Republic at War is a total conversion modification for Star Wars Empire at War Forces of Corruption. The mod replaces the Empire with the Galactic Republic and the Rebel Alliance with the Confederacy. Republic at War focuses heavily on the theatrical films but also contains content from the Clone Wars cartoon series as well as the expanded universe. Players can re-enact various Clone War campaigns such as the Outer Rim Sieges. Players will have the choice to fight as either the CIS or the Republic and wage war for control of the galaxy. Realism is key and players will have unprecedented control over how and where they fight. Push forward with an entire clone legion such as the 501st or 212th or overwhelm your opponent with a seemingly endless number of B1 battledroids. The choice is yours. There are also a number of expansions planned that will add new (as well as polish existing) content.

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great graphics, but they diminish when theyre turned down, so ull need a good computer, and much better land combat, though the CIS is prty OP. other than that the only negative thing i 'ave to say is its kinda slow-paced, but ya dats about it, besides it, everything is very well done! much better then i cud do!

Great mod but GC maps need work.

This review is for 1.5 RaW. Anyways I will say that version 1.0 was basically an unbalanced mess where all you need was a full platoon of AATs and HMPs to basically rofl stomp the Republic, not even considering the trillion amount of droid fighters basically burying the Republic in enemy fire. This is a great mod and honestly I love difficulty, but not when it's because something is so imbalanced, that it creates artificial difficulty. That said I can safely say that this version has fixed many problems...for the most part anyways.

Would you believe in that the land combat is utterly broken? Because honestly it was. I didn't notice it at first, but when I went down to take Nal Hutta, I was greeted by about 5 squads of At-APs, IFT-Xs, OV-9s, and an AT-TE. This alone would prove challenging and was ready for a long, epic battle. Now I'm not complaining about the reinforcement cap because really you just needed to send in BX-Droids to stealth there way to the landing zone. My issue was that the CIS has no artillery at all. None, nadda, zilch. The HAGs have a shorter range than the OG-8 Spider Droid, not to mention its lolarmor. Not only that but AT-APs still have monstrous range and while their rate of fire and company amount was reduced, they still rape face most CIS units. Outside that, honestly a lot of the combat has really been fixed up and the difficulties in GC and Skirmish reflect their definition more.

This patch really made RaW more fun without sacrificing its initial difficulty. I think the problem people have is that they play like its FoC where you basically amass one fleet and one ground force and basically skip around the galaxy with no worry of any intelligent counter-attack. This mod has a very intelligent AI and honestly this mod is one of, if not the best, EaW mod. Great job on the patch guys and I can hardly wait for 2.0

The long wait is over, and judging by the screenshots, well worth it! I can't wait to download it!

It has taken so long for 1.2 to come out I realize they have lives but this ludicrous.

the CIS faction is very broken in space combat. i hope this gets fixed

8

jaxco101 says

May contain spoilers 0 agree 0 disagree

I always wondered why no one ever did a clone war era RTS title besides star wars BG until i saw this mod. Now empire at war is definitely one of my favorite star wars RTS games, even with all its flaws and issues, and when i saw this mod i went almost nuts. That being said i feel theres a coupla issues with the mod.

1. Match start Balance needs work! how the hell can anyone cope in a round of galactic conquest when the Confederacy has ships and troops that can blow the republic into oblivion? Just from the the beginning of the game yu only have 3, 3 SHIPS that actually stand a fighting chance against the other ships that the Confederacy uses. Plus the ai knows it has the advantage and its goin to press that advantage, sooo expect a full force Confederacy blitzkrieg to come your way early in the match. Bear in mind this is on a easy setting soooo i don't even want to know what the ai is like on the other difficulties.

2. Animation is abit slugish, especially on a ATTE. now i wasnt expecting it too look amazing, hell NOO!!! It's a mod, of coarse its gona look abit wrong but, when it looks like almost no effort went into the walk cycle of the fore mentioned walker then it's like you are labeling the mod to be crap. I know a lot of work goes into making walk cycles, i'm a animator myself, but i know these guys can do better plus this is one of my favorite vehicles of this particular era and i would like to see it be done justice! plus theres something wrong with clone troopers feet when they are in cover mode. Attention to detail matters folks!!

3. Unit balancing needs some attention. Now this mod as it stands already is a pretty fast paper vs scissors game, you can lose troops or fighters or even cruisers when you aren't paying attention. A perfect example of this is when you are playing as the republic and you're orbital defenses have all but failed and are about to be invaded. Now you can apply some upgrades to you're infantry to give em a boost and they'll pretty much take a beating from most of the ground units the enemy will throw at you and miraculously survive the ordeal. Soo this where the saying the deadliest soldier is a clone and his blaster comes from.

Overall i would say the mod is awesome. Sure the issues that stand the most out for me aren't game breakers, simply features i'll have to adjust to but, as for someone who is used to Empire at war game play style the aforementioned issues must be addressed and i know this is only v1.1.5 and that v1.2 is on its way (and praying it comes soon) sooo maybe theses issues have been addressed just worrying for nothing. Sooo if you are like me and looking for awesome clone war RTS this is the one and i look forward to the future that the team will bring out.

I enjoy this mod. They did an excellent job creating the units. However I feel as if the space combat is more polished and complete than the land combat. Also sometimes when i install it the AI fails to work in game until i uninstall and reinstall. Now those small things aside this is an amazing mod that captures the Clone Wars appropriately and in my opinion the best out there currently.

8

elietegamers says

May contain spoilers 0 agree 0 disagree

as a professional gamer I did enjoy the game and I am glad that you are still working on it with that said I would like to see the following things in the patch 1st I would like clone troopers to arrive in laat gunships when just a squad 2nd when reaching tech level 5 you should still be able to build platoons and companies though having special units that could only be trained on kamino was nice they take up to much of the of the players reinforcemeant pool 3rd laat should be able to be made at tech level 2 or 3 3rd add more clone trooper varieties that are not bound to skirmish clone commando bomb squad medic etc 4th more republic ships when I playes in the beginning I sapnmmed aclamators then venators then victorie class ships then the pride of the core 5th their was a certain point in the game when I was halfway done that the pride of the core and 16 venators beat everything in the games and the movies the republic was almost always outnumbered 6 to 1 please make it a little more challenging 6th the aclamators should have more of a carrier role 7th the ai was retarded in some ways it could have taken me and it just retreated 8th add more veichles 9th add a space battle in atmosphere 10th add the z95 head hunter and republic battleship and a few more cis ships 11th also add upgrades and upgraded droids 12th when the fall of the jedi is at hand actually put us in those battles with all the jedi in republic territory give them a local militia I want to send the 501st to jedi temple 12th add trainable jedi 13th add clone armor to match teerain such as the desert troopers the kashyk cammo troopers etc since this mod is still in progress I will wait till giving full specs to the eliete gamers I paitently await for the next patch may the force be with you

8

The graphics are good, each unit is well done however some of the textures look like the don't belong with the rest like the victory class. The AI can be brutal even on easy, but the most annoying part is the the AI sometimes spams small space invasion causing you to spend an inordinate amount of time defending against unthreatening attacks. this would be fine if the auto resolve was fair but as it is the auto resolve is broken causing you to take massive losses from attacks that are a cake walk with manual defence.

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