Republic at War is a total conversion modification for Star Wars Empire at War Forces of Corruption. The mod replaces the Empire with the Galactic Republic and the Rebel Alliance with the Confederacy. Republic at War focuses heavily on the theatrical films but also contains content from the Clone Wars cartoon series as well as the expanded universe. Players can re-enact various Clone War campaigns such as the Outer Rim Sieges. Players will have the choice to fight as either the CIS or the Republic and wage war for control of the galaxy. Realism is key and players will have unprecedented control over how and where they fight. Push forward with an entire clone legion such as the 501st or 212th or overwhelm your opponent with a seemingly endless number of B1 battledroids. The choice is yours. There are also a number of expansions planned that will add new (as well as polish existing) content.
From what I've seen from the manual, screenshots, and videos, and also judging from the comments of the beta testers, I can conclude that this will probably be the best Star Wars Empire at War mod ever. Models are detailed and impressive, system requirements are not too high, galactic conquest is massive, and the AI are actually challenging. The amount of work put into this is astounding, and even more so is the fact that it was only one man working on the mod for a great deal of time. Z3r0x deserves quite a bit of recognition for that. All in all, this mod is an incredible feat, and although it took five years (?), I am very confident that the mod will be released today, and I can't wait for it to be released. And I am sure that AT LEAST 1,000 people will agree with me. Good day!
Due to the lack of communication between the developers of this mod to their loyal fans, I have grown tired of having to try and pray that I don't get swarmed at one of my core worlds early in the game since the CIS apparently has an armada on some planet in the core.
The balancing issues are still huge, I cannot get any progress made ON EASY as the Republic. Strategy or not, I should not be losing star system after star system by a swarm of enemy ships on easy mode, that I cannot respond to fast enough despite having no issues whatsoever when I am fighting them on my own term.
Apparently every CIS world also has their space stations maxed early, as even with four venators and a huge array of other ships and fighter types, I still suffer extremely heavy losses. Why? Because one droid carrier can take out an entire Venator Star Destroyer, and those frigates that droids get in space by garrison units? Those are the make or breaks, as they just keep coming.
I am being generous by giving this a three, I should only give it a 1, but the content in Instant Action is fun to play, and that is this game's ONLY redeeming quality.
The range and variety of this mod is like no other. There may only be 2 playable factions, however, the sheer mass of different units, planets, heroes and tactics will keep you entertained for months on end. The quality of this mod (with the exception of some minor bugs) are of game developer quality.
Extremely well done mod, every single detail has been changed about the game. If this game was any bigger it might as well be a retail game! I have to say it has its share of issues though, however the team for this mod has been working to fix these issues wince the day the first version launched. This mod will only get better!!