Republic at War is a total conversion modification for Star Wars Empire at War Forces of Corruption. The mod replaces the Empire with the Galactic Republic and the Rebel Alliance with the Confederacy. Republic at War focuses heavily on the theatrical films but also contains content from the Clone Wars cartoon series as well as the expanded universe. Players can re-enact various Clone War campaigns such as the Outer Rim Sieges. Players will have the choice to fight as either the CIS or the Republic and wage war for control of the galaxy. Realism is key and players will have unprecedented control over how and where they fight. Push forward with an entire clone legion such as the 501st or 212th or overwhelm your opponent with a seemingly endless number of B1 battledroids. The choice is yours. There are also a number of expansions planned that will add new (as well as polish existing) content.
before I get into it, I Will say that this is a BEUTIFUL Mod, and I WANT to run it...
but there's an Issue; and this is why I gave it such a low rating:
- The CIS is designed to win, the Republic is designed to lose.
I say this because such imbalance is IMPOSSIBLE to accidently create.
Now, I'm not saying you guys are A-holes, this mod is otherwise AMAZING!! but I gotta wonder what the thought line was here...I just got off of trying to play a 'Outer Rim Sieges', and the CIS blew through me with one fleet that was a little bigger that the one I had started with on the planet they attacked(but they had a Lucrehulk, which meant that I was going to loose), and a doom fleet.
I don't know what I'm on about... I'm hoping that 1.2 fixes the issue...
Very well done mod and good intro.
There are some little bugs, but they are affordable (one recommendation to everyone: save the game often because sometimes when yu try to zoom in to a planet, it crashes).
Some other bugs that i have noticed:
-the B2 battledroids are called clone troopers
-i could be wrong, but it seems that yu can build the factory for the ATTE ecc only in a few planets, but this is not say anywhere, so i think it is a bug
My only really complain is that the generators for shields on land has been placed inside the shield and this make your battle on land even more difficult, also because the enemy builds them on ALL the planets, so if yu autoresolve yu lost less units and it is annoying.
That said, really good job guys!
While this is a GREAT attempt to make an interesting, and well thought mod for a game like this, it has to many downsides to make it a mod killer.
+ Large amount of units for both sides available
+ well detailed
- Minor bugs and glitches
- Crashed on 3 computers so far, both steam and CD versions.
- Difficulty level is to high for new(er) players
- CIS is a bit overpowered in naval battles.