RE:CB Beta 2 - FGD
Jan 10, 2008 Mapping Tool 10 commentsThis is the mapping .fgd file for creating custom maps for Resident Evil: Cold Blood Beta 2. A description of the new entities is contained inside the...
This mod works ONLY in the STEAM version of Half-Life 1.
Also, the Vista patch is out and has been for a long time! All you have to do is check the news, people. Here's the link: Moddb.com
Running.
It feels like it's the only thing you've ever done. Run. Ran. Fled.
But who could blame you?
It started with the flu, or some sort of strange cold. That shit doesn't matter now. What matters is the fact that zombies, and strange monsters, and god knows WHAT else are out there. Better yet, they're right behind you.
Kill them? Fat chance. The only gun you've seen in a good amount of time ran out of ammo hours ago, and that rusty old pipe in your hands doesn't look like any zombie killer you've ever seen.
Finally, you see something that looks safe. Its an old Inn, the kind you'd see on the side of the road while driving down an interstate. You seem to have traveled from the city a bit, and the door to the main building is open. As you draw closer, and closer, it shuts!
Suddenly, the entire situation seems ten times worse. From all around, zombies are swarming over you.
You bring the pipe up, and hope for the best. WHAM, one rotting bag of flesh falls to the ground as its skull is cracked, but the rest of them are on you in a heartbeat.
Well, shit, you think. Better luck next time.
Welcome to Resident Evil: Cold Blood
Cold Blood is an online story driven coop mod based in the Resident Evil universe. You'll come across many areas from the games, plus a few original areas you'll have never seen before. Using weapons you thought you'd never use, you'll dispatch dozens of different kinds of monsters from Hunters to Giant Spiders to our favorite deadites, zombies.
Cold Blood is a Half Life 1 mod, and will be available when it's released. And yes, it's been released.
3 comments by Minuit on Aug 25th, 2008 digg this super bookmark
Morning, folks. We're pleased to inform you that after an unpleasant administrative error by somebody, the site is now back online with a cleaner redesign! It's still WIP, so don't worry too much if you find any empty pages!
But that's not the main news. The main news is that I would like to bring RE:CB to Source!
That's right. After years of being put off by learning all the new tricks of the trade, I've finally decided to take the leap onto Source. A bit of backstory...
After RE:CB Beta 2 was released, I wanted to take a long break from RE:CB, so I did. I didn't even play the game for about 3 months! Then I started toying with the idea of a single-player version of the mod, which took on various forms. The first being set in a snowy village town in Canada, as shown in this section of the site: Recoldblood.com
Then it became set in Raccoon city again. We had working inventory, which you could equip, check, combine(!) and use items! I coded the gunpowder (A, B, C and ALL combinations) from RE3, as well as coded every single possible combination that could be made from them (Gunpowder C + Grenade rounds made flame rounds, for example). On top of that, I added item chests that you could actually store items in and retrieve in different maps, made objects you could climb onto (like the stepladders in the RE games) and added a system for checking items ("Looks like an ordinary painting" etc). Also, I added the M79 grenade launcher, with which you could use flame, acid, freeze or normal rounds by combining them together. Also, RE:CB SP utilised the fantastic Paranoia graphical effects, such as normal maps and specular, the special flashlight and on top of that, I was donated some great shadow code by SysOp, originally developed by BuZer of Paranoia. Wow.
But HL1 is an old engine, and all of that plus more is possible with the Source engine. Now this is where you lot come in. A mod isn't a mod without a mod team, so we're looking for anyone in any role that's experienced at what he or she does! A design document is being drawn up and the mod is still in planning stages, but we'd still love to hear from you. Programmers are top priority. So if you'd like a chance to work with the people who brought you Afraid of Monsters Director's Cut, Ragnarok Arena, Cry of Fear, Heart of Evil Enhancement Pack, Opposing Force Redux and, of course, RE:CB, then give me an email or add me on MSN, both of which are: youareyag@hotmail.com. On top of that, you can post here or on the RE:CB forums at www.recoldblood.com/forums.
As a final thought, here's the latest, scrapped RE:CB SP Beta area:
www.recoldblood.com/recbspbeta2.php
Don't forget to get in touch if you're interested!
Minuit out.
This is the mapping .fgd file for creating custom maps for Resident Evil: Cold Blood Beta 2. A description of the new entities is contained inside the...
After a long damn time, RE:CB Beta 2 is released - Enjoy the mod!
Christopher McCaleb's personal handgun, passed down to him by his father from his time in 'Nam. A trophy from a fallen North Korean fighter....
A new set of animations for the Combat Knife in RE:CB - Beta 2. Some of you will notice that there's a new type of animation in there.
This is another quick showcase video showing off the zombies....err...vomitting. It also shows off a new monster as well as a new weapon, so enjoy!
This is a quick video demonstrating just one of many new features in Beta 2 of our mod. Resident Evil veterans should know what this is. =P Stay tuned...
Only registered members can share their thoughts. So come on! Join the Mod DB community today (totally free) and do things you never thought possible.
When trying to play on a server with new maps like the ones with school_"" I get a error with coldblood.wad
EDIT: More specifically, "cannot open coldblood.wad"
That's because you don't have the wad files the map requires. You can get it with beta 1.
I say improve the flashlight.
I say... on nom nom nom nom nom.
Seriously kid, get out.
And I say you shut the hell up.
very nice mapping
um i cant play with vista so u shud make a fix or recb2 man that would be cool if there is gonna be recb2 but it feels like this mod is dying cause the game cant run on new computer programs
You know, it took me a hell of a time to understand what you said. I think I understand anyway.
It will be released, when you learn one simple thing:
Reading the mod's news.
I know that it requires one hell of amount of smartness, but i'm sure, that you will learn it.
Here's your Vista patch.
Moddb.com