Republic at War is a total conversion mod for the game "Empire at War Forces of Corruption". The mod replaces the Empire with the Galactic Republic and the Rebel Alliance with the Confederacy. The mod focuses heavily on the theatrical films but also contains content from the Clone Wars cartoon series as well as the expanded universe. Players can re-enact various campaigns of the Clone Wars such as the Outer Rim Sieges. Players will have the choice to fight as the CIS or the Republic and wage war for control of the galaxy. Realism is key and players will have unprecedented control over how and where they fight. Push forward with an entire clone legion such as the 501st or 212th or overwhelm your opponent with a seemingly endless number of B1 battledroids. The choice is yours. There are also a number of expansions planned that will add new (as well as polish existing) content.
Awesome game, best mod i have played so far. Not perfect, which is why I give it a 9, but nothing is huh?
I would give it a 10 if you fixed possible issues and maybe add a few more features, eg more skirmish maps (too many vanilla FoC maps) and possibly a commander for each legion would be nice.
Also maybe the difficulty of the AI could be reduced but not significantly to the point that it is almost incompetant. I like it the way it is, it just needs to be less agressive on GW especially on Easy mode.
Alright i finally tried the mod. However I have to say i'm unimpressed. 1/2 the time it crashes on me. It also lags for no apparent reason (Comp specs ATI5750 Core i3 540 @ 3.01 Ghz 8 Gigs of DDR3 Ram and Win 7 64 bit. So that now no one can say upgrade your computer i can play the base game none stop with consitently 300 FPS Drops to 43 23 and 4 in this. 43 is the normal for this mod)
The galactic Conquest maps have the planets spread too far out Realism is great and all but at least give the player the option to scale up once more to see a good overview of more than 5 planets and actually find choke points. The other problem presented by this newly scaled map is the Travel rings. Remember how you can travel to planets inside of the other planets travel ring? well travel rings don't matter anymore and you can barely tell what can go where with out trial and error.
Ground Combat has been Scalled up but the scaling is almost negligible. The AI in skrimish has an *** load of resources for no apparent reason (i have had full resource control numerous times in space skirmish only to see Capital ships come out of no where) The Republic needs a light carrier Better than the Acclamator to Match that of the CIS until it gets a carrier at the same tech level. This mod was supposed to be Tripple A quality This is only a tad better than the other Clone Wars modifcation. I give 7.2 for effort 5 on dev +2.2 for cannonicity with the time this took it coudl've been so much better.
I give it this because of how OP the Droids are, cant really enjoy a challenge when there's no way to match their firepower or numbers. any Gc i have started as republic was nothing more then a suicide run, but i really enjoyed all the great models and skins for all the space cruisers.