RE:CB Beta 2 - FGD
Jan 10, 2008 Mapping Tool 9 commentsThis is the mapping .fgd file for creating custom maps for Resident Evil: Cold Blood Beta 2. A description of the new entities is contained inside the...
This mod works ONLY in the STEAM version of Half-Life 1.
Also, the Vista patch is out and has been for a long time! All you have to do is check the news, people. Here's the link: Moddb.com
Running.
It feels like it's the only thing you've ever done. Run. Ran. Fled.
But who could blame you?
It started with the flu, or some sort of strange cold. That shit doesn't matter now. What matters is the fact that zombies, and strange monsters, and god knows WHAT else are out there. Better yet, they're right behind you.
Kill them? Fat chance. The only gun you've seen in a good amount of time ran out of ammo hours ago, and that rusty old pipe in your hands doesn't look like any zombie killer you've ever seen.
Finally, you see something that looks safe. Its an old Inn, the kind you'd see on the side of the road while driving down an interstate. You seem to have traveled from the city a bit, and the door to the main building is open. As you draw closer, and closer, it shuts!
Suddenly, the entire situation seems ten times worse. From all around, zombies are swarming over you.
You bring the pipe up, and hope for the best. WHAM, one rotting bag of flesh falls to the ground as its skull is cracked, but the rest of them are on you in a heartbeat.
Well, shit, you think. Better luck next time.
Welcome to Resident Evil: Cold Blood
Cold Blood is an online story driven coop mod based in the Resident Evil universe. You'll come across many areas from the games, plus a few original areas you'll have never seen before. Using weapons you thought you'd never use, you'll dispatch dozens of different kinds of monsters from Hunters to Giant Spiders to our favorite deadites, zombies.
Cold Blood is a Half Life 1 mod, and will be available when it's released. And yes, it's been released.
0 comments by Minuit on Jan 10th, 2008 digg this super bookmark
We're pleased to announce the release of our .fgd for custom level creation in Resident Evil: Cold Blood - Beta 2. Currently, like the mod, it's in a beta form, and may be a little rough around the edges. However, it is still completely functional and is the same file used to make the official maps for the game. We sincerely look forward to the awesome levels you guys develop for the mod.
Here's a very rough outline of the new entities:
===================================
========= Point Entities ===========
===================================
All ammo_ entities - Same as Half-Life. Gives you ammo for a weapon.
deagle_parts - Parts for the custom desert eagle. Spawns as an item.
env_destructtimer - Creates a timer that will cause the map to explode (using a custom explode sound set by the mapper) after a certain amount of time (also set by the mapper)
env_itemshine - Creates an item glint or shine. Has to be triggered to be removed.
info_player_crimsonhead - The spawn points for the crimson head in the crimson head mode
item_bandage - A bandage item. Allows you to run a bit faster if hurt
item_chest - An item chest that allows the mapper to place 3 items or weapons in
item_greenherb - Green herb. Heals wounds
item_blueherb - Blue herb. Cures poison
item_redherb - Red herb. Makes green herbs more potent
item_firstaidspray - heals all damage (not poison)
item_inkribbon - allows players 1 extra respawn
item_radio - allows all players to hear and see that player's ad-lib commands no matter where they are in the map
All monster_ entities - Very self explanatory. Creates that monster, just like Half-Life
monster_npcwounded - A special monster from an unused game-mode where human players had to lead an NPC to safety from a crimson head player to a trigger_npcwin. Obsolete for the official mod, but you can still semi-use it. It kinda works, but is a little buggy
All weapon_ entities - Very self explanatory. Creates that weapon, just like Half-Life
env_document - Creates an entity that can be +used to display a VGUI text screen for notes, diaries etc. The mapper specifies the .txt file to read from
===================================
========= Brush Entities ==========
===================================
trigger_makesafe - Makes a player safe or NOT safe from an explosion from an env_destructtimer
trigger_mdetectorsolid - Simply stops players from chucking their items through a metal detector to exploit it
trigger_metaldetector - Detects whether or not a player is carrying any metallic items (any items or weapons except herbs) and then triggers a target (specified by the mapper) if they do
trigger_npcwin - An unused entity from an unused game-mode where players had to lead an NPC to safety from the crimson head player. Once the NPC touched this brush, the humans won. Still usable, but the game-mode is buggy
trigger_recbmessage - Simply displays a text message on the player's screen. Comes with a few options for the mapper
Don't forget: If you wish to make your custom map a crimson head DM map, go to map properties and then select "yes" in the "Crimson Head DM Map?" drop-down box.
Happy mapping!
This is the mapping .fgd file for creating custom maps for Resident Evil: Cold Blood Beta 2. A description of the new entities is contained inside the...
After a long damn time, RE:CB Beta 2 is released - Enjoy the mod!
Christopher McCaleb's personal handgun, passed down to him by his father from his time in 'Nam. A trophy from a fallen North Korean fighter....
A new set of animations for the Combat Knife in RE:CB - Beta 2. Some of you will notice that there's a new type of animation in there.
This is another quick showcase video showing off the zombies....err...vomitting. It also shows off a new monster as well as a new weapon, so enjoy!
This is a quick video demonstrating just one of many new features in Beta 2 of our mod. Resident Evil veterans should know what this is. =P Stay tuned...
Only registered members can share their thoughts. So come on! Join the Mod DB community today (totally free) and do things you never thought possible.
Are you still working towards a "Final release" rather than just a "BETA"?
did the vista fix and got it to run, but no one can see my hosted games, i thought the fix would allow non-vista users and vista users to play together, but it doesn't seem to be the case. any advice? (besides getting rid of this POS operating system)
Can people see your hosted servers on other mods? Check that first.
well, if i should see my game show up in the internet tab of joining a game after i create one, then no, i never do. i never see theirs either.
does this work for vista yet?
All you need to do is use your eyes.
Moddb.com
Anyone know when the site will be back up?
why arent there any servers on this mod anyways? SP gets lame fast.
Yeah kinda sad there are no servers, looks promising.
You hate living in OHIO....
I hate living in Buenos Aires BECOUSE I HAVE TO PLAY IT ON A CHINA SERVER F***!