Republic at War is a total conversion modification for Star Wars Empire at War Forces of Corruption. The mod replaces the Empire with the Galactic Republic and the Rebel Alliance with the Confederacy. Republic at War focuses heavily on the theatrical films but also contains content from the Clone Wars cartoon series as well as the expanded universe. Players can re-enact various Clone War campaigns such as the Outer Rim Sieges. Players will have the choice to fight as either the CIS or the Republic and wage war for control of the galaxy. Realism is key and players will have unprecedented control over how and where they fight. Push forward with an entire clone legion such as the 501st or 212th or overwhelm your opponent with a seemingly endless number of B1 battledroids. The choice is yours. There are also a number of expansions planned that will add new (as well as polish existing) content.
I downloaded your mod and for the record it is very well done. Impressive work on the unit models and maps. I like the ambient sound effects(genius idea). Gameplay is sorta annoying. Seems unbalanced and in the CIS's favor. Im also confused whether or not the vulture droid should have buzz droids. I read that its the droid tri-fighter that carries the buzz-droid\discord missiles. Its a big issue for me because the V-19s suck against vultures with their buzz-droids. But to each his own. Good work.
I have to say I'm pleased on seeing this mod released after so many years. However, it didn't meet my expectations. This is most likely since I was an Imperial Assault 2 follower and didn't quite like how RaW and IA2 merged. However, I digress. I played though the mod and overall view it as quite well done, however there are issues that really hamper gameplay. For example, the CIS are so overpowered that it's super easy to conquer the republic even on hard. I can see that the CIS have superior armor, abilities, etc. Also, lag is occasionally an issue.
This mod has promise, but so far I remain skeptical.
Its a well made mod for the most part, but it needs balancing more than new units to be added. The Republic is hardly playable and the CiS ships are way too strong and too numerous and are practically invincible with this combo.
I think once this is addressed and dealt with, this mod will deserve nothing short than 10/10.
Alright i finally tried the mod. However I have to say i'm unimpressed. 1/2 the time it crashes on me. It also lags for no apparent reason (Comp specs ATI5750 Core i3 540 @ 3.01 Ghz 8 Gigs of DDR3 Ram and Win 7 64 bit. So that now no one can say upgrade your computer i can play the base game none stop with consitently 300 FPS Drops to 43 23 and 4 in this. 43 is the normal for this mod)
The galactic Conquest maps have the planets spread too far out Realism is great and all but at least give the player the option to scale up once more to see a good overview of more than 5 planets and actually find choke points. The other problem presented by this newly scaled map is the Travel rings. Remember how you can travel to planets inside of the other planets travel ring? well travel rings don't matter anymore and you can barely tell what can go where with out trial and error.
Ground Combat has been Scalled up but the scaling is almost negligible. The AI in skrimish has an *** load of resources for no apparent reason (i have had full resource control numerous times in space skirmish only to see Capital ships come out of no where) The Republic needs a light carrier Better than the Acclamator to Match that of the CIS until it gets a carrier at the same tech level. This mod was supposed to be Tripple A quality This is only a tad better than the other Clone Wars modifcation. I give 7.2 for effort 5 on dev +2.2 for cannonicity with the time this took it coudl've been so much better.