Republic at War is a total conversion modification for Star Wars Empire at War Forces of Corruption. The mod replaces the Empire with the Galactic Republic and the Rebel Alliance with the Confederacy. Republic at War focuses heavily on the theatrical films but also contains content from the Clone Wars cartoon series as well as the expanded universe. Players can re-enact various Clone War campaigns such as the Outer Rim Sieges. Players will have the choice to fight as either the CIS or the Republic and wage war for control of the galaxy. Realism is key and players will have unprecedented control over how and where they fight. Push forward with an entire clone legion such as the 501st or 212th or overwhelm your opponent with a seemingly endless number of B1 battledroids. The choice is yours. There are also a number of expansions planned that will add new (as well as polish existing) content.

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Some more 1.2 images Some more 1.2 images Pelta-class Frigate
Blog RSS Feed Report abuse Latest News: April Update (2015)

36 comments by KillerHurdz on Apr 6th, 2015

Current Project Status

After a much needed (extended) hiatus, the team has agreed that it's time to put a focus on wrapping up this interminable chapter of Republic at War's development.

The team is poised to wrap up the remaining v1.2 development components and is working hard to achieve that goal.

Pelta-class Frigate

Over the past three years, the team has gone through a number of changes that have had a significant impact on our development timelines. To clarify, these changes will not affect the end product. We do appreciate your concerns and take them seriously.

CIS AA Turret

To accompany these changes, we will also be making adjustments to the way we do development with the goal of better transparency, more community involvement, and faster development. We'll be announcing full details on these changes later this year.

Our internal task list is currently down to fewer than 100 items, much of which is polish & cleanup. This includes a number of additions to the original scope that we decided were important to include in this release.

We're on the home stretch -- thanks for bearing with us.

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Republic at War v1.1.5 Deutscher Patch

Republic at War v1.1.5 Deutscher Patch

Jun 30, 2013 Patch 92 comments

Please install Republic at War v1.1.5 with the Auto-Installer package before installing this patch. Dieser Patch updatet Republic at War v1.1.5 vollständig...

Republic at War v1.1.5 [Minimal | ADV USERS ONLY]

Republic at War v1.1.5 [Minimal | ADV USERS ONLY]

Jun 30, 2013 Full Version 62 comments

This package contains the BASIC Republic at War v1.1.5 game files (NO AUTO-INSTALLER). This is recommended ONLY for ADVANCED USERS who want a minimalist...

Republic at War v1.1.5

Republic at War v1.1.5

Jun 30, 2013 Full Version 474 comments

This package includes Republic at War v1.1.5 (auto-installer) as well as the game launcher and a short installation guide.

Republic at War v1.1 Game Manual

Republic at War v1.1 Game Manual

Jun 2, 2011 Guides 56 comments

This is the Republic at War v1.1 Game Manual. A revised manual will be made available sometime after the release of Republic at War v1.1.5.

Post comment Comments  (42460 - 42470 of 45,984)
Cakester Oct 7 2010, 11:45pm says:

is the republic going to be able to build an imperial star destroy class 1? i know that 3 were used in the clone wars later on.

+1 vote     reply to comment
Käptain Oct 8 2010, 2:50am replied:

I think you/we can build them in the last Tech level.

0 votes     reply to comment
CloneWarsFan Oct 7 2010, 9:18pm says:


+1 vote     reply to comment
CloneWarsFan Oct 7 2010, 9:07pm says:

I Certanly When The Mod RAW Wilbe Finished And Complete They Are No Mods Of Clone Wars That Wil Comence The Progress Of Yuor Mods I Have Certanly In The Day Of The RAW Are Prepared To Download The MODDB Wil Be Talk Some Of The Mod They Wilbe The Most Mod Downloaded Of THE YEAR!!! And VERY VERY VERY THANKS TO YUO ZEROX THE BEST MODDER OF STAR WARS EMPIRE AT WAR AND FORCES OF CORRUPTION YUO ARE THE MAN Z YUO ARE THE MAN THANKS!!!!.........

+1 vote     reply to comment
Captain_Clarke Oct 7 2010, 3:49pm says:

hell I thought The Invisible Hand was just an awesome name until I read this :L

I never thought it had a reason behind the name, I mean it seems obvious now because it's a Trade Federation cruiser. That makes it so much cooler now :L

+1 vote     reply to comment
z3r0x Creator
z3r0x Oct 7 2010, 6:19pm replied:

Thats not why its named that.. its obviously a reference to Palapatine and the Sith.. He was the invisible hand ;)

+2 votes   reply to comment
Käptain Oct 7 2010, 1:00pm says:

Darth Maul lived in this time ... but he wasn't seen in the Clone Wars and he isn't a member of the CIS so he won't be in the mod.

+1 vote     reply to comment
Darth-Saberkilla Oct 7 2010, 11:53am says:

Hey, if possible, can you use the ney effects for turrents, blaster e etc???
like the FX Mod

+1 vote     reply to comment
z3r0x Creator
z3r0x Oct 7 2010, 2:18pm replied:

We have re-made the standard vanilla projectiles to look 100x better than stock.. as for other items like explosions.. we have tweaked some of them and made a few new ones but for performance sake we are happy with what we have. If Filo who runs the FX mod offered me the availablity of his assets it would have to be thought about.. ;)

+2 votes   reply to comment
Darth-Saberkilla Oct 8 2010, 1:10pm replied:

i was really worried that would be the stock ones

+1 vote     reply to comment
GeneralDodders Oct 7 2010, 11:39am says:

Why isn't the Republic Stealth Ship included in the expansion unit list? Somebody told me that the model is already on Z's website. In addition, if Z is doing the chameleon droid, he could just take the coding for the steath ability from that and apply it to the ship (I it probably is alot more complicated than that). I am just saying it would make a cool addition to this awesome mod.

+1 vote     reply to comment
websurfer234 Oct 7 2010, 4:56pm replied:

dude y do u always ask if they could add such and such unit even when it has been said to you that doing so would not be possible.

+1 vote     reply to comment
z3r0x Creator
z3r0x Oct 7 2010, 2:19pm replied:

No stealth ship.. trying to keep the mod as close to the movies as possible with adding a ton of the Cartoon/TV Show content as possible. We have some of the more popular units in the show as they fill a void that was lacking using just canon units

+1 vote   reply to comment
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Star Wars: Empire at War: Forces of Corruption Icon
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Release Date
Released Jun 30, 2013
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1796 votes submitted.

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Highest Rated (83 agree) 10/10

Looks really polished Z3r0x. I must say though, you've caught alot of flak today, and the fact that you kept your cool would make me give you a 10/10 in itself. Nice work.

Dec 31 2010, 1:36am by ExoticTofu

Lowest Rated (33 agree) 1/10

Worst MOD EVER!!!!

Jun 4 2011, 11:58am by z3rOx

Real Time Strategy
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