Republic at War is a total conversion modification for Star Wars Empire at War Forces of Corruption. The mod replaces the Empire with the Galactic Republic and the Rebel Alliance with the Confederacy. Republic at War focuses heavily on the theatrical films but also contains content from the Clone Wars cartoon series as well as the expanded universe. Players can re-enact various Clone War campaigns such as the Outer Rim Sieges. Players will have the choice to fight as either the CIS or the Republic and wage war for control of the galaxy. Realism is key and players will have unprecedented control over how and where they fight. Push forward with an entire clone legion such as the 501st or 212th or overwhelm your opponent with a seemingly endless number of B1 battledroids. The choice is yours. There are also a number of expansions planned that will add new (as well as polish existing) content.
Due to the lack of communication between the developers of this mod to their loyal fans, I have grown tired of having to try and pray that I don't get swarmed at one of my core worlds early in the game since the CIS apparently has an armada on some planet in the core.
The balancing issues are still huge, I cannot get any progress made ON EASY as the Republic. Strategy or not, I should not be losing star system after star system by a swarm of enemy ships on easy mode, that I cannot respond to fast enough despite having no issues whatsoever when I am fighting them on my own term.
Apparently every CIS world also has their space stations maxed early, as even with four venators and a huge array of other ships and fighter types, I still suffer extremely heavy losses. Why? Because one droid carrier can take out an entire Venator Star Destroyer, and those frigates that droids get in space by garrison units? Those are the make or breaks, as they just keep coming.
I am being generous by giving this a three, I should only give it a 1, but the content in Instant Action is fun to play, and that is this game's ONLY redeeming quality.
before I get into it, I Will say that this is a BEUTIFUL Mod, and I WANT to run it...
but there's an Issue; and this is why I gave it such a low rating:
- The CIS is designed to win, the Republic is designed to lose.
I say this because such imbalance is IMPOSSIBLE to accidently create.
Now, I'm not saying you guys are A-holes, this mod is otherwise AMAZING!! but I gotta wonder what the thought line was here...I just got off of trying to play a 'Outer Rim Sieges', and the CIS blew through me with one fleet that was a little bigger that the one I had started with on the planet they attacked(but they had a Lucrehulk, which meant that I was going to loose), and a doom fleet.
I don't know what I'm on about... I'm hoping that 1.2 fixes the issue...
I only rate it low because Ive spent several hours on youtube and everywhere trying to get this installed. I downloaded and ive been having too much trouble with 7zip and winrar. Make an easy tutorial or just simply make the mod easier to deal with. Im not a computer expert so i just cant do all this