Republic at War is a total conversion modification for Star Wars Empire at War Forces of Corruption. The mod replaces the Empire with the Galactic Republic and the Rebel Alliance with the Confederacy. Republic at War focuses heavily on the theatrical films but also contains content from the Clone Wars cartoon series as well as the expanded universe. Players can re-enact various Clone War campaigns such as the Outer Rim Sieges. Players will have the choice to fight as either the CIS or the Republic and wage war for control of the galaxy. Realism is key and players will have unprecedented control over how and where they fight. Push forward with an entire clone legion such as the 501st or 212th or overwhelm your opponent with a seemingly endless number of B1 battledroids. The choice is yours. There are also a number of expansions planned that will add new (as well as polish existing) content.
This game is great, amazing graphics, amazing gameplay everything is right! some unlike some mods, like one i know where clone troopers shoot green lazers which is weird, this one is perfect! however, the reason i am rating this 6/10 is because of one problem, not shor if i am the only one with this problem or if its just me but it is just too damd hard on galaxy mode! i put the setting on easy and max out the money usally, but when i doso, i only have enough money to build like 2-3 star ships, then 2-3 minutes through the game, the enemy attacks me with 100s of star ships! I'M NOT LIEING!!! THEY ATTACK MY PLANETS ONE BY ONE ON EASY WITH 10 STAR SHIPS OF EACH CLASS AND EACH PLANET THEY ATTACK IS A DIFFERENT FLEET!!! how are they able to make 100s of star ships when i can only make 2-3????? so i say good game but HORIBLE gameplay UNLESS your the best gamer in the unerverse, to play this mod, YOU'LL HAVE TO BE!!!!!
Great and all but they get a little bit lazy and sloppy. Like they reuse textures and models from the vanilla game rather than making new models. That alone would give it an 8, but the game is just very very VERY hard. Even on the easiest difficulty, Galactic Conquest is just unplayable when you have an attack every minute after the 14th day or so. If you are able to last a few battles it would just be toO hard to even attempt to fight, they AI because extremely overpowered, especially the CIS who begin to attack with the most powerful units. This has been such a large complaint in the community but still, there is no fix or any tips to decrease the AI difficulty ourselves. The developers should really attempt to fix this.
While this is a GREAT attempt to make an interesting, and well thought mod for a game like this, it has to many downsides to make it a mod killer.
+ Large amount of units for both sides available
+ well detailed
- Minor bugs and glitches
- Crashed on 3 computers so far, both steam and CD versions.
- Difficulty level is to high for new(er) players
- CIS is a bit overpowered in naval battles.
I love this mod. The graphics, voice-overs, unit line-ups, and battlefields are awesome. The large galaxy and forms of balance require players to adopt a totally new Empire At War strategy to win, and I found it challenging at first, but then, with all my stratagies perfected and Lord Vader leading the final charge, I reflected some more on the numerous issues that warrant a low review. And that's not mentioning that it took me 3-5 hours just to get it to launch to the main menu.
-Saving games crashes RAW and creates no save files.
-Skirmish AI has no programming to build units.
-Most heros are only able to handle hordes of low-level infantry/fighters. On the ground, the units have a variety of models and abilities, while in space, the heros tend to adopt one or two special fighters with minimal abilities and only laser cannons to engage other fighters.
-Lack of a guide/manual that I could find. When I hit the Order 66 event I had no way of finding out if it was worth slugging it out for more hours to see if anything else cool happens. Likewise, I never found out how the CIS had a pair of Saboath Destroyers orbiting Fresia, despite exhuastive searches of the CIS tech tree and building locations.
-2 of the conquests are identical as far as I could tell, and one of them was nearly identical to the other 2. No change in unit deployments, planetary controls, etc.
-Delta 1138-Boss's voiceover could use some changes. His alternation between Boss and Boba Fett voice overs was confusing and ruined some of the immersion. On that topic, Scorch's Anti Armor launcher was very underpowered, maybe replace it with a missile attack instead of the terrible plasma grenades?
-No hints as to what was waiting for me in "Fall of the Jedi" conquest.
I'm sorry to leave such a low review, but based on what I've read and seen on youtube, most of the major issues were not present and likewise I couldn't find anything to help me.
I'll give a 6 for effort. The new units, events, and 'civilian faction' are all cool, but the mod is woefully unbalanced, primarily to the Republic side. Play a game of Galactic Conquest on Medium, and you'll more-or-less lose every space battle and the majority of land battles. CIS ships have way too many hardpoints and their fighters, while canonically numerous, are uncanonically effective, and end up wiping the floor with your main ships with ease. On land, Clone Troopers feel strong, for sure, but vehicles feel pathetic, and as the CIS AI usually spams Droidekas and Crab Droids exclusively (both of which can single-handedly slaughter countless Clone squads and vehicles), you'll probably lose every land battle too. Play as the CIS, and it's just the opposite. There's absolutely no challenge whatsoever, even if you crutch yourself to just using B1 Battle Droids only. You'll still wipe the floor with the awful Galactic Republic AI and its horrendously underpowered ships and units. I don't know whether these are honest mistakes or if the developer just has a giant fanboy crush on the Separatists, but this mod, while it has many impressive features and nifty additions, as well as spectacular unit modeling, is an absolute pain to play as the Republic. This gets it a low score, because 50% of the gameplay (50/50 between two factions) is unplayably broken, and the other 50% is too easy. This mod had the same issue in 1.0, and I'm sad it hasn't changed whatsoever. At least B1 Droids aren't Rambos any more, they feel pretty balanced.
I'm just gonna give it a 6 for the heck of it, unfortunately I cannot play this game, I decided to reformat my computers, still it gets 1 error it shouldn't be getting. So unfortunately my rating is just for the videos and the pictures. Good job z3r0x. My error was the emulator error which seems unfixable since I even tried reformatting. So Good game all of you guys, So one day I hope I can play all of the hard work of the z3r0x and the team.