Republic at War is a total conversion modification for Star Wars Empire at War Forces of Corruption. The mod replaces the Empire with the Galactic Republic and the Rebel Alliance with the Confederacy. Republic at War focuses heavily on the theatrical films but also contains content from the Clone Wars cartoon series as well as the expanded universe. Players can re-enact various Clone War campaigns such as the Outer Rim Sieges. Players will have the choice to fight as either the CIS or the Republic and wage war for control of the galaxy. Realism is key and players will have unprecedented control over how and where they fight. Push forward with an entire clone legion such as the 501st or 212th or overwhelm your opponent with a seemingly endless number of B1 battledroids. The choice is yours. There are also a number of expansions planned that will add new (as well as polish existing) content.
While this is a GREAT attempt to make an interesting, and well thought mod for a game like this, it has to many downsides to make it a mod killer.
+ Large amount of units for both sides available
+ well detailed
- Minor bugs and glitches
- Crashed on 3 computers so far, both steam and CD versions.
- Difficulty level is to high for new(er) players
- CIS is a bit overpowered in naval battles.
Why 9, not 10? I'm very pleased playing this mod, but it didn't meet all my expectations. This is most likely since I am old boy and don't like fast action packed shooters. I needed to manually change many values to made that mod playable for me. However I played though the mod and overall view it as well done. Mod looks like almost an official expansion pack: a huge range of units, heroes and vehicles available on both sides. It is nice you can use early empire vehicles too. Keep up the fantastic work, guys!
PS: my suggested changes for old boys: lower production rates, lower base influence over production rates, reduce galactic speed, reduce land speed, increase space speed, increase max space and land health, increase shield recharge value, increase Default_Hero_Respawn_Time to something like 3600 sec, increase slightly maximum fleet movement distance. I also like having Pay_As_You_Go set to "true" value. Cheers.