Republic at War is a total conversion modification for Star Wars Empire at War Forces of Corruption. The mod replaces the Empire with the Galactic Republic and the Rebel Alliance with the Confederacy. Republic at War focuses heavily on the theatrical films but also contains content from the Clone Wars cartoon series as well as the expanded universe. Players can re-enact various Clone War campaigns such as the Outer Rim Sieges. Players will have the choice to fight as either the CIS or the Republic and wage war for control of the galaxy. Realism is key and players will have unprecedented control over how and where they fight. Push forward with an entire clone legion such as the 501st or 212th or overwhelm your opponent with a seemingly endless number of B1 battledroids. The choice is yours. There are also a number of expansions planned that will add new (as well as polish existing) content.
I Have been playing this game for about 2 maybe 3 years, and its just keeps getting better every time I play it, it offers a challenge and that's what I play for, as well as seeing the republic make scrap metal out of droids, lol. All in all I CAN NOT WAIT!! for the next update looks like its going to be bigger and better. only a few bad points but not enough to make it any less justifying 10/10 playing the Galactic mode with either side Republic or Separatists you always get attacked by overwhelming forces both in space and on the ground. But with correct application of tactics you can defeat ground forces and destroy entire fleets, however you will find many battles will be hopelessly out gunned and outmatched and commonly both of them in the same battles. But that aside its gameplay and graphics are brilliant and it is both entertaining and visually pleasing. Do I recommend this mod and game to anyone? I recommend this mod and game to everyone. 10/10 top job, keep up and hope to see the next updated version soon. Amazing work.
While I'm impressed with the depth and effort in this mod, I really can't give it high marks for playability. As others have pointed out, it's balance is incredibly lopsided in favor of the CIS, and after playing both skirmish and GC, I have to wonder... Where does the AI get the credits for the capship spam it likes to do in the first few minutes? It's not from the mines in skirmish, or it's holdings in GC, so where is it getting these monster fleets from?
Until these issues are addressed, I feel that I'm better off removing the mod and playing EaW: FoC as is. At least it doesn't feel broken that way. However, I will be revisiting this mod once 1.2 comes out, with high hopes. Individually, I think the units, mapsm and scenery are well done. Very well done indeed, with great attention to the canon abilities of ships, soldiers, etc. in most instances.
Some tweaking required, but it's enough as is to have me interested.
I am giving this mod a 7 due to a few of the glaring issues it has, most notably the AI and some other bugs. I do think this mod has some good sound design and voiceovers used from other games really add to it. Some of the ship models like the Venator and Lucrehulk don't look quite right. The Venators coloring is not very accurate to the films at all. The space side of the game is why most people play Empire at War still, and is where the game shines. However this mod needs more polishing and a few more units for each faction. The fighters/bombers look great, so do alot of the ships aside from the before mentioned ones.
The Republic side uses some ships that were never seen in the films, while they aren't bad they could look a bit more republic in colorations etc. I am a sucker for the art side of games. The supposed AI fix released doesn't truly fix the AI issues. Other mods like ORAW or the Legacy era one don't mess with the AI functionality and they play better than this mod.
Why the modders felt the need to meddle with a new AI setup I don't know, but clearly its only resulted in the mod being semi broken.
AMAZING MOD! there is almost nothing wrong with it, beautiful graphics, very few glitches, getting most of the units right, etc...
Only a couple things i would recommend changing, but those are probably more of a personal preference, such as a way to get all of the special building units from skirmish into galactic conquest, and a couple other tweaks here and there.
The only real reason it didn't receive a solid 10/10 is that there was no campaign, but that can be overlooked with how amazing this mod is.