the team when you made the pic. of what we all should work on... well since you havent been on msn there might be a chance youll see this... the nemesis with rocket launcher is finished... ill put it in my moddb profil later today.. just leave a message if its good enough... and maybe a new assignment
Sorry, i left a post on the forum.
Dead ?! NOOOO !!
not dead; on leave
He posted here a week ago...